Grit |
|
(5xp AS)(5xp SS)(5xp GS)(10xp GS) |
+1 ST |
Precise Aim |
|
(10xp AS) |
Once per round, may perform a Precise Airm maneuver, suffer Strain up to ranks in Precise Airm and reduce target's Melee and Ranged Defense by that number |
Dodge (2) |
|
(5xp AS)(20xp AS) |
When targeted in combat, may use a Dodge incedental.Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Quick Draw |
|
(10xp AS)(5xp GS) |
Once per round, draw or holster a weapon or item as an incidental |
Quick Strike (3) |
|
(10xp AS)(5xp GS)(10xp GS) |
Add boost die per rank of Quick Strike to combat checks against targets that have not acted yet his encounter. |
Lethal Blows (6) |
|
(15xp AS)(10xp SS)(15xp SS)(10xp GS)(20xp AS)(20xp GS) |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Stalker |
|
(5xp AS)(15xp AS) |
Add boost die per ranks of Stalker to all Stealth and Coordination checks |
Dedication |
|
(25xp AS) |
Gain +1 to a single characteristic. (Agility) |
Sniper Shot (2) |
|
(20xp AS)(5xp SS) |
Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase |
Deadly Accuracy |
|
(25xp AS) |
When acquired, choose one combat skill (Ranged: Light). Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
True Aim (2) |
|
(10xp SS)(15xp SS) |
Once per round, may perform a True Aim maneuver to gain the benefits of Aiming and upgrade combat check once per rank of True Aim. |
Deadly Accuracy |
|
(20xp SS) |
When acquired, choose one combat skill (Ranged: Heavy). Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
Toughened |
|
(20xp SS)(15xp GS) |
+2 Wound Threshold |
Natural Marksman |
|
(25xp SS) |
Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check. |
Dedication |
|
(25xp SS) |
Gain +1 to a single characteristic (Agility) |
Improved Quick Draw |
|
(10xp GS) |
May use the Quick Draw incidental twice per round |
Rapid Reaction (2) |
|
(5xp GS)(20xp GS) |
Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks |
Anatomy Lessons |
|
(15xp AS) |
After making a successful attack, may spend a Destiny Point to add damage equal to Intellect to one hit. |
Sorry About the Mess |
|
(15xp GS) |
Decrease the Critical rating of a weapon by 1, to a minimum of 1, against targets that have not acted yet this round |
Call 'Em |
|
(15xp GS) |
Do not add 1 Setback die to combat checks due to performing the Aim maneuver |
Spitfire |
|
(25xp GS) |
After a successful combine check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapons |
Dedication |
|
(25xp GS) |
Gain +1 to a single characteristic (presence) |