Threshold | 10 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Merr-Sonn IR-5 "Intimidator" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Auto-fire, Inaccurate 1 |
Damage5 |
Critical3 |
|
BlasTech SE-14r Light Repeating Blaster |
RangeMedium |
SkillRanged: Light |
|
Auto-fire, Stun Setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Conscious Heart Control | 1 | Remove 1 setback die for temperature by using more/fewer hearts | |
Second Wind | 1 | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to [their] ranks in Second Wind | |
Point Blank | 2 | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged | |
Side Step | 1 | Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target | |
Strong Arm | 1 | Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range | |
Natural Marksman | 1 | Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check |