Chief W.O. Quatori by tallan85

Species
Shistavanen
Career
Soldier
Specializations
Commando, Medic, Vanguard, Trailblazer
System
Age of Rebellion

8
Threshold 33
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
4
4
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 +3b -s
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 2 +2b -s
Deception (Cun) 0
Discipline (Will) 0 +boost
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 2 - s
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3 +3b
Skulduggery (Cun) 0
Stealth (Ag) 4 +b
Streetwise (Cun) 0
Survival (Cun) X 4 +B
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 1

Attacks

GALAAR-15 Blaster Carbine
Range
Long
Skill
Ranged: Heavy
Accurate 3, Stun 5, Stun Setting, Superior
Damage
10
Critical
2
Bayonet
Range
Engaged
Skill
Melee
Defensive 1, Pierce 1
Damage
5
Critical
3
Shistavanen Combat Utility Vibroblade
Range
Engaged
Skill
Melee
CT, Vicious 1, Pierce 2
Damage
5
Critical
2
Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1, 1 Setback
Damage
4
Critical
6
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Pierce 2, Stun Setting
Damage
10
Critical
3
LBR-9 Stun Rifle
Range
Long
Skill
Ranged: Heavy
CT, Disorient 2, Stun Damage, Cumbersome 2, Accurate 1, Blast 9
Damage
10
Critical
-
Electrostaff
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3, Concussive 1, Stun 5
Damage
10
Critical
3

30
1460
10537
18/21

Weapons & Armor

Katarn Commando Power Armor
2 Soak, 1 defence
Superior and PES

A full suit of Katarn-class armor provides a wearer with all the benefits of a combat scanner and a breath mask
1 Increase Encumbrance Threshold by 3 Mod
The suit's systems remove ■ from all Perception and Survival checks made by the wearer

Heavy Blaster Pistol (Medium Range) Pierce 2, Point Blank 2
!roll [paaa?]a

LBR (Exteme, Dmg 10 Point Blank 2,Stun 5, Disorient 2) Telescopic
!roll [ppppbb?]

LBR (Long, Dmg 14, Pierce 1, Point Blank 3, Blast 9, Disorient 2)
!roll [ppppb?]

GALAAR-15 Blaster Carbine (Long, Dmg 10, Point blank 3 Superior,)
!roll [ppppbbbb?]a

Attachments:
Forearm Grip ( Decreases the additional difficulty of making Ranged (Heavy) checks with this weapon while engaged to an additional ◆ (rather than ◆◆). , 1 Innate Talent (Point Blank) Mod, 1 Quality (Accurate 1) Mod)

Electronic Sighting System (Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1., 1 Quality (Accurate 1) Mod)

Combat Tested (Add □ to Discipline checks.) Add □ to check to resist fear.)

Custom Grip (1 Remove 1 ■ from all attack checks when using this weapon Mod, Anyone other than owner adds ■■ to combat checks using this weapon., 1 Quality (Accurate 1) Mod)

Superior Customization

Unattached:
Passive Foliage Suit: Add setback to Perception or Vigilance checks made to detect a character wearing this armor in appropriate environment.

Repulsor Pack

Personal Gear

Neural Recorder
(Hardened Commlink)
Infrabinoculars (Long Range)
(PX-7 Heat Sensor)
Shistavanen Combat Utility Vibroblade
Hand Held Comm
Load Bearing Gear
Scanner Goggles
XV-38 Veterinary Kit
Large Specimen Container
Ascenscion Pistol
Modules: O2 and Storage
Medpac
Repulsor Assist Unit
MBP
Urban Compass
Telescopic Sight
ASB R4, 1750cr
Electronic Sighting System
8x binders
Translator
Tracking System R7
Weighted head and Stun Pulse
ElectroStaff R6 4500

Assets & Resources

208 hrs

CR1 Cybernetic Respirator/Repulsor Pack (modded)
CR2 Varactyl (Shemmarri)/SBD Search and Rescue Droid (S3-KR)
CR3 SR Scout Observation Droid (SR-V8) /Superior on Katarn
CR4 Superior on GAALAR/Physiological Enhancement System (Fully Modded)

Heavy Blaster Pistol: Fully modded Blaster Actuating Module, "Bantha's Eye" Laser Sight (1 Add 1 Advantage to Successful Check Mod)

ED-11 (Taken from Missing Links)

Built a relationship with Aslan (On AB IV)

Aqua Suit 250cr

Slaver Datapad: Rochi mission

Shemmarri with Riding tack and full Pannier System

Creereen-"Ashler"

Hates the f out of a Steelwater Commander

Gathered some unique crystals from U-96

Happy Memories Holocube from Family on Gizer HaG;R


Semi-Permanent Ondaran Porpoise "Sea Wolf"

