Force and Destiny
| Threshold | 25 |
| Current | 10 |
| Threshold | 20 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 2 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Int) | 0 | |||
| Survival (Int) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 3 | ||
| Melee (Br) | 5 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Energy Bow |
RangeMedium |
SkillRanged: Heavy |
|
| Pierce - 2 |
Damage9 |
Critical4 |
|
| Lightsaber |
RangeEngaged |
SkillMelee |
|
| Breach 1 - ignores 10 soak. Sunder (takes an advantage to use, breaks down enemies' weapon). Add boost die to attack when Parry is used. Take one less strain on Reflect. |
Damage7 |
Critical2 |
|
| Tehk'la Blade |
RangeEngaged |
SkillMelee |
|
| Barbed 2, Pierce 3, Vicious 1. Every single advantage you crit |
Damage1 |
Critical2 |
|
| Shock Boots |
RangeEngaged |
SkillBrawl |
|
| Disorient 3, Stun 3 |
Damage+0 (each advantage) |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Conditioned | 1 | Remove black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. | |
| Reflect | 2 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect | |
| Street Smarts | 1 | Remove black die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks | |
| Parry | 2 | When hit by a melee attack, suffer 5 strain to reduce damage by 2 plus ranks in Parry | |
| Toughened | 1 | Gain +2 wound threshold | |
| Shien Technique | 1 | When making a check using the Lightsaber skill, may use Cunning instead of Brawn | |
| Grit | 1 | Gain +1 strain threshold | |
| Counterstrike | 1 | When an attack misses the character and generates Failure or Disadvantage, may upgrade next Lightsaber check against attacker during encounter once | |
| Defensive Stance | 1 | Once per round, may perform to suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered cannot exceed ranks in Defensive Stance. | |
| Dedication | 1 | Gain +1 to single characteristic | |
| Saber Throw | 1 | Make lightsaber combat check as ranged within medium range, adding Force die no greater than Force rating. Must spend force die and succeed to hit target, spend force die to have weapon return to hand. | |
| Supreme Reflect | 1 | If user did not make a combat check on previous turn, may suffer 1 strain to use Reflect |