Captain Bilt L'mor by fizzlewook

Species
Chadra-Fan
Career
Diplomat
Specializations
Quartermaster
System
Age of Rebellion

2
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
3
3
1
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Merr-Sonn "Rider" Ascension Pistol
Range
Short
Skill
Ranged: Light
Damage
Critical

200
600

Weapons & Armor

Nomad Greatcoat (Reduces the difficulty of Resilience checks made to resist the effects of extreme cold by one, and removes 1 Setback due to extreme cold.)

Personal Gear

Binders
Breath Mask
Stimpack x1

Assets & Resources

Zolan Culture Manual (A character with a cultural etiquette manual adds automatic 1 advantage to social checks made to interact with members of the culture to which the manual pertains.)

Merr-Sonn "Rider" Ascension Pistol:
As an action, a character may make an Average (2 purple dice) Ranged (Light) check to fire the grappling hook onto an object at up to medium range. As an action, he may reel in the cord, pulling himself to the target object (or, if the object is unsecured and lighter than he is, pulling the object to himself).

A character using an ascension pistol to pull him-self and another character aloft must make an Average (2 purple dice) Athletics check to avoid losing his grip on either his partner or the gun.

Critical Injuries & Conditions

Appraiser's Eye (Gain an automatic Advantage on Negotiation and Streetwise checks to buy or sell items.)

Talents

Name Rank Book & Page Description
Acute Senses Species Remove 2 setback dice from their Perception checks, due to their superior hearing, vision and olfactory senses.
Silhouette 0 Species
Know Somebody Rank 2 Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Smooth Talker - Negotiation Rank 2 When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend 1 triumph to gain additional successes equal to ranks in Smooth Talker.
Grit Rank 3 Gain +1 strain threshold.
Dedication - Presence Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Wheel and Deal Rank 2 When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Greased Palms Rank 1 Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent
Master Merchant When buying/selling goods, or paying off/taking more Obligation, suffer 2 strain to buy for 25% less, sell for 25% more, pay off 1 more Obligation, or take 1 less.
Bought Info Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success.
Sound Investments Rank 2 At the start of each session, gain 100 credits for each rank of Sound Investments.
Intense Focus Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Natural Negotiator Once per session, may re-roll any 1 Cool or Negotiation check.
Superior Reflexes Gain +1 melee defence.
Toughness Gain +2 wound threshold.

Background

Motivation

Duties

Description

Other Notes

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