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skill at short range or engaged.
Armor Master 1 When wearing armor, increase total soak by 1.
Physical Training 2 Add boost per rank of Physical Training to Athletics and Resilience Checks.
Toughened 9 +2 Wound Threshold per rank
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to minimum of 1.
Heroic Fortitude 1 May Spend 1 Destiny point to ignore the effects of Critical injuries on Brawn or Agility Checks until the end of the encounter.
Dedication 4 Brawn, Cunning, Intellect, Agility
Blooded 2 1 without Cyber Add Boost per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.
Forager 1 Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Well Rounded 1 Coordination and Leadership as Well Rounded
Armor Master (Improved) 1 When wearing armor with a soak value of 2 or higher, increase defense by 1.
Stim Pack Specialization 2 Stim Packs heal 1 additional wound per rank of Stim Pack Specialization.
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Dodge 2 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, to upgrade the difficulty of the check by that number.
Rapid Reaction 2 Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Suppressing Fire 1 The character and each ally within short range may spend adv on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
Body Guard 1 Once per Round, Perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn : Upgrade the Difficulty of Combat Checks targeting the Character by that Number
Conditioned 2 Remove Setback die per rank from Athletics/Coordination check. Reduce damage and strain suffered from falling per rank.
Moving Target 2 If the character has already acted this round, increase ranged defense by 1 rank per rank of Moving Target
Grit 4 +4 Strain Threshold
Bacta Specialist 1 Patients heal 1 additional wound per rank of bacta specialist when they heal wounds via bacta tanks or long term care
Natural Doctor 1 Once per Session, may reroll any 1 Medicine Check
It's Not That Bad 1 Once per session, when an ally would suffer a critical injury, may take an action, make a hard medicine check to stop the ally from gaining the critical injury.
Outdoorsman 1 Remove ☒ per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half
Body Guard, Improved 1 Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
Expert Tracker 1 Remove ☒ per rank of Expert Tracker from checks to find tracks or track targets. Survival checks made to track targets take 50% less time than normal
One with Nature 1 When in the wilderness, the character may make a simple survival check instead of Discipline or Cool to recover strain at the end of an encounter.
Stalker 1 Add Boost die to all Coordination and Stealth Checks.
Disorient 1 After hitting with a combat check, the character may spend 2 A to disorient his foe, Disoriented targest add s to all skill checks. The target is disoriented for a number of rounds equal to the attacker's ranks in disorient.
Prime Positions 1 When this character or an ally in short range takes cover, s/he increases ranged soak by 1 per rank until leaving cover.
Seize the Initiative 1 Once per session, as a maneuver, may make a Hard (ddd ) Athletics check. On success, other PCs may take their turns immediately.

Background

In return for the promise of cybernetic reconstruction of his respiratory system (severe damaged after a childhood illness), Quatori enlisted in the Rebellion for hazardous duty. He particularly relishes the opportunity to rescue and recover.

Motivation

Motivation Belief/Justice: The character has a strong, unshakable sense of right and wrong, and he sees the injustices of Imperial rule throughout the galaxy. He is committed to seeing justice brought back to the galaxy, and he wishes those who have betrayed it to receive the punishment they deserve. Quatori in particular prefers to bring people in alive```

