Edge of the Empire
| Threshold | 15 |
| Current | 15 |
| Threshold | 14 |
| Current | 14 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Rapier |
RangeEngaged |
Skill |
|
Damage5 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | +2 strain | |
| Dodge | 2 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than the ranks of Dodge, then upgrade the difficulty of the check by that number | |
| Frenzied Attack | 1 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. Strain is not greater than than skill rank | |
| Soft Spot | 1 | Can spend 1 Destiny Point if attack lands to add dmg=Cun to 1 hit | |
| Stunning Blow (Improved) | 1 | When checking Melee, can inflict Dmg=Strain instead of wounds. Not ignore Soak. Can stagger opponent for a round per Triumph | |
| Knockdown | 1 | After hitting a Melee attack, can use a Triumph to knock the Target prone | |
| Defensive Stance | 2 | Once/round may use as maneuver and suffer a number of Strain to upgrade difficulty of all incoming Melee atk by an equal number. Strain/>rank skill | |
| Jump Up | 1 | Can shift to stand up once per round from Prone or seat | |
| Toughened | 1 | +2 wound |