Yeeter Sergeant 3 (Gooz) by Mystios

Species
Muun
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

3
Threshold 10
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

1
4
3
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Merr-Sonn IR-5 "Intimidator" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Auto-fire, Inaccurate 1
Damage
5
Critical
3
BlasTech SE-14r Light Repeating Blaster
Range
Medium
Skill
Ranged: Light
Auto-fire, Stun Setting
Damage
6
Critical
3

0
135
1000
4/6

Weapons & Armor

Merr-Sonn IR-5 "Intimidator" Blaster Pistol - 2 Encumbrance, 2 HP

BlasTesh SE-14r Light Repeating Blaster - 2 Encumbrance, 3 HP. May run out of ammo on 3 threat results

Padded Armor - 2 Encumbrance

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conscious Heart Control 1 Remove 1 setback die for temperature by using more/fewer hearts
Second Wind 1 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to [their] ranks in Second Wind
Point Blank 2 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged
Side Step 1 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target
Strong Arm 1 Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range
Natural Marksman 1 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check

Background

Motivation

Obligations

Description

Other Notes

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