Backpack
Data Pad
Binders
Macro Binoculars
x8 Stimpacks
CommLink
Sabacc Deck
Booster Blue 5 Doses
Glitterstim 1 Dose
[Observatory Loot]
Unknown Regions Map
Sith CommLink
[Sith Datapad on Locations]
[3 Jedi Holocrons + 5 Lightsaber]
x2 Lightsabers (2 Blue)
Cybernetic implants regulator thing?
Assets & Resources
Coronet Arms HL-27 Light Blaster Pistol
Nomad Greatcoat
Rations +
Junk Rations +
Space Suit - Black/Grey x1
Space Suit - White/Red x1
Jetpack
Booster Blue 5 Doses
Utility Belt x1
Concealing Robes - Grey/Black
Sith Data Pad - Job contract to find something or someone
Dovio Double Ended Lightsaber
[TX-3 Combat Flight Suit - Defense 1 - Soak 0 - Encumbrance 4 - Hard Points 2]
Critical Injuries & Conditions
Body scarring but this has mostly been grafted over.
Talents
Name
Rank
Book & Page
Description
Full Throttle
1
EotE Page 83
Take a Full Throttle action: make a Hard Piloting Check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.
Skilled Jockey
1
EotE Page 83
Remove [Setback Die] per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks.
Jump Up
1
F&D Page 87
Once per round, may stand from seated or prone as an incidental.
Ataru Technique
1
F&D Page 87
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Reflect
2
F&D Page 87
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Parry
3
F&D Page 87
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Quick Draw
1
F&D Page 87
Once per round draw or holster a weapon or accessible item as an incidental.
Hawk Bat Swoop
1
F&D Page 87
Take the Hawk Bat Swoop action. Perform Lightsaber (Agility) combat check against target within short range, adding Force Point no greater than Force Rating. Spend Force Point to engage target and spend Force Point to add [Advantage] to check.
Dedication
1
F&D Page 87
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Saber Swarm
1
F&D Page 87
Perform the Saber Swarm maneuver; suffer 1 strain to make the next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Improved Parry
1
F&D Page 87
When parrying a hit that generated [Despair] or [Threat x3], may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Conditioned
1
F&D Page 87
Remove Setback Die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Dodge
1
F&D Page 87
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Force Powers
Force Rating
6
Power
Enhance
Description
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities. The basic power has one way of spending Force points. F&D Page 288-289
Upgrade
Effect
Enhance - Range 1
Spend force point to increase power's range by a number of range bands equal to Range upgrades purchased. The user may not activate this multiple times. Remember that the user must still spend Force points to activate the power's actual effects.
Control - Piloting [Planetary]
Enhance can be used with the Piloting [Planetary] skill.
Control - Force Leap - Vertical
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
-
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The use may spend force point to gain Success or Advantage (User's Choice) on the check.
Control - Force Leap
The user can take a Force Leap action to make an Enhance power check. She may spend force point to jump horizontally to any location within short range. She can use this to leap over obstacles or impassable terrain but cannot leap directly vertically. The user may not activate this multiple times.
Control - Piloting [Space]
Enhance can be used with the Piloting [Space] skill.
Control - Coordination
Enhance can be used with the Coordination skill.
Control - Increase Agility
Ongoing effect: Commit [ ] The user increases her Agility characteristic by 1 (to a maximum of 6)
Power
Seek
Description
Seek's basic power allows Force users to find faraway things and to shatter sensory tricks that might hide their quarry. The user may spend 2 force points to gain insight into the general location or direction of a person or object that she knows about, regardless of its current distance from her. The user may not activate this multiple times.
The user may make an Average Vigilance check with the power check to see through all sensory misdirections confronting her, whether these come from technology or esoteric sources. This power works against tricks such as cloaking fields, holograms, Force illusions, and even physical disguises, at the GM's discretion, but has no direct effect on spoken or written lies. To successfully see past the deception, the character must spend Force Point to activate the power and must succeed on the Average Vigilance Check (or opposed Vigilance versus Discipline check if illusions are being created by another force user.) If the user succeeds, her supernatural senses pierce the falsehoods, letting her perceive the truth they conceal.
F&D Page 302-303
Upgrade
Effect
Control - 1
The Force user allows the will of the Force to lead the way to something lost or forgotten.
-
Commit Force Point: Upgrade the ability of Vigilance and Perception checks once. The Force user becomes increasingly attuned to the subtle cues in the world around her and is capable of sharpening her mind-senses to cut through all distractions that might conceal important details. The power gains the ongoing effect. The user may not activate this multiple times.
Power
Sense
Description
The Force user can sense the Force interacting with the world around her.
The user may spend Force Point to sense all living things within short range (including sentient and non-sentient beings)
The user may spend Force Point to sense the current emotional state of one living target with whom she is engaged.
Upgrade
Effect
Control - 1
Spend Force Point: The Force user senses the current thoughts of one living target with whom she is engaged.
Range - 1
Spend Force Point to increase power's range by a number of Range bands equal to Range upgrades purchased.
Magnitude - 1
Spend Force Point to increase number of targets affected by power equal to Magnitude upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
F&D Page 298-299
Upgrade
Effect
Range - 3
Spend Force Point to increase power's range by a number of range bands equal to Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. However, remember the user must still spend Force Points to activate the power's actual effects.
