Edge of the Empire
| Threshold | 23 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| "Wrath" |
RangeEngaged |
SkillMelee |
|
| Superior, Pierce 5 |
Damage3 |
Critical2 |
|
| "Rancor" |
RangeEngaged |
SkillMelee |
|
| Superior, Pierce 5 |
Damage3 |
Critical2 |
|
| M8 Combat knife (x2) |
RangeShort |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage1 |
Critical3 |
|
| "Bloodletter" |
RangeEngaged |
SkillMelee |
|
| Superior, Pierce 4, Defensive 1, Cortosis, Sunder |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Frenzied Attack | 3 | Take strain equal to upgrades on Melee check. | |
| Feral Strength | 1 | +1 damage on Melee and Brawn checks. | |
| Heroic Fortidude | 1 | Spend 1 Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
| Lethal Blows | 3 | Add +10 per rank to any Critical Injuries inflicted to enemies. | |
| Enduring | 2 | +1 Soak | |
| Yeet | 1 | May use base Brawn, aug. by Ranged (Light), on checks using a thrown weapon of Enc. 2 or less. | |
| Defensive Stance | 1 | Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of incoming melee attacks for the next round. | |
| Natural Brawler | 1 | Once per session, may reroll any 1 Melee or Brawl check. | |
| Rapid Reactions | 1 | Suffer strain up to ranks, to add number of succ. to initiative checks. | |
| Bodyguard | 1 | Once per round, as a maneuver, guard an Engaged ally. Suffer strain to ranks to upgrade the difficulty of attacks against that ally by that number until the end of the turn. | |
| Conditioned | 1 | Remove setbacks per rank from all Athletic and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank. |