Duties

```Duty Rescue and Recovery/EVAC: This PC prepares and plans the logistics and execution of rescue operations of both civilians and military personnel. While similar to the Transportation Duty, this work includes defense training, medical support, survival training, observation, and rapid deployment operations. These Engineers live and die by their comms; they need to communicate exactly where they and their personnel are and where they need to be at a moment's notice.

Description

1.75m (5'9")

Other Notes

Operation: Cobra Quick Strike: 15* Duty, 25xp, 24hrs, 300cr
Operation Ancient Favors: 15 Duty, 15 Xp, 24 Hrs, 300cr
-7 Hrs shopping trip
Operation Failed Resusitation II: 15 Duty, 20 Xp, 24 hrs, 300 Cr
Operation Thin Line: 20 Duty, 20 XP, 24 hrs, 300 cr
Operation Chain Hunter: 20** Duty, 25 XP, 24 Hrs, 300cr
Operation Mysterious Stranger: 15 Duty, 20 XP, 24 hrs, 300cr (Was Rancor handled from it's back.)
Operation Nut Punch: 20 Duty, 25 XP, 24 hrs, 400cr (Looted Laminate, got neural recordings and spent some time getting angles on the deathtroopers and mechs for Alliance/Caracal)
Operation Radio Raider: 15 Duty, 25 XP, 24 hrs, 400cr +3500cr
Operation Missing Links: 20 Duty, 25 XP, 24 hrs, 400cr
Operation Powder Keg: 15 Duty, 20 XP, 24 hrs, 400cr
Operation Arms Breaker IV: 15 Duty, 20 XP, 24 hrs, 400cr + 1990cr
Operation Beast Rider: 15 Duty, 15 XP, 24hrs, 400cr
--Promoted to Corporal
Operation Ranch Hands: 10 Duty, 20 XP, 24 hrs, 500 Cr
Operation Beast-Trails: 20 Duty, 25 XP, 24 hrs, 500cr
Operation Missing Missive: 15 Duty, 25 xp, 24hrs, 500cr
Operation Interception: 15 Duty, 25xp, 24hrs, 500cr
Operation Grinding Chariots 15 Duty, 20 xp, 24hrs, 500cr
-Applied/Denied
Operation Night's Passage 40 Duty, 25 xp, 24hrs, 600cr
Operation Underdog 40 Duty, 20 xp, 24hrs, 600cr
Spent 144hrs for 30 Duty
Operation Terror Tower 15 Duty, 25 xp, 24 hrs, 700cr
Operation: Duchy of Danger - 5xp, 2 Duty, 500cr, 24hrs
Operation Governator : 20xp, 2 duty, 500cr, 24hrs
Operation Roach Rescue: 10xp, 2 duty, 500cr, 24hrs
Operation Warm Reception: 15xp, 2 Duty, 500cr, 24hrs
Operation Forest Runner: 20xp, 2 Duty, 500cr, 24hrs
Applied and Approved for WO---------------------
Operation Bite your Tongue: 15xp, (Activated Duty), 500cr, 24hrs
Operation Mama Bear: 15xp, Activated Duty, 500cr, 24hrs
Operation Choose Wisely: 15xp, Duty, 500cr, 24hrs
Operation Medical Mayhem: 20xp, Duty, 500cr, 24hrs
Operation Mossy Rock : 10xp, Duty, 24hr, 500cr (Rescued Falk, who was previously KIA)
Operation Cold Retreat: 10xp, Duty, 24hrs, 500 Cr +LRB
Applied and Approved for CWO---------------------
Operation Running Man: 15xp, Duty, 24hrs, 500cr
Spent 48 Hours on 5 XP
Operation Gravy Train: 15xp, No Duty, 24hrs, 500cr
Operation Hidden Predator: 20xp, Duty, 24 hrs, 500cr
Operation Snowsuit: 15xp, NO Duty, 24hrs, 500cr
Spent 96 hours on 10xp
Operation Abandoned: 15xp, No Duty, 24hrs, 500cr
Operation Alcatraz: 15xp, Duty, 24hrs, 500cr
Operation Brown Gauntlet 20xp, Duty, 24hrs, 500cr
Operation Beast Sanctuary: 20xp, Duty, 24hrs, 500cr + Creereen "Ashler"
Operation Bold Challenge: 15XP, Duty, 24hrs 500cr
Operation Black Granite: 20xp, no duty, 24hrs, 500cr+75 loot credit
Operation Forging Iron: 15 xp, no duty, 24hrs, 500cr
Operation Woke Dispute: 15 xp, no duty, 24hrs, 500cr
Operation Steel Tempered: 20xp, Duty, 24hrs, 500cr
Operation - Fambaa-ulous: 10 xp, Duty, 24 hrs, (500cr DONATED TO Abolitionist Beast Rider vet supplies)
OTB Joker Hunt: 15XP
Operation Snowmobile: 10xp, No Duty, 24hrs, 500cr
Operation Thumping Heart: 10xp, Duty, 24hrs, 500cr
TF Liberation R12: 60xp, 72 hrs, 3000cr
Operation Grommet Guardian: 10xp, No Duty, 24hrs 500cr
Operation Rotchi Rumble: 15xp, Duty, 24hrs, 500cr
Operation Grommet Strike: 15xp, Duty, 24hrs, 500cr
Spent 48 hours for 5xp.
Operation Book Keeper: 15xp, Duty, 24hrs, 500cr+Cryoban Rifle+Neuronic Whip+ Riza? Printing Press
Operation 3:10 to Uyter: 20xp, Duty, 24hrs, 500cr
Operation Expose': 15xp, No Duty, 24hrs, 500cr
Operation Starfall: 15xp, No Duty, 24hrs, 500cr
Operation Grove Hunt: 15xp, No Duty, 24hrs, 500cr
Operation Burning Bridge: 20 xp, Duty, 24hrs, 500cr
Operation Ant Hill: 10xp, No Duty, 24hrs, 500cr
Operation Stop Gap: 15xp, Duty, 24hrs 500cr
Operation Blood Sport: 20xp, Duty, 24 hrs, 500cr+750cr
Operation High Speed Rescue: 15xp, Duty, 24hrs, 500cr+300cr
Operation Hansel and Gretel Revisited: 10xp, Duty, 24hrs, 500cr
Operation Paladin 7 Down: 20xp, Duty, 24hrs, 500cr
Operation LSA GM: 10xp, 250cr
Operation Royal Personage: 10xp, Duty, 24hrs, 500cr
Spent 192 hrs on 20xp
Operation Polar Express: 15xp, Duty, 24hrs, 500cr
Operation Flashlight 0: 10xp, Duty, 24hrs, 500cr
Operation New Adobe: 10xp, No Duty, 0hrs, 500cr
Operation Bandy Catch: 15xp, No Duty, 24hrs, 500cr
Operation To Catch a Train: 20xp, Duty, 24hrs, 500cr
Operation To Panzer Strike: 15xp, No Duty, 24hrs, 500cr
Operation Against the Imperial Law: 20xp, Duty, 24hrs, 500cr
Operation Alcazar Crash: 10xp, Duty, 24hrs, 500cr
Operation Wild Hunt: 15xp, Duty, 24hrs, 500cr

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