Age of Rebellion
| Threshold | 17 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Force Pike |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Stun Setting |
DamageBrawn+3 |
Critical2 |
|
| Vibro-Axe |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Sunder, Vicious 3 |
DamageBrawn+3 |
Critical2 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Enduring | 1 | +1 Soak per rank of Enduring (Free because you're a Droid) | |
| Toughened | 2 | +4 Wound Threshold | |
| Physical Training | 1 | Gets a Bonus die to Athletics and Resilience checks equal to your rank in Physical Training | |
| Armour Master | 1 | EotE P132 | When wearing Armour, increase Soak by one. |
| Heroic Fortitude | 1 | EotE p137 | The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility-related checks until the end of the encounter. He still suffers the injury itself. |