Qi Airskater by Errrik012

Species
Twi'lek
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 15
Current 10
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 5
Deception (Cun) X 5
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 2
Stealth (Ag) X 4
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 6
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3

0
375
4287
10/11

Weapons & Armor

Basic Lightsaber (Encumbrance 1); Blaster Rifle (Encumbrance 4); 0 frag grenades (damage 8 encumb 1)

Personal Gear

Electrobinoculars (1 encumb)
Climbing Gear-left at the beginning of the shaft
Utility Belt (encumb +1)
Zephyr Stealth Suit (upgrade ability of stealth checks by 1)
Small vial zombie fluid

Assets & Resources

1 One shard to rule them all
1 Extra Reload: Allows a character to overcome an "out of ammo" Despair result with a ranged weapon. By spending a maneuver, a character can switch out a power pack or reload a weapon. (Encumbrance 1; F&D p. 189)

Backpack: Increases the character's encumbrance threshold by 4. (Encumbrance -; F&D p. 188)

Holo-Messenger: Used to send a one-time recorded message or to act as a receiver and display device for holographic transmissions. (Encumbrance 0; F&D p. 181)

Heavy Clothing: +1 soak (Encumbrance 1 when carried; F&D p. 180)

Climbing Kit

10 Stimpacks: One-use items that automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one fewer wound. This resets after 1 day. (Encumbrance 0; F&D p. 186)

Jedi Master Aud Schor Kett:
When a Player Character purchases the basic version of a Force power, he may decrease the cost of the basic power by 5 XP. This discount does not apply when purchasing upgrades to Force powers. This discount only applies after the character has spent their initial XP during character creation.

Grenade cling

Telescopic optical sight- Reduce difficulty of long or extreme range checks by one

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dwellers F&D p. 62 When making skill checks, Twi'leks may remove 1 setback die imposed due to arid or hot environmental conditions.
Sleight of Mind F&D p. 94 Add 1 boost die to all Stealth checks unless the opposition is immune to Force powers.
Street Smarts 1 F&D p. 94 Remove 1 setback die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Well Rounded F&D p. 94 Choose any 2 skills. They permanently become career skills. (
Mental Fortress F&D p. 94 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter.
Dodge 2 F&D p. 94 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number....
Codebreaker 1 F&D p. 94 Remove 1 setback die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Now You See Me F&D p. 94 Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about that character.
Shroud F&D p. 94 The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter.
Anatomy Lessons 1 F&D p. 94 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Master of SHadows 1 F&D p. 94 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1
Dedication 1 F&D p. 94 Gain +1 to a single characteristic. This cannot bring a character above 6
Force Rating 1 F&D p. 94 Gain +1 to Force Rating
Unmatched Vigilance Base Ability 1 Spend 2 Destiny Points to determine Initiative order for the first round of the encounter. Still make checks to determine initiative , these results will take place after the effects of Unmatched vigilance ends
Group Preparation 1 All NPCs add a black [] to combat checks against a PC who has not yet taken a turn in the current round
Duration 1 Initiative order that the base ability establishes lasts one additional round per Duration upgrade purchased
Destiny 1 To activate Unmatched Vigilance base ability, the character only needs to spend 1 Destiny point instead of the normal 2
Combat Readiness 1 After activating Unmatched Vigilance the character may perform 1 free maneuver
Combat Preparation 1 When the character activates Unmatched Vigilance, he may choose to introduce a "fact" or additional context directly into the narrative as if he had spent a Destiny Point
Duration 1 The Initiative order the base ability establishes lasts 1 additional round per Duration upgrade purchased

Force Powers

Force Rating
2
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend ( I )to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of
the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Control May use this power to force
the target to perceive a sin-
gle illusory person or object.
Duration Commit O O to sustain this

power while the beguiled tar-
get remains in range.
Range Spend (|) to increase power’s
range by a number of range

bands equal to Range up-
grades purchased
Control The user may alter the per-
ceived appearance of the
chosen person or object in-
stead of hiding it.
Magnitude Spend (|) to affect additional targets equal to Presence per rank of Magnitude purchased.
Magnitude Pend (|) to affect additional targets equal to presence per rank of Magnitude purchased
Strength Spend (|) to increase the silhouette of object obscured or illusion created by 1 per strength upgrade purchased
Strength Spend (|) to increase the silhouette of object obscured or illusion created by 1 per strength upgrade purchased
Range Spend (|) to increase power’s
range by a number of range

bands equal to Range up-
grades purchased
Mastery Spend (|) to obscure additional objects or make additional illusions equal to Cunning plus Deception
Strength Spend (|) to increase the silhouette of object obscured or illusion created by 1 per strength upgrade purchased
Strength Spend (|) to increase the silhouette of object obscured or illusion created by 1 per strength upgrade purchased

Background

Qi Airskater, a formerly enslaved Twi'lek from a seedy world with a strong mob presence who was sold in to slavery and taken from his family at a very young age. He has discovered that he has a talent for persuasion but doesn't realize that he is a force sensitive despite having used it to raise himself out of slavery and into a position under a mob boss who he secretly hated but needed to escape the world that he doesn't consider his home. He escapes by either killing his master or through subterfuge but he is cagey about these facts. He does not disagree with the use of violence and does has a strong sense of justice. He hates slavery and would wish to eradicate it if he felt like he had the power to do so, and this brings him to also hate the empire because they either condone or ignore the practice of slavery in the galaxy. He has more than likely killed to get where he is today. He is naive to the force but uses it to achieve his goals.

Motivation

Cause - Justice: Seeks to right the kind of wrongs committed against him while being enslaved by an organized crime syndicate

Cause - Help the Helpless: Is compelled to come to the aid of enslaved peoples

Morality

Emotional strength: Compassion

Emotional weakness: Hatred

Current Morality: 70

Description

Gender: M

Age: 25

Height: 6'

Build: Athletic

Hair: N/A

Eyes: Yellow

Notable Features: Yellow skin, one damaged lekku

Other Notes

Sanctuary Holocron: Discipline and Medicine become career skills. When making a Knowledge (Lore) check to learn about the Jedi, the PCs may use the holocron to make an assisted check. The holocron counts as having three ranks in Knowledge (Lore). (Item carried by Coryk)

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