Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 1 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun setting, Filed Front Sight (Quickdraw) |
Damage5 |
Critical4 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting, Telescopic Optical Sight (-1 difficulty long/extreme range), Augmented Spin Barrel (Accurate 1), Blaster Sight |
Damage11 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Skilled Jockey | 1 | AoR 156 | Remove [Disadvantage] per rank from Piloting checks. |
| Wheel and Deal | 1 | AoR 81 | +10% sell prices (legal) per rank. |
| Know Someday | 1 | AoR 81 | Once per session, reduce rarity of legally bought item by 1 per rank. |
| Smooth Talker | 2 | AoR 81 | Spend [Triumph] for 1 extra [Success] on Negotiation rolls her rank. |
| Quick Draw | May draw/holster weapon as an Incidental instead of Maneuver. | ||
| Grit | 1 | Increase strain threshold by 1. | |
| Commanding Presence | 1 | Remove K per rank from Leadership and Cool checks | |
| Confidence | 1 | Decrease difficulty of Fear checks per rank, if zero difficulty check is waived | |
| Side Step | 1 | Spend strain to upgrade difficulty of incoming ranged attacks | |
| Toughened | 1 | +2 wounds per rank |