Weapons & Armor
-- SoroSuub X-30 Lancer Precision Blast Pistol --
This is a light weight and popular sporting blaster, favoured by many beyond the hunting scene as a self-defense weapon. They are also found in a variety of escape pod and speeder bike emergency kits!
Skill Ranged - Light
Dam 5
Crit 4
Range Long
Encum 1
HP 3
Price 1000
Rarity 5
Special Accurate 1, Pierce 2
--Merr-Sonn Model 53 "Quicktrigger"
Blaster Pistol--
Skill Ranged - Light
Dam 6
Crit 3
Range Medium
Encum 1
HP 4
Price 450
Rarity 4
Special Stun Setting
Reduce the difficulty of Mechanics checks to repair or modify attachments on it by 1.
Attachments
-- Under-Barrel Grapnel Launcher --
Often seen used by special operations forces, this launcher allows for a quick solution to scale sheer surfaces in a combat situation or in a covert operation.
Price 500
HP Required 2
Rarity 3
This can be applied to any Ranged (Light) or Ranged (Heavy) weapon.
Base Modifier: Encumbrance +2. As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord as an action to pull self to object (or other way around if object is unsecured. Can pull someone else along as well with an Average (2 difficulty) Athletics check.
Mod Options: None.
Frag Grenade (x4)
A typical fragmentation grenade, used very commonly by militaristic groups.
Skill Ranged - Light
Dam 8
Crit 4
Range Short Encum 1
HP 0
Price 50
Rarity 5
Special Blast 6, Limited Ammo 1
The grenade may be set to detonate after 3 rounds or on impact.
-- Heavy Robes --
Often worn by Jedi for ceremonial purposes, they provide little defense against incoming damage except in making the wearer's profile harder to ascertain for an accurate shot.
Defense 1
Soak 0
Price 150
Encum 1
HP 0
Rarity 2
-- Padded Armour --
A common form of armour used by security, consisting of certain plates weaved onto the clothes beneath.
Defense 0
Soak 2
Price 500
Encum 2
HP 0
Rarity 1
Detonite (x2) (150) (x1 Ship)
The most common explosive material found, Detonite is extremely stable and comes in a putty-like substance, making it easy to shape for demolition purposes.
Base Damage 15
Additional Damage +10
Encum 2
Price 50
Rarity 2
Radius Short
Special -
Rigging this explosive requires an Easy (1 difficulty) Mechanics check, increasing by 1 difficulty per charge.
Holdout Blaster (Ship)
These blasters are exceptionally small pistols which are easily portable and hidden away. For this reason they have a decreased range.
Skill Ranged - Light
Dam 5
Crit 4
Range Short
Encum 1
HP 1
Price 200
Rarity 4
Special Stun Setting
When an individual is attempting to find the concealed weapon, add one setback die to the roll.
Personal Gear
-Spacesuit -
These are sealed suits which protect the wearers against the harsh vacuum of space, lack of atmosphere, low temperatures and extreme radiation.
Price 100
Encum 4
Rarity 1
They allow for 2-3 hours of operation at a time in space.
- Booster Blue (1 dose) -
This is a popular enhancement drug among pilots and gunmen, often also found among large construction crews on projects such as capital ships. Unfortunately, many suffer from overdoses due to its strain on the nervous system.
Upgrade ability of Agility, Intellect and Cunning checks once, for the remainder of the encounter.
May not remove strain at the end of encounters, for the remainder of the session.
- Tooth (Sharp)
-Necklace (Looted)
Dataspike
This common tool used by technicians and spies is capable of overloading a computer's security systems. This allows a user to then proceed with hacking with greater ease.
Price (R) 100
Encum 1
Rarity 3
Once per round, may expend a dataspike to disable a security program as a maneuver. Reduce the difficulty of subsequent Computers checks to disable the program by 2. The dataspike is then useless.
-- Slicer Gear --
This is a set of equipment which allows hacking into computer systems, sometimes making an impossible job possible or simply making a routine one easier.
Price 500
Encum 2
Rarity 4
--Urban Compass-- (Ship)
This specialized datapad is fitted with miniature sensors and equipment necessary for navigating large cities.
Price 125
Encum 1
Rarity 1
Remove 2 setback dice to navigate unfamiliar cities. Add 1 boost die to checks related to using information about the city.
CorChemCo "Quickflash" Burning Gel (Ship)
This burning gel is a tool used by many to gain access to certain areas that may otherwise be locked. Once placed on a material and lit, it quickly burns through the item. Often it is used to burn holes into a starship's hull that is adrift or derelict.
Price 150
Encum 1
Rarity 5
Gel deals 10 damage and has the Burn 5 and Pierce 5 qualities on contact.
-- Tool Belt --
A crucial necessity for any Engineer, the tool belt allows for quick and easy access to what they need, when they need it.
Price 500
Encum 3
Rarity 5
Wearer counts as having a tool kit. Per encounter, may draw a tool from the belt as an incidental.
-- Mk. III Modular Backpack --
This gear designed by Creshaldyne Industries is made to allow safe storage of equipment by survivalists and hunters.
Backpack (75 + 90 = 165)
Enc: 8
Price 75
Enc -
Rarity 1
Extra pockets;
Price 15
Enc -
Rarity 1
Increases encumbrance threshold by 2. Extra pockets increase the encumbrance threshold by 1 (6 can be attached).
-- Backpack --
Price 50
This item grants +4 to a character's encumbrance threshold.
-- Utility Belt --
Price 25
The belt grants +1 to a character's encumbrance threshold.
- Security Card G-2345
- Ring with V on it (Gave to Boe)
- Datapads (x2)