Zhu'Li by PearestPear

Species
Twi'Lek
Career
Colonist
Specializations
Politico, Force Exile
System
Edge of the Empire

5
Threshold 14
Current 5
Threshold 12
Current 2
Ranged 0
Melee 0

Characteristics

2
2
2
2
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) X 2
Computers (Int) 1 +2
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 1
Discipline (Will) X 3
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

335

Weapons & Armor

Blaster (stun)c

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill With Kindness 1 EotE, 66 Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks.
Inspiring Rhetoric 1 EotE, 66 Take the Inspiring Rhetoric action; make an Average (♦♦) Leadership check Each $ causes I ally in close range to recover 1 strain Spend O to cause I affected ally to recover 1 additional strain.
Dodge 1 EotE, 66 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Improved Inspiring Rhetoric 1 EotE, 66 Each ally affected by Inspiring Rhetoric gains□ on all skill checks for a number of rounds equal to ranks in Leadership
Plausible Deniability 2 EotE, 66 Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks.
Scathing Tirade 1 EotE, 66 Take a Scathing Tirade action; make an Average Coercion check. Each Yf causes one enemy in close range to suffer 1 strain. Spend O to cause 1 affected enemy to suffer 1 additional strain.
Uncanny Senses 2 EotE, 277 Add □ per rank of Uncanny Senses to all Perception checks.
Insight 1 EotE, 277 Perception and Discipline become career skills.
Convincing Demeanour 1 EotE, 277 Remove ■ per rank of Convincing Demeanor from Deceit or Skulduggery checks.
Sense Danger 1 EotE, 277 Once per session, remove ■ ■ from any I check.
Street Smarts 1 EotE, 277 Remove ■ per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Force Rating 1 EotE, 277 Gain + 1 Force Rating.
Sense Emotion 1 EotE, 277 Add □ to all Charm. Coercion, and Deception checks unless the target is immune to Force powers.
Well Rounded 1 EotE, 66 Choose two skills to become permanent skill (Medecine and coordination)
Force Rating 1 EotE, 277 +1 Force Rating
Dedication 1 EotE, 277 +1 Characteristic (willpower)
Improved Scathing Tirade 1 EotE, 66 Each ennemy affected by Scathing Tirade ■ on all skill checks for a number of rounds equal to ranks in Coercion

Force Powers

Force Rating
3
Power
Force Sense
Description
Upgrade Effect
Control Ongoing effect Commit O. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.
Duration Sense's ongoing effects may be triggered one additional time per round.
Range Spend O to increase power’s range by a number of range band equal to range upgrade purchased
Range Spend O to increase power’s range by a number of range band equal to range upgrade purchased
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Basic Power Sense’s basic power allows the Force user to sense the living Force interacting with the world around him. This allows him to perceive other life close by and read the emotions of a single individual. The basic power has two ways to spend Force points:
• The user may spend 1 Force point to sense all living things within short range of himself (including both animals and sentient beings).
• The user may spend 1 Force point to sense the current emotional state of one living target with whom he is engaged.
Control Ongoing effect: Commit O. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control Effect: Spend O The Force user senses the current thoughts of one living target with whom he is engaged
Control Effect: Spend O The Force user can review a short scene associated with the history of the object.
Power
Force Influence
Description
Upgrade Effect
Basic Power The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule O# use): When guiding and shaping thoughts, only # may be used to generate negative emotions such as rage, fear, and hatred. Only O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with eitherO or# The character may spend O to stress the mind of one living target he is engaged with, inflicting I strain.
Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence Power check. If the user spends O and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Magnitude Spend O to increase targets affected equal to magnitude upgrades purchased.
Control When making a Coerce, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend O to gain # or O (user’s choice) on the check.
Power
Force Move
Description
The Force user can move small objects via the power of the Force.
The user may spend O to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Force Vitale
Description
Upgrade Effect
Puissance Utiliser un point de Force obscure permet d'augmenter les dégâts de 2 par amélioration de puissance débloquée.
Amélioration Les dégâts infligés par ce pouvoir peuvent soigner un être vivant d'un nombre de blessures égal aux dégâts infligés. Les soins sont réduits de moitiés s'ils ne ciblent pas l'utilisateur.
Portée Augmente la portée du pouvoir d'une zone de distance.
Maitrise Si vous tuez la cible avec ce pouvoir, vous pouvez ressusciter une personne morte depuis moins de 1h au lieu du soin.
Base power L'utilisateur peut utiliser la Force pour blesser ses adversaires et utiliser leur force vitale. Utiliser un point de force obscure pour infliger un nombre de blessures équivalent à la volonté de l'utilisateur sur une cible vivante au contact. Ces dégâts ignorent l'encaissement.
Puissance Utiliser un point de Force obscure permet d'augmenter les dégâts de 2 par amélioration de puissance débloquée.

Background

Motivation

sith 15

Obligations

Description

Other Notes

Je sais holochroner des holochrons.
Cybernetic arm, +2 upgrade on computers

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