Val Griv'ir by ajjolet

Species
Bothan
Career
Explorer
Specializations
Trader
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

CDEF Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

0
130
300

Weapons & Armor

Halcyon Uniform (Alliance Engineer's Helmet and Vest)

Personal Gear

Jedi holocron (Val is unaware what it is)
Comlink
Datapad
Medpack x 4
Corellian Whiskey
Lockpicking Tools
Disguise Kit
Antidote Set

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 2 -1 Black per rank from Deception and Skulduggery checks.
Smooth Talker 1 Can spend Triumph to gain 1 extra success per rank in Deception checks.
Durable 1 The character may reduce a Critical Injury result suffered by 10 per rank (minimum one)

Background

Born in 14 BBY on Bothawui, Val Griv'ir grew up in the Rebellion, as both of her parents were Rebel spies. As a child, Val was always getting into mischief, and would frequently trick other children with cons and scams. Business-minded, she had no interest in following in her parents' footsteps, and after the Battle of Endor she struck out on her own to make her fortune in the galaxy.

Frequently running into trouble with local authorities when she tried to swindle people with her snake oil sales pitches, Val eventually made it to Nar Shaddaa, where she finally ran afoul of the wrong people - the Hutts. She escaped their wrath by signing on with Halcyon Transport Solutions as a hand on the Rambler. Her obsession with profit often frustrates the captain, Janica Halcyon, but Janica suspects that buried beneath her is a heart that cares for more than credits, so she's allowed to stick around.

Val has also dipped her toes into occasional thievery - one job involved robbing Black Sun Crime boss Voth D'vassaohrk. The pay wasn't much, but Val managed to swipe a strange, small blue cube which she continues to hold on to.

Motivation

Val is greedy and sees profit in any opportunity. She often feels a compulsion to pursue the smell of credits, even at her own expense or at the expense of those around her.

Obligations

The Black Sun crime boss Voth D'vassaohrk is out for Val's blood, and has dispatched men to find and kill her. The bounty on her head is 10,000 credits. The Kovoma kajidic also has a 2,000 credit bounty on her head. As a result, Val makes frequent use of disguises and assumed identities while on the fringe.

Description

Other Notes

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