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Toughened (1) |
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EB/DoR 106 | Clone Trooper |
Gain +2 wound threshold. |
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Combat Veteran (1) |
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EB/DoR 106 | Clone Trooper |
The character adds 1 Boost to his Brawl and Discipline checks equal to his ranks in Combat Veteran. |
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Grit (1) |
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EB/DoR 106 | Clone Trooper |
Gain +1 strain threshold. |
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Stimpack Specialization (1) |
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EB/DoR 106 | Clone Trooper |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
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Powerful Blast (1) |
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EB/DoR 106 | Clone Trooper |
Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast. |
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Improved Comrades in Arms |
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EB/DoR 106 | Clone Trooper |
Spend 3 Advantage or 1 Triumph from Comrades in Arms check to also gain +1 soak or give one affected ally +1 soak. |
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Comrades in Arms |
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EB/DoR 106 | Clone Trooper |
Once per encounter, take Comrades in Arms action and make a Hard (3 Difficulty) Discipline check. If successful, the character plus one ally per 1 Success within medium range gains +1 defense for the remainder of the encounter. |
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Dedication (Intellect) |
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EB/DoR 106 | Clone Trooper |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
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Spare Ammo |
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EB/DoR 106 | Clone Trooper |
Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal. |
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Steady Aim |
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EB/DoR 106 | Clone Trooper |
The character does not lose the benefits of the Aim maneuver if he performs other maneuvers (including moving) or actions. He does lose the benefits of the Aim maneuver if the encounter ends. |
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Cybernetic Arm Mod VI |
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N/A |
Gain +1 Agility. |
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Sniper Shot (1) |
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AoR/CRB 93 | Sharpshooter |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
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True Aim (1) |
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AoR/CRB 93 | Sharpshooter |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
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Lethal Blows (1) |
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AoR/CRB 93 | Sharpshooter |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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Sniper Shot (2) |
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AoR/CRB 93 | Sharpshooter |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
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True Aim (2) |
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AoR/CRB 93 | Sharpshooter |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
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Deadly Accuracy (Ranged Heavy) |
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AoR/CRB 93 | Sharpshooter |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
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Forager (1) |
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AoR/CRB 92 | Medic |
Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
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Toughened (2) |
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AoR/CRB 92 | Medic |
Gain +2 wound threshold. |
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Well Rounded (Gunnery/Mechanics) |
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AoR/CRB 92 | Medic |
Choose any 2 skills. They permanently become career skills. |
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Dodge |
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AoR/CRB 92 | Medic |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
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Anatomy Lessons |
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AoR/CRB 92 | Medic |
After making a successful attack, spend 1 Destiny Point to add damage equal to Intellect to one hit. |