Nor Deneb by R3DDD3

Species
Human
Career
Mystic
Specializations
Makashi Duelist
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun Damage
Damage
3 (2+1)
Critical
5

0
130
240
4

Weapons & Armor

Heavy Clothing
Training Stick

Personal Gear

Backpack
Commlink (handheld)
Datapad
Utility Belt

Assets & Resources

Mentor (mother)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resist Disarm 1 Suffer 2 Strain to avoid being disarmed or have weapon damaged or destroyed.
Grit 1 Each rank of Grit increases a character’s strain threshold by one.

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule: When guiding and shaping thoughts, only Light/Dark generated from Dark may be used to generate negative emotions such as rage, fear,
and hatred. Only Light/Dark generated from Light may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from Light/Dark generated from either.
The character may spend Light/Dark to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Range Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades.

Background

Mystic: Political Expert
Cultural: Comfortable with Tech
Experiencing the Force: An Ancient Religion

Motivation

Causes: Religious (Jedi Tenets) and The Weak

Morality

Strength: Compassion
Weakness: Arrogance
Obligations: Bounty: 5 (+5; 5 XP) | Mother (Family): 5 (+5; 5 XP)

Description

Born and raised on Taris, Nor was mostly raised by her mother because her father was a cargo pilot often out trying to make a living for his family.
She was always a prideful but caring individual, eventually leading her to eventually have a short lived political career.

Her mother having left the Jedi Order when the Clone Wars began, due to being against the war in general, identified her daughter's Force sensitivity quite quickly and took it upon herself to train Nor in the ways of the Jedi. Thankfully for both of them, there was a small duelist school on Taris. Nor was enrolled to learn the Makashi dueling arts once she was old enough.

A few years ago, Nor began a political career. She had actually tried to improve the life of the people, thinking herself as a public servant rather than a politician, this did not sit well with her fellow politicians. During this time, her name was often besmirched to make her seem deranged or other such blatant lies. Nor had become exhausted quite quickly, having to deal with all of that combined with trying to conceal her Force Sensitivity, leading to her having a short tenure.

Despite Nor's exit from the civil service, people continued to keep an eye on her. During one of these times, an Imperial backed security officer spotted Nor using the Force to avert an accident. This officer may have lost the Force sensitive but decided to place a bounty out for her. This is what ultimately led Nor and her mother to leave Taris.

Other Notes

Build Plan
Specializations: Advisor, Arbiter (Consular)
Skill Focuses: Charm, Coercion, Cool, Coordination, Deception, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Lightsaber, Perception, Negotiation, Streetwise, Vigilance
Signature Ability: Unmatched Destiny
Dedication Bonuses: Intellect (+1), Presence (+1), Willpower (+1)
Force Powers: Battle Meditation, Ebb/Flow, Foresight, Heal/Harm, Sense, Move

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