Armored Clothing (1 Def, 1 Soak, Hard Pt 1)
Duskblade ["Storm-Forged"] (minor damage: +1 black die)
Lightsaber [Red, taken from defeated Inquisitor]
Big Blaster Rifle
113, Hard, Temporarily Lame, Until this critical injury is healed I can't perform more than one maneuver per turn
Talents
Name
Rank
Book & Page
Description
Expert Tracker
1
F&D, 179
The character removes one setback per rank of Expert Tracker from their checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50%.
Uncanny Reactions
1
F&D, 153
Force Talent; The character adds 1 Boost die to their Vigilance checks.
Summon Item
1
CotR, 44
As a maneuver, summon or dismiss prepared item. Once per session, can spend 1 hour to prepare different item. Can only prepare 1 item at a time.
Ichor Blade
1
CotR, 40
Chosen weapon gains Cortosis and Pierce 2, reduces crit by one (min 1). If weapon is lost or destroyed, can apply to new weapon.
Expert Tracker
1
F&D, 142
Remove 1 Setback per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal.
Improved Ichor Blade
1
CotR, 40
The chosen weapon also gains the Sunder quality and Defensive 1 quality, and increases its Damage by 2.
Ichor Transfusion
1
CotR, 40
Once per encounter, the character may perform the Ichor Transfusion maneuver to heal any number of strain by suffering that number of wounds +1. The character may instead heal any number of wounds by suffering that number of strain +1.
Keen Eyed
1
F&D, 146
The character removes ■ per rank of Keen Eyed from his Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal. This does not decrease with additional ranks of Keen Eyed.
Ichor Reserve
1
CotR
Once per session, suffer 2 strain to gain 1 force rating this encounter
Force Rating
2
CotR
Gain +1 Force Rating
Grit
1
F&D
Gain +1 strain threshold
Sense Danger
1
F&D
Once per session, remove 2 setback dice from a roll
Force Powers
Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around them. The user may spend 1 Force Point to sense all living things within short range, including sentient and non-sentient beings. The user may spend 1 Force Point to sense the current emotional state of one living target with whom they are engaged.
Upgrade
Effect
Control
Spend f to sense the current thoughts of one living target in range engaged
Magnitude 1
Spend f to add 1 additional target
Range 2
Spend f to increase range by 2 range bands
Power
Warde's Foresight
Description
The Force user can feel the Force flowing around another specific individual to gain insight into what that person might do.
The user may spend a force point to gain hints about what another individual within short range is likely to do in the near future.
Upgrade
Effect
Range
Spend a force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
Strength
Duration
Power
Enhance
Description
Spend f to gain 1 success or advantage to the check.
Upgrade
Effect
Control
Commit F to increase Brawn by 1 (max 6)
Control
Spend f to gain 1 success or advantage to Resilience check.
Control
Spend f to gain 1 success or advantage to Brawl check.
Background
Motivation
Faith: Religious Code
Daughters of Allya,
Learn these words and learn them well, for they are the foundations
that will increase your strength and keep you safe from harm.
Those who suffer emotion will never enjoy peace.
Those who choose ignorance will never know their own greatness.
Those who yield to passion will fail to dominate.
Those who fear death will never achieve pure power.
Never forget that your magic must always be used wisely.
Never concede to evil, lest you be consumed by it.