Qi Airskater by Errrik012

Species
Twi'lek
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

3
Threshold 12
Current 2
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 3
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3

10
255
210
7/11

Weapons & Armor

Basic Lightsaber (Encumbrance 1); Blaster Rifle (Encumbrance 4); Holdout Blaster (Encumbrance 1)

Personal Gear

Assets & Resources

1 Extra Reload: Allows a character to overcome an "out of ammo" Despair result with a ranged weapon. By spending a maneuver, a character can switch out a power pack or reload a weapon. (Encumbrance 1; F&D p. 189)

Backpack: Increases the character's encumbrance threshold by 4. (Encumbrance -; F&D p. 188)

Holo-Messenger: Used to send a one-time recorded message or to act as a receiver and display device for holographic transmissions. (Encumbrance 0; F&D p. 181)

Heavy Clothing: +1 soak (Encumbrance 1 when carried; F&D p. 180)

10 Stimpacks: One-use items that automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one fewer wound. This resets after 1 day. (Encumbrance 0; F&D p. 186)

Jedi Master Aud Schor Kett:
When a Player Character purchases the basic version of a Force power, he may decrease the cost of the basic power by 5 XP. This discount does not apply when purchasing upgrades to Force powers. This discount only applies after the character has spent their initial XP during character creation.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dwellers F&D p. 62 When making skill checks, Twi'leks may remove 1 setback die imposed due to arid or hot environmental conditions.
Sleight of Mind F&D p. 94 Add 1 boost die to all Stealth checks unless the opposition is immune to Force powers.
Street Smarts 1 F&D p. 94 Remove 1 setback die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Well Rounded F&D p. 94 Choose any 2 skills. They permanently become career skills. (
Mental Fortress F&D p. 94 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter.
Dodge 2 F&D p. 94 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Codebreaker 1 F&D p. 94 Remove 1 setback die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Now You See Me F&D p. 94 Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about that character.
Shroud F&D p. 94 The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter.

Background

Qi Airskater, a formerly enslaved Twi'lek from a seedy world with a strong mob presence who was sold in to slavery and taken from his family at a very young age. He has discovered that he has a talent for persuasion but doesn't realize that he is a force sensitive despite having used it to raise himself out of slavery and into a position under a mob boss who he secretly hated but needed to escape the world that he doesn't consider his home. He escapes by either killing his master or through subterfuge but he is cagey about these facts. He does not disagree with the use of violence and does has a strong sense of justice. He hates slavery and would wish to eradicate it if he felt like he had the power to do so, and this brings him to also hate the empire because they either condone or ignore the practice of slavery in the galaxy. He has more than likely killed to get where he is today. He is naive to the force but uses it to achieve his goals.

Motivation

Cause - Justice: Seeks to right the kind of wrongs committed against him while being enslaved by an organized crime syndicate

Cause - Help the Helpless: Is compelled to come to the aid of enslaved peoples

Morality

Emotional strength: Compassion

Emotional weakness: Hatred

Current Morality: 52

Description

Gender: M

Age: 25

Height: 6'

Build: Athletic

Hair: N/A

Eyes: Yellow

Notable Features: Yellow skin, one damaged lekku

Other Notes

Sanctuary Holocron: Discipline and Medicine become career skills. When making a Knowledge (Lore) check to learn about the Jedi, the PCs may use the holocron to make an assisted check. The holocron counts as having three ranks in Knowledge (Lore). (Item carried by Coryk)

Return to Top