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Smooth Talker |
2 |
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When first acquired, choose 1 skill: Charm, coercion, ddeception, or negotiation. When making checks with that skill, spend triumphs to gain additional successes equal to ranks in smooth talker |
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Kill With Kindness |
1 |
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Remove setback die per rank of Kill With Kindness from charm and leadership checks |
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Distracting Behavior |
3 |
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Make a Distracting Behavior Manuever and suffer strain no greater than ranks of cunning. Until beginning of next turn, equal number of NPC's suffer disadvantages on checks. Range increases with additional ranks. |
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Congenial |
1 |
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When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed their ranks in Congenial. When the character is the target of a Charm or Negotiation check, they may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed their ranks in Congenial. |
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Dodge |
1 |
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When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge. |
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Natural Athlete |
1 |
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Once per session may reroll any 1 athletics check or coordination check. |
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Iron Body |
1 |
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Remove setback die per rank of Iron Body from coordination and resilience checks. Reduce the critical rating on un-armed strikes by ranks in Iron Body, to a minimum of 1 |
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Grit |
1 |
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Gain +1 strain threshold |
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Parry |
2 |
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When hit by a melee attack, suffer 2 strain to reduce damage by 2 plus ranks in Parry. |
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Toughened |
1 |
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Gain +2 wound threshold |
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Biggest Fan |
1 |
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Once per session, may take a Biggest Fan action; make a Hard ( ) Charm check to turn one NPC into the character’s biggest fan |