CLOTHING (RP)
dark ceremonial leathers
murky hooded cloak
scholar's satchel with copper buckles
glossy black eel-skin sandals
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
reflect
1
F&D p.70
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Force Powers
Force Rating
2
Power
Farsight
Description
The user may spend points to ignore the effects of darkness or blindness and see normally at up to Medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well-lit day.
Upgrade
Effect
Control
Spent 1 point to make out fine details on a single object within medium range.
Control
Spend 1 point to see through a single object within medium range as if it were transparent.
Power
Misdirect
Description
Spend points to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the users next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Range
Spend points to increase power's range by a number of range bands equal to range upgrades purchased.
Duration
Commit two force points to sustain this power while the beguiled target remains in range.
Power
Enhance
Description
When making an Athletics check, the Force-user may roll an Enhance power check as part of the roll. The user may spend points to gain advantage or successes (users choice).
Upgrade
Effect
Control
Take a Force Leap action; make an Enhance power check. The user may spend 1 point to move horizontally to any location within short range. (May not be activated multiple times).
Control
When performing a Force Leap action, the user can jump vertically in addition to horizontally.
Power
Move
Description
The user may use 1 point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Control
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control
The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x silhouette (Silhouette 0 does 5 damage).
Range
Spend 1 point to increase power's range by a number of range bands equal to Range upgrades purchased.
Background
Motivation
Obligations
Description
Other Notes
Species: +1 Discipline. Apply Mentor discount to base powers. Characteristics 1 3 2 1 2 3. 80 xp.
Total XP: 80 base species + 10 starting bonus in lieu of credits + 86 session one w/ bonus + 20 session two = 196