DT-1438 "Murphy" by Nomit

Species
Human (Clone)
Career
Soldier
Specializations
Sharpshooter, Medic, Retired Clone Trooper
System
Age of Rebellion

5
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

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Characteristics

3
5
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

E-11 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting, Cumbersome 1 / Augmented Spin Barrel, Under-Barrel Grenade Launcher
Damage
10
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
N/A
Damage
1
Critical
3
(Launcher) Frag Grenade
Range
Medium
Skill
Ranged: Heavy
Blast 6, Limited Ammo 1
Damage
8
Critical
4
(Launcher) Stun Grenade
Range
Medium
Skill
Ranged: Heavy
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Damage
8
Critical
N/A

0
460
575
11/11

Weapons & Armor

Combat Knife (1 Enc, 0 HP)
Laminate Armor (4 Enc, 3 HP, 2 Soak)
E-11 Blaster Rifle (6 Enc, 4 HP)
1 Frag Grenade (1 Enc)
1 Stun Grenade (1 Enc)

Personal Gear

5 Stimpack
1 Medpack (2 Enc)
1 DH77 Headcomm
2 Binders
1 Load-Bearing Gear (+3 Enc Threshold)

Assets & Resources

4 Frag Grenade
4 Stun Grenade

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (1) EB/DoR 106 | Clone Trooper Gain +2 wound threshold.
Combat Veteran (1) EB/DoR 106 | Clone Trooper The character adds 1 Boost to his Brawl and Discipline checks equal to his ranks in Combat Veteran.
Grit (1) EB/DoR 106 | Clone Trooper Gain +1 strain threshold.
Stimpack Specialization (1) EB/DoR 106 | Clone Trooper Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Powerful Blast (1) EB/DoR 106 | Clone Trooper Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast.
Improved Comrades in Arms EB/DoR 106 | Clone Trooper Spend 3 Advantage or 1 Triumph from Comrades in Arms check to also gain +1 soak or give one affected ally +1 soak.
Comrades in Arms EB/DoR 106 | Clone Trooper Once per encounter, take Comrades in Arms action and make a Hard (3 Difficulty) Discipline check. If successful, the character plus one ally per 1 Success within medium range gains +1 defense for the remainder of the encounter.
Dedication (Intellect) EB/DoR 106 | Clone Trooper Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Spare Ammo EB/DoR 106 | Clone Trooper Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal.
Steady Aim EB/DoR 106 | Clone Trooper The character does not lose the benefits of the Aim maneuver if he performs other maneuvers (including moving) or actions. He does lose the benefits of the Aim maneuver if the encounter ends.
Cybernetic Arm Mod VI N/A Gain +1 Agility.
Sniper Shot (1) AoR/CRB 93 | Sharpshooter Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
True Aim (1) AoR/CRB 93 | Sharpshooter Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Lethal Blows (1) AoR/CRB 93 | Sharpshooter Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Sniper Shot (2) AoR/CRB 93 | Sharpshooter Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
True Aim (2) AoR/CRB 93 | Sharpshooter Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Deadly Accuracy (Ranged Heavy) AoR/CRB 93 | Sharpshooter Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Forager (1) AoR/CRB 92 | Medic Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened (2) AoR/CRB 92 | Medic Gain +2 wound threshold.
Well Rounded (Gunnery/Mechanics) AoR/CRB 92 | Medic Choose any 2 skills. They permanently become career skills.
Dodge AoR/CRB 92 | Medic When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Anatomy Lessons AoR/CRB 92 | Medic After making a successful attack, spend 1 Destiny Point to add damage equal to Intellect to one hit.

Background

DT-1438, once known as CC-428, or 'Murphy' was a Clone Commando of the Grand Army of The Republic, whose career was long but not especially prestigious. He paid his due, and followed orders to the last. After the fall of the Republic and the execution of Order 66, he slew his Jedi brothers-in-arms. He never had the opportunity to remove his programming chip; something that ultimately led him to buy into the smear campaign following the war.

Following the 'retirement' of the Clone Army, he fell into a stupor. Mercenary work treated him well, but, the Underworld was much more cut-throat than any unit he'd served in. Loyalty was scarce, and friends scarcer. He turned to drink, fight clubs, gambling, and women. That is, until...

He was given a new designation. DT-1438. He was less reluctant than most 'candidates' for Phase Zero of the Dark Trooper project. He was more of soldier just searching for a cause than a test subject; desperately seeking the clarity and purpose of a war long-past.

Peace, comfort, serenity. He felt at home once more despite his newly minted cybernetic liver, and change of foes. Rather than combating separatists and super battle droids, he found himself rooting out pockets of resistance. Rebel scum, who dared oppose the Emperor's rule. He crushed hope underfoot for years, until yet another fall... the Empire's fall.

Motivation

Type: Belief
Specific: Honor

Murphy is bound by his inner beliefs, solidified over many years of constant fighting and turmoil. He believes that the Galaxy needs order in it's purest form to flourish; with no ulterior motive. A guiding hand to bring it into a new age of peace and enlightenment. He considers all proponents of anarchy to be his enemy; and his loyalties lie to the Empire or any other who would rein in the Galaxy's errant peoples into a proper utopia. He fights with every fiber of his being toward this; and would gladly sacrifice himself in the name of bringing such a future.

Duties

Type: Combat Victory
Value: 5

https://www.youtube.com/watch?v=w3VQobrHdCE

Description

Body Type: Chad

Murphy's features are standard fair, near-identical to his brothers-in-arms, aside from a myriad of scars, unusually long hair, and a silvery goatee paired with laugh lines to denote his age.

As for build, however, he's quite unique. Due to his induction into the Dark Trooper program, much of his body has been technologically enhanced by the fruits of Imperial labor and research. His right arm, both legs, and several organs are all replaced with synthetics, featuring a handful of superficial implants as well.

Other Notes

Beyond The Throne:
• 150 Universal Talent Tree XP (Spent)
• 50 Normal XP (Spent)
• 150 Non-Characteristic XP (Spent)
• 10,000 Credits for Equipment (25% Imperial discount)
• Attachments allowed, but not modifications
• 5,000 Credits for Cybernetics (Spent)

Medpac:
• 1 Stimpack per session.
• 1 Boost to all Medicine checks.

DH77 Headcomm
• Transmits up to medium range on the planetary scale. Adds 3 Setback to any attempt to intercept and unscramble the signal.

E-11 Blaster Rifle
• Under-Barrel Grenade Launcher - Enables weapon to fire grenades. This uses the grenade's profile, but uses the Ranged (Heavy) skill to fire and has Medium range. Adds cumbersome (+1) to weapon, and increases encumbrance by 2. Remember, grenades are Limited Ammo 1 weapons and the launcher is thus Limited Ammo 1.
• Augmented Spin Barrel - Adds 1 Setback to all Mechanics checks when performing maintenance on this weapon.
• https://i.ibb.co/7KHqfGt/e-11-4.png

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