Strength - 4
Spend Force Point to increase silhouette able to be targeted equal to Strength upgrades purchased. he user may activate this multiple times increasing the silhouette of the objects she can move by this number each time.
Control - 3
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check dealing damage equal to 10 times silhouette.
The user gains the ability to move objects fast enough so as to be both difficult to dodge and capable of inflicting damage. Resulting impacts deal damage to both the target and the object being moved. The user makes a Force power check and rolls a ranged attack as part of the pool. The attack's difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks and only succeeds if the user can also spend enough Force Points to move the object. Silhouette 0 objects deal 5 damage while other objects deal damage equal to 10 times their silhouette. The number of targets affected by a single object is up to the GM, but in general a single object should only affect a single target unless the object is particularly large. If the player wants to use multiple objects to hit multiple targets, she may do so by using the rules for hitting multiple targets with the Auto-fire quality. This attack follows all the rules for ranged attacks, including ranged defense and aiming.
The character can perform fine manipulation of items, allowing her to do whatever she could normally do with her hands via this power at this power's range.
Magnitude - 4
The user may activate this multiple times increasing the number of targets by this number each time. However, remember that the user must still spend Force Points to activate the power's effects.
-
The Force user can move small objects via the power of the Force. The user may spend Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Power
Bind
Description
The user may spend Force Point to immobilize a target within short range until the end of the user's next turn. If the user used any Dark Force Point to generate the Force Point, the target also suffers 1 wound per Force Point spent on the check (ignoring soak) per point spent on the check. The user may not activate this multiple times.
F&D Page 286-287
Upgrade
Effect
Strength - 1
Spend Force Point to disorient the target for a number of rounds equal to Strength upgrades purchased. The user may activate this multiple times. increasing the number of rounds by this number each time.
-
The Force user restrains an enemy, preventing the target from acting.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting herself and others or unleashing blasts of power upon her foes.
Protect: The user makes a Protect power check and rolls an Average (2P) Discipline check as part of the pool. Spend 2 Force Points to reduce damage from an energy-based weapon that hits herself or an engaged character by amount equal to Willpower plus 1 per Success. Dark side Force users may only protect themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls an (2P) Discipline check for difficulty. If check succeeds and spends 2 Force Points, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
F&D Page 300-301
Upgrade
Effect
Strength - 3
Spend Force Point to decrease damage or add damage equal to ranks of Strength purchased. The user may activate this multiple times.
Duration - 1
Protect: If no Dark Side Point generated, the power reduces damage of all attacks hitting the target until the user's next turn.
Unleash: Spend Force Point to give the attack Burn 2. The user may not activate this multiple times.
Control - 2
Protect: Spend 1 Advantage to gain defense equal to Advantage spent
Unleash: Spend 1 Advantage to inflict 1 strain on target.
Protect: Spend Force Point to allow power to protect against all types of attack.
Unleash: Spend Force Point to give the attack Ensnare 2.
Magnitude - 1
Spend 1 Force Point to affect 1 additional target within range per rank of Magnitude purchased. The use may activate this multiple times, increasing the number of targets by this number each time.
Range - 3
Spend 2 Force Points to increase power's range by a number of range bands equal to Range upgrades purchased. The user may activate this multiple times.
Background
Annyn "Lightning" Briedha attended the Imperial Training Center on Corellia for 4 years on a smashball scholarship. While she initially wanted to play smashball for the Corellian Dreadnaughts, her instructors pressured her towards piloting after it was discovered that she was incredibly talented in the flight simulations. She graduated at the top of her class, her piloting skills carrying her otherwise mediocre grades. She went through further piloting training before being pulled from a standard TIE fighter to a TIE/IN Interceptor. She scored dozens of kills in the Imperial Navy on Rebel fighters. However, after being ordered to kill civilians on a routine boarding action on a Corellian CR90 Corvette, she killed her best friend and an entire squad of Imperial Marines on the way to the bridge to punch the vehicle into hyperspace before passing out from blood loss. She was hit 15 times by blaster fire in this action and her body is terribly scarred, only noticeably from one grazing blow on her left temple.
Motivation
Morality
Light/Dark Morality: 41
Independence
Recklessness
Description
Annyn is 5'9" with almond shaped emerald eyes and dark hair. She has warm toned skin and a blaster scar lancing vertically over her right eye. She has full lips and likes to wear her hair back for the most part. Her appearance is athletic but on the slender side, preferring agility to pure athletic brawn. Annyn spent years mostly wearing a TIE flight suit, but lately she's taken to simple Jedi style robes when out and a basic training under-suit when in the hangar training. Her back is heavily scarred, but she tends to hide this from others, not that they would likely see it anyway.
Other Notes
Annyn currently resides at her Force Adept School on Sanctuary teaching those from across the galaxy how to better use the Force and how to balance it between the dark and the light. She drinks substantially less now, and doesn't use Booster Blue nearly at all. While remaining a hurricane of destructive Force energy, she works to hone this through discipline over the 2 year gap. Training with other students and acolytes has made her incredibly dangerous with a lightsaber, and blindingly quick. She's overwhelmingly welcoming of visitors from the core Resurgence faction, and will gladly show anyone around the island and school that has interest in it. At night she often hangs out on the Observatory Deck of the Commons building with a clear view of the ocean and stars.