Acute Senses |
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Species |
Remove 2 setback dice from their Perception checks, due to their superior hearing, vision and olfactory senses. |
Silhouette 0 |
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Species |
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Know Somebody |
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Rank 2 |
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. |
Smooth Talker - Negotiation |
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Rank 2 |
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend 1 triumph to gain additional successes equal to ranks in Smooth Talker. |
Grit |
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Rank 3 |
Gain +1 strain threshold. |
Dedication - Presence |
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|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Wheel and Deal |
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Rank 2 |
When selling goods legally, gain 10% more credits per rank of Wheel and Deal. |
Greased Palms |
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Rank 1 |
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent |
Master Merchant |
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|
When buying/selling goods, or paying off/taking more Obligation, suffer 2 strain to buy for 25% less, sell for 25% more, pay off 1 more Obligation, or take 1 less. |
Bought Info |
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Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success. |
Sound Investments |
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Rank 2 |
At the start of each session, gain 100 credits for each rank of Sound Investments. |
Intense Focus |
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Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
Natural Negotiator |
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Once per session, may re-roll any 1 Cool or Negotiation check. |
Superior Reflexes |
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Gain +1 melee defence. |
Toughness |
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Gain +2 wound threshold. |