RC-1547 "Quake" by TerranEngineer

Species
Clone
Career
Clone
Specializations
Officer
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

2
3
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DC-17M
Range
Long
Skill
Ranged: Heavy
Autofire, Pierce 1, Stun Setting
Damage
9
Critical
3
DC-17S
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Bracers Vibroblades
Range
Engaged
Skill
Brawl
Pierce 2, Viscious 1
Damage
+1
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
MkII EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

0
250
0
12

Weapons & Armor

Mk I Kartarn-class Commando Armor
-HP 3
-Computers and Comms Unit- counts as tools for computers checks and can communicate to orbit
-Vibroblades
-Remove (kk) due to darkness, Add (kk) to checks to intercept friendly comms
-add (b) to all perception and vigilance checks while within med range of allies with Katarn armor
DC-17M
DC-17S
Utility Belt
Surveyors Bag

Personal Gear

Enc: 11/12
Frags: x2
EMP Grenade: x1
clone Polarized Electobinoculars: Add 1 boost dice to sight-based Perception checks. Remove 1 setback dice from Perception checks due to distance or low-light conditions. HP: 1
Stim Packs: x2
Spare reload: x1

Assets & Resources

Grenade Launcher: Gunnery; Dam 10; Crit 2; Range [Short]; Blast 3,
Breach 1, Limited Ammo 4, Prepare 1).

Sniper Attachment: Increases range to extreme and
damage +1. Also increases Pierce rating by 1 and
grants Accurate 1. Add when using this weapon at short or engaged range. The weapon gains the Slow
Firing 1 quality.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical training 1 R The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks.
Grit 2 Officer (5,5) +1 strain per rank
Command 1 Officer (10) The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost dice per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).
Prime Positions 2 Officer (5, 15) When the character or an ally within short range takes cover, the character taking cover increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover.
Tactical Advance 1 Officer (10) While in cover, the character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may move out of cover and continue to receive its benefits.
Field Commander 1 Officer (20) The character may take a Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to [their] presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter.
Coordinated Assault 1 Officer (15) The character may make a Coordinated Assault maneuver. If they do so, a number of allies engaged with the character equal to the character's ranks in Leadership gain an advantage result on combat checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Coordinated Assault.

Background

Motivation

Duties

Description

Other Notes

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