ugh-ah! (Firelily/Lily) by joebelanger

Species
Povanarian
Career
Colonist/Smuggler
Specializations
Doctor/Pilot
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

2
3
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1 -2 Black Die
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 2 +1 Blue Die
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1 -1 Black Die
Piloting: Space (Ag) X 2 -1 Black Die
Resilience (Br) X 2 +1 from Immune Implant
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Gaffi Stick
Range
Engaged
Skill
Melee
Defensive 1, Disorient 3
Damage
4
Critical
3

45
425
41692
11/12

Weapons & Armor

Blaster Pistol, Enc 1, HP 2, w/ Multi-Optic Sight, Removes up to 2 Black Dice on any checks to use this weapon due to smoke, darkness, or other environmental conditions that obstruct vision.

Gaffi Stick, Enc 3, HP 0

Type 3 Berethron Physical Mod Armor, Enc 2, HP 2, w/ Superior Armor Customization

Personal Gear

(2) Medpac, Enc 2, 2 free Stimpacks per scene

(15) Stimpack

Comlink (handheld)

Emergency Repair Patch

Glow Rod, Enc 1

Hand Scanner

Backpack, Enc -4

Utility Belt, Enc -1

Assets & Resources

Cybernetics, 1/2
Immune Implant, Mod 1

On Shippy McShipface
Space Suit, Enc 4

MEDTECH MINI-MED (MINION)
The Mini-Med is less a droid and more of a skilled set of surgeon's tools. Designed specifically to aid sapient doctors, the Mini-Med is a small, spherical droid with five spindly legs that can double as manipulators. It cannot perform any sort of operations on its own, but when working under the direction of a talented doctor, a team of Mini-Meds can greatly enhance his abili-ties. However, their almost spider-like appearance has guaranteed they've not caught on in galactic society.
Even pragmatic doctors tend to use them only when the patient is anesthetized.
Attributes: 1-1-1-1-1-1
Soak: 2
Wound Threshold: 1
Skills: None.
Talents: None.
Abilities: Surgeon's Aid When a minion group of one or more Mini-Meds performs the Assist maneuver to help a character with a Medicine check, that character counts as having +1 rank in the Surgeon talent per Mini-Med in the group.) Silhouette 0.
Equipment: None.
Encumbrance: 0/6

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious 1 Nexus of Power, 101 May breathe underwater and not suffer movement penalties when swimming.
Surgeon 3 Edge of the Empire, 144 Activation: Passive, Ranked: Yes, When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Bacta Specialist 1 Edge of the Empire, 132 Activation: Passive, Ranked: Yes, Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a Bacta tank or under supervised medical conditions or long-term care.
Grit 1 Edge of the Empire, 136 Activation: Passive, Ranked: Yes, Each rank of Grit increases a character's strain threshold by one. (Already applied)
Resolve 1 Edge of the Empire, 142 Activation: Passive, Ranked: Yes, When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.
Stim Application 1 Edge of the Empire, 143 Activation: Active (Action), Ranked: No, The character may take the Stim Application action. To perform this action, he must have access to drugs, a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter.
Improved Stim Application 1 Edge of the Empire, 143 Activation: Active (Incidental) Ranked: No, As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard as an incidental. If he does so, the target of the action suffers one strain instead of four.
Skilled Jockey 1 Edge of the Empire, 142 Activation: Passive Ranked: Yes, The character removes 1 Black Die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Galaxy Mapper 2 Edge of the Empire, 136 Activation: Passive Ranked: Yes, Remove 1 Black Die per rank of Galaxy Mapper from all Astrogation checks. In addition, Astrogation checks take 50% less time. This does not increase with multiple ranks of Galaxy Mapper.
Let's Ride 1 Edge of the Empire, 138 Activation: Active (Incidental) Ranked: No, Once per round on the character's turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.
Supreme Stim Application 1 of the Empire, 143 Activation: Passive, Ranked: No, When performing the Stim Application action, each Triumph may be spent to increase an additional characteristic by one.

Background

Motivation

Cause
Non-Human Rights, The character fights for the rights of non-humans in the very xenophobic rule of the Empire.

Obligations

Pacifist: 10
This Colonist abhors violence, either out of a sense of morality or cowardice. Witnessing a violent act can incense or fluster a character so much that he is unable to think straight or control his shaking hands, or simply disgust him to the point that he can't interact with his fellows. If this obligation triggers and the PC participates in a violent act, the CM may add to any skill checks he makes for the remainder of the session. [This may be avoided through good roleplaying on the player's part, such as having his character always try to talk his way out of a fight. and if he's forced to do battle, only use weapons that stun or incapacitate his opponents).

Description

Female, 5', Small Build, No Hair, Dark Blue Eyes, Red with bright blue spots, bright blue hands and feet, and dark green tongue.

Other Notes

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