Aayla Asoka by MFTGalaxy

Species
Twi'Lek
Career
Sentinel
Specializations
Shein Expert
System
Force and Destiny

6
Threshold 25
Current 10
Threshold 20
Current 0
Ranged 1
Melee 1

Characteristics

3
5
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Int) 0
Survival (Int) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 5
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Energy Bow
Range
Medium
Skill
Ranged: Heavy
Pierce - 2
Damage
9
Critical
4
Lightsaber
Range
Engaged
Skill
Melee
Breach 1 - ignores 10 soak. Sunder (takes an advantage to use, breaks down enemies' weapon). Add boost die to attack when Parry is used. Take one less strain on Reflect.
Damage
7
Critical
2
Tehk'la Blade
Range
Engaged
Skill
Melee
Barbed 2, Pierce 3, Vicious 1. Every single advantage you crit
Damage
1
Critical
2
Shock Boots
Range
Engaged
Skill
Brawl
Disorient 3, Stun 3
Damage
+0 (each advantage)
Critical
5

10
160
1747
0

Weapons & Armor

Lightsaber - The lightsaber hilt gains a Crossguard, gains Defensive 1 quality, and the user can spend 2 Advantages or 1 Triumph to hook his opponents blade and disarm his foe (Limit 1). Unwieldy 2.

Shock Boots - Encumbrance 2

Heavy clothing

Energy Bow - 9 damage, 4 critical hit. Pierce 2, Two-handed, uses Energy Arrow (default stats) if not loaded. When loaded, has Limited Ammo 1.

Vibro-Arrow (25) - 7 Damage, 3 Critical, Pierce 1, Vicious 1
Explosive Tipped Arrow (25) - 6 damage, 3 Critical, 4 Blast Damage
Incendiary Arrow (25) - 6 Damage, 5 Critical, Burn 2

Stealth Knife
Guard clothes - 2 soak


Personal Gear

Sabacc Deck
Chance Cube
Expensive Jewelry - Add 1 Advantage to Charm, Deception checks; □ to remember wearer

Assets & Resources

Handheld Commlink
Stimpack (4)
Electrobinoculars
Simple Lock Breaker
Stimdarts(10) - Ranged Long. Using a stimdart heals 5 wounds for the first application, 4 on the next and so on. You must do a ranged light check in combat to see if the dart is successfull in hitting it's target.

Holo device

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned 1 Remove black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Street Smarts 1 Remove black die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks
Parry 2 When hit by a melee attack, suffer 5 strain to reduce damage by 2 plus ranks in Parry
Toughened 1 Gain +2 wound threshold
Shien Technique 1 When making a check using the Lightsaber skill, may use Cunning instead of Brawn
Grit 1 Gain +1 strain threshold
Counterstrike 1 When an attack misses the character and generates Failure or Disadvantage, may upgrade next Lightsaber check against attacker during encounter once
Defensive Stance 1 Once per round, may perform to suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered cannot exceed ranks in Defensive Stance.
Dedication 1 Gain +1 to single characteristic
Saber Throw 1 Make lightsaber combat check as ranged within medium range, adding Force die no greater than Force rating. Must spend force die and succeed to hit target, spend force die to have weapon return to hand.
Supreme Reflect 1 If user did not make a combat check on previous turn, may suffer 1 strain to use Reflect

Background

Motivation

Freedom

Morality

Bounty - 26

Description

Other Notes

Desert Dwellers - Remove 1 setback die (BLACK) imposed due to arid or hot environment.

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