Threshold | 23 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
"Wrath" |
RangeEngaged |
SkillMelee |
|
Superior, Pierce 5 |
Damage3 |
Critical2 |
|
"Rancor" |
RangeEngaged |
SkillMelee |
|
Superior, Pierce 5 |
Damage3 |
Critical2 |
|
M8 Combat knife (x2) |
RangeShort |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage1 |
Critical3 |
|
"Bloodletter" |
RangeEngaged |
SkillMelee |
|
Superior, Pierce 4, Defensive 1, Cortosis, Sunder |
Damage5 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Frenzied Attack | 3 | Take strain equal to upgrades on Melee check. | |
Feral Strength | 1 | +1 damage on Melee and Brawn checks. | |
Heroic Fortidude | 1 | Spend 1 Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
Lethal Blows | 3 | Add +10 per rank to any Critical Injuries inflicted to enemies. | |
Enduring | 2 | +1 Soak | |
Yeet | 1 | May use base Brawn, aug. by Ranged (Light), on checks using a thrown weapon of Enc. 2 or less. | |
Defensive Stance | 1 | Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of incoming melee attacks for the next round. | |
Natural Brawler | 1 | Once per session, may reroll any 1 Melee or Brawl check. | |
Rapid Reactions | 1 | Suffer strain up to ranks, to add number of succ. to initiative checks. | |
Bodyguard | 1 | Once per round, as a maneuver, guard an Engaged ally. Suffer strain to ranks to upgrade the difficulty of attacks against that ally by that number until the end of the turn. | |
Conditioned | 1 | Remove setbacks per rank from all Athletic and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank. |