Jor Pra`tari by Jovis

Species
twi'lek
Career
Mystic
Specializations
Makashi Duelist, FS Exile
System
Force and Destiny

3
Threshold 11
Current 1
Threshold 14
Current 4
Ranged 0
Melee 1

Placeholder Image

Characteristics

1
2
2
2
2
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 4
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber, Curved Hilt, Ilum & Kryat Dragon Pearl, Crystal, Light blue,
Range
Engaged
Skill
Lightsaber
Breach 1 (ignore 10 pts of soak), Sunder (can't be destroyed), Vicious 1 (add +10), Curved Hilt (Automatic ADVANTAGE on successes)
Damage
11
Critical
1

35
460
530
12

Weapons & Armor

Heavy clothing +1 soak

Curved hilt: Adds automatic ADVANTAGE to successful Lightsaber combat checks when engaged with a single opponent.

Modification Options: 1 Item Quality (Defensive + 1) Mod.
Hard Points Required: 1

Personal Gear

COMLINK

Utility Belt +1 encumbrance

Assets & Resources

skill: Alchemy
Rank: 1

FRIENDS:
Bo’rak - strange parts merchant on Amestris.
Sai`Fong - twi`lek, recurring alley, bartender at Bucket of Blood on planet Xing

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
RESIST DISARM 82 (PDF) Suffer 2 strain to avoid being disarmed or having the character’s weapon be damaged or destroyed
MAKASHI TECHNIQUE 82 (PDF) When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
I GRIT 82 (PDF) +1 strain
DUELIST TRAINING 82 (PDF) Add BOOST to Melee and Light saber checks when engaged with only one opponent.
I FEINT 82 (PDF) Spend 1 TRIUMPH or 3 ADVANTAGES generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint.
IMPROVED PARRY 82 (PDF) When parrying a hit that generated a DESPAIR or 3 THREATE may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
SUM DJEM 82 (PDF) May spend TRIUMP or 2 ADVANTAGES with successful Lightsaber check to disarm opponent.
DEDICATION 82 (PDF) +1 Presence
I PARRY 82 (PDF) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
II PARRY 82 (PDF) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
II GRIT 82 (PDF) +1 strain
III Pary
II FEINT
INTENSE PRESENCE Spend 1 Destiny Point to recover strain equal to Presence rating.
Grit III

Force Powers

Force Rating
3
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade Effect
Basic The user may spend (J to gain vague hints of events to come, up to a day into his own, personal future.
Strength Spend 1 FORCE POINT to pick out specific details equal to Strength upgrades purchased.
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend 1 to gain 1 SUCCESS on the check.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
I Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends 1 FORCE DIE and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.
II Control Add force dice to coercion, charm, deception, leadership, and negotiation checks.
I Range Spend force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Basic Special Rule (Light/Dark use): When guiding and shaping thoughts, only 1 FORCE DIE generated from DARK SIDE may be used to generate negative emotions such as rage, fear, and hatred. Only 1 FORCE DIE generated from 1 LIGHT SIDE may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from 3generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
I Magnitude Increase number of targets

Background

My culture did not have lightsabers and we didn’t call the force, the force. We called it the light. And every child trains in the light from childhood. Apart of the training is deep meditation in solitude for weeks at a time. During a period of deep meditations, I began to feel pain and suffering. I returned to my village to find everyone slaughtered. I lived in the jungle for a period of time until I ran into an expedition of two scientists. They brought me to _______ city where I’ve been studying ever since.

Motivation

Faith in the cosmic force.

Morality

Morality - 79
conflict - 00

Emotional Strength: Discipline: Rigorous mental and physical discipline come naturally to the character. He does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.

Emotional Weakness: Obstinance: Disciplined characters may fall into the trap of simple stubbornness if they are not careful. An obstinate character often refuses to consider any course of action other than the one he chooses, unwilling to accept that someone else may have conceived of a better option.

Description

Other Notes

Desert Dwellers: When making skill checks, Twi’leks may remove ■ imposed due to arid or hot environmental conditions.

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