Edge of the Empire
| Threshold | 16 |
| Current | 5 |
| Threshold | 17 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 3 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| stun setting |
Damage7 |
Critical3 |
|
| Heavy blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| stun setting |
Damage7 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| pierce 2, vicious 1 |
Damage+1 |
Critical2 |
|
| Brass knuckles |
RangeEngaged |
SkillBrawl |
|
| disorient 3 |
Damage+1 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit 3 | ST+1 | ||
| Lethal blows | Add +10 per rank to crit injury results against opponents | ||
| Stalker | Add 1 blue die per rank to all stealth and coordination checks | ||
| Dodge | When targetted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks in dodge to upgrade the difficulty of the check by that number | ||
| Iron body | Remove 1 black die per rank from coordination and resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank to minimum of 1 | ||
| Parry 2 | When hit by a melee attack, suffer 3 strain to reduce damage by 2+ranks | ||
| Precision strike | When this char inflicts a critical injury with a brawl, melee or lightsaber weapon, may suffer 1 strain to change the result to any Easy critical injury | ||
| Precise aim | Once per round, can perform PS manuever. Suffer a number of strain no greater than ranks to reduce targets nelle and ranged defense by that number | ||
| Jump up | Once per round, may stand from seated or prone as an incidental | ||
| Quick strike | add 1 blue die per rank to combat checks against targets that have not yet acted this encounter | ||
| Quick draw | once per round, draw or holster a weapon oe accessible item as an incidental | ||
| Toughened | +2 WT | ||
| Martial grace | once per round, suffer 2 strain to add dmg equal to ranks in coordination to next brawl check this turn | ||
| Targeted blow | after making a succesful attack, may spend 1 DP to add dmg equal to Agility to 1 hit. |