Bip-Bip Koown by bradknowles

Species
Gungan
Career
Smuggler
Specializations
Gunslinger
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 13
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
1
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine (rifle mode)
Range
Medium
Skill
Ranged: Heavy
Damage
9
Critical
3
Blaster Carbine (pistol mode)
Range
Short
Skill
Ranged: Light
Damage
9
Critical
3
Blade-Breaker (knife)
Range
Engaged
Skill
Melee
Defensive 2, Pierce 1, Sunder
Damage
+2
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun setting
Damage
+0
Critical
5

0
190
288
8/12

Weapons & Armor

Blaster Carbine (pair), Blade-Breaker (knife), Catch Vest, Cargo Apparel (can carry three items of encumbrance 1 without it affecting encumbrance value)

Personal Gear

Canteen (carried in cargo apparel), Extra Reloads (2 -- one carried in cargo apparel), Field Rations (10), Glow Rod (carried in cargo apparel), Load Bearing Gear, Stimpacks (10), StimSticks (10), Utility Belt (2, as gunbelts with holsters), Military Pack, Wilderness Survival Kit (in backpack), 3-MAL Secure Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quickstrike AoR CRB: 154 Add [Boost] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Grit AoR CRB: 148 Gain +1 Strain Threshold
Rapid Reaction AoR CRB: 154 Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of [Success] to initiative checks
Quick Draw AoR CRB: 154 Once per round, draw or holster a weapon or item as an incidental
Quick Draw (Improved) FC: 33 May use the Quick Draw incidental twice per round
Call 'em FC: 32 Do not add [setback] to combat checks due to Aim maneuver

Background

Beginnings: The Outsider
Attitude toward The Force: An Ancient Religion
Reason for Adventure: Opportunity Knocks

Motivation

Family/Clan: Gungans

Duties

Combat Victory/Sabotage

Description

Orange and white skin with green eyes. Three "whiskers" on each side of his mouth, emanating from his upper lips. Typically wears heavy clothing with a blue vest (catch vest), red neckerchief, and blue wide-brimmed hat.

Other Notes

Bip-Bip is not the brightest bulb in the pack. He never has been, and never will be. But he is loyal to those he trusts, especially his family and his species. Unfortunately, he tends to trust too easily. He's also a literalist, a contrarian, and can be quite ornery. He's happy to serve, so long as he thinks it's his idea, but if he feels forced into something, the result is likely to be disaster -- or worse.

However, Bip-Bip has always been good at accurately throwing things, or shooting weapons. It just comes naturally. He's also naturally good at piloting and driving things, but that generally doesn't interest him so much. Shooting things is much more interesting.


Bip-Bip has a pretty simple understanding of who the bad guys are and who the good guys are. You are a bad guy, if:

1. You are a non-Gungan who treats Gungans badly.
2. You are a Human who treats non-humans badly.
3. You are a rich/powerful person who treats the poor/weak badly.

Otherwise, you're probably a good guy, and likely to be trustworthy. Generally speaking, any Imperial is likely to hit at least two of the three above criteria, so they'd be really bad guys.

Bip-Bip doesn't like bad guys. Bip-Bip likes to shoot bad guys. Bip-Bip likes to make bad guys go away and leave good guys alone.

Bip-Bip is not all that motivated by money, except in so far as it helps him get better weapons so that he can do a better job of shooting bad guys.


Ultimately, Bip-Bip has a heart of silver, if not gold.

Return to Top