Ronnix Macer by Nomit

Species
Gank
Career
Hired Gun
Specializations
Enforcer, Marauder
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 2
Damage
8+2
Critical
3
Z2 Stun Baton
Range
Engaged
Skill
Melee
Concussive 1, Disorient 2, Stun Damage
Damage
3+2
Critical
6
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
290
183
2/9

Weapons & Armor

Heavy Clothing (1 Enc)
Repulsor Fist (Cybernetic)
Gank Comm Implant (Cybernetic)
Z2 Stun Baton (2 Enc)
Blaster Pistol (1 Enc)

Personal Gear

Military Belt Pouch
- 2 Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Defensive Stance (1) Cybernetic Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Intimidating (1) EotE DC 27 | Enforcer May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Stunning Blow EotE DC 27 | Enforcer When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Defensive Stance (2) EotE DC 27 | Enforcer Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Street Smarts (1) EotE DC 27 | Enforcer Remove 1 Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Second Wind (1) EotE DC 27 | Enforcer Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Fearsome (1) EotE DC 27 | Enforcer When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Dedication (Brawn) EotE DC 27 | Enforcer Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Frenzied Attack (1) EotE CRB 78 | Marauder When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Toughened (1) EotE CRB 78 | Marauder Gain +2 Wound Threshold.
Fearsome (2) EotE DC 27 | Enforcer When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Feral Strength (1) EotE CRB 78 | Marauder Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Feral Strength (2) EotE CRB 78 | Marauder Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.

Background

Ronnix was originally trained as an underling, serving in the Hutt paramilitary forces. He followed their whims, as his father did before him, though his father was caught and imprisoned when he was but a lad; leaving him largely alone to fend for himself in Gank society. This led to him eventually striking out on his own, much to his former allies' chagrin.

He wandered for a time, but now he works on Nar Shadaa among a certain crew of misfits, living his life as he sees fit.

Motivation

WIP

Obligations

Betrayal: Nal Hutta
Rating: 20

He is a known defector in Hutt space due to striking out on his own.

Description

Body Type: Peak
Age: 26

A muscular Gank with an imposing stature. He's rarely seen without his armor on, as with most, the tarnished plate and tattered cloth wrappings giving him a grisly outer shell.

Other Notes

+110 Racial XP (✓)
+10 Obligation XP (✓)
+150 Bonus XP (✓)
+20 Session XP (✓)
_____________________

Cybernetics:
1 - Repulsor Fist
(Provides 1 rank of Defensive Stance talent.)
2 - Gank Comm Implant
(Can communicate silently with others using the implant within a range of several kilometres. Jammers can disrupt the signal.)
3 - Empty
4 - Empty
5 - Empty
6 - Empty

Gear:
Z2 Stun Baton (2HP):
1 - Weighted Head
2 - Weighted Head
(0/1 Damage +1)
(1/1 Concussive +1)

To-Buy List:
Backhand Shock Gloves (2,000)
Koromondain SVT-300 Stun Cloak (1,500)
Merr-Sonn VX-A Intelligent Toolbox (2,500)
Second Repulsor Fist (4,750)

Return to Top