Master Chief Petty Officer Caracal by tallan85

Species
Verpine
Career
Engineer
Specializations
Shipwright, Commodore, Mechanic, Ship Captain, Outlaw Tech
System
Age of Rebellion

5
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

2
5
5
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3 -S
Athletics (Br) X 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 4 +B(b)
Mechanics (Int) X 4 + 2 Boosts
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Pierce 2/4, Blast 9/-
Damage
10/12
Critical
3

30
1305
7893
8/13

Weapons & Armor

Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol (12dmg, Pierce 4, Linked 1)
!roll [pppa?]

Hair Trigger (Linked 1, Inaccurate 1,dd
skullduggery for someone else to use gun)

Reduce the difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one.


Attachments:
Galvan Pattern Resequencing (+3Dmg, Pierce 2, Add 2 Threat)
Marked-Target Firing Lock (1 Cancel 2 Threat from Check Mod)
Amplifying Chamber (+1 Dmg, Blast 9)

SOROSUUB P-14 HAZARDOUS INDUSTRY SUIT

Counts as wearing a breath mask.
Add 2x Boost to Resilience checks to resist heat, cold, radiation, or other hostile environmental conditions.

Wearer does not suffer effects of Burn or Disorient qualities.

When suffering strain to take an extra maneuver, suffer 1 additional strain.

Attachments:


(OmniScan 3 Integrated Scanner (Built-in general purpose scanner, Adds boost to Perception checks to detect movement or hidden enemies.)(FAILED MOD)

Blaster

Crafted Shield (Melee Defense 3, Ranged Defense 3)

Savior Suit. Modular Backpack with O2 and Storage

Nonofficial id for Vexor, Captain of Cicado Morpha, with Hazardous Duty endorsements

Personal Gear

(Tool Kit)
Military Pack
Utility Belt (Concealed Climbing Cord)
Comlink (Handheld)
AG/L Mk. III Targeting Goggles
Simple Tool: (1 Encumbrance, Automatic Advantage, 3 Black to find it on the person)
VX Toolbox R8 2500cr
Restraining Bolts x10
Military Belt Pouch
Rivet Gun
Foamcast (REPLACE EVERY USE)
Maintainence Kit [Blaster, Stun]
Rider Ascension Pistol
Fusion Cutter
Symbol of Command (Restraining Bolt from Bash, with "Restoring Hope" engraved in Gold)
Load Bearing Gear
Cargo Scanner
Vac Seal
Blaster Actuating Module
Navicomp
WTB (Verpine Comm Link)
WTB Databreaker
3Mal
Welding Rod R5 1750cr
WTB Portable Plasma Shield

Custom Precision Computer tool:
Cowardly Personality (Brood got it backwards -HB)
Safety Features and Light weight 4

Assets & Resources

144 hrs Earned.

CR 1 P-14 Hazardous Industry Suit/Utility Arm
CR 2 OR-Series Tech Recycling Station (with Repulsor Clamp)/Reinforced Shields (Fully Modded)
CR3 Dismantler Droids, "Hack and Slash"

5 MSE-Droids
1xGonkerator

Pioneer Armor (OmniScan 3 Integrated Scanner (Built-in general purpose scanner, Adds boost to Perception checks to detect movement or hidden enemies.)

Workshop Manual (MC 30, MC80, CR92a, L-2478, Pelta, Interdictor, Neb B, AF Mk II, A/B/Y/X/H Wings)

Has Dress Uniform per Mulan

Pamphlet from a local cult, Imperial Engineer wants to create Tech Union on Ondara

Mahogany Desk from Rocket Captain (First

Three sticks of proton explosive taped together

2 Legendary quality bottles of booze

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Eye for Detail 2 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many successes to advantages.
Dockyard Expertise 2 May make an average Knowledge Education check when in spacedock, if successful, the cost and time for repairs is reduced 20% per rank of Dockyard Expertise.
Creative Design 1 As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of advantage equal to his ranks in Creative Design, The GM may then apply a result equivalent to spending that same number of Threat.
Debilitating Shot 1 Upon successful attack with a starship or vehicle weapon may spend two advantage to reduce the speed of the target by 1 until the end of the next round.
Smart Handling 1 Once per Session, take the Smart Handling action, making a Hard education check. Until the start of the next round the ship's handling increases by 2 plus and amount equal to advantage scored on the check to a maximum handling of +4.
Solid Repairs 10 The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Galaxy Mapper 1 Remove 1 Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Known Schematic 1 Once per session, may perform the Known Schematic maneuver: make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design.
Push the Specs 1 Perform the Push the Specs action when in a starship or vehicle, making an Average Knowledge Education check. With success, the ship's top speed increases by 1 for a number of rounds equal to the character's intellect.
Master Artisan 1 Once per round , may take the Master Artisan Incidental: suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy.
Fine Tuning 3 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.
Hold Together 1 Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain.
Dedication 1 +1 Intellect, +1 Agility
Stroke of Genius 1 Once per session, make one skill check using intellect rather than the characteristic linked to that skill.
Gearhead 1 Remove setback per rank from Mechanics checks. Halve the credit cost to add mods to attachements.
Toughened 1 +2 WT
Enduring 1 +1 Soak
Command 1 Add Boost per rank of Command to all Leadership checks. Affected targets add B to Discipline checks for the next 24 hours.
Pride and Joy 1 Claim a ship sil 4 or above-Upgrade the ability of all social skill checks they make while within short range of the vessel once.
Improved Pride and Joy 1 While within PnJ, recover 1 additional strain whenever recovering strain and spend Adv on checks to recover strain to allow an ally also within vessel to recover one strain.
Field Commander 1 Take the Field Commander action; make an Average (Diff 2) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Seen a Lot of Things 1 Whenever the character fails a knowledge check, he may spend three advantage to roll the check again during his next turn.
Trust the Captain 1 The character may take the TtC action by making a Hard Leadership check. If successful, for the remainder of the encounter all allies within short range increase their ranks in Discipline by an amount equal to the character's ranks in Trust the Captain
Contraption 1 Once per game session, the character can take a Contraption action. With a successful Hard Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. Triumph may be spent to allow the tools to be recovered to be reused later.
Bad Motivator 1 Once per game session, the character may take a Bad Motivator action to make a (Hard) Mechanics check. If successful, one device (subject to the GM's approval) spontaneously fails due to the character's involvement, or because it was about to fail anyway and the character noticed it (this is the character's decision).
Grit 1 +1 Strain
Familar Suns 1 Once per game session the character may spend a maneuver to make a Hard Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If successful, the character is familiar with the type of planetary environment in which he finds himself. He knows whether the planet is likely to be inhabited and, if so, where habitation could be found. He also knows about environmental effects, hostile predators, or potential base locations.
Master Starhopper 1 Spend 2 strain, reduce astrogation check diff by 1
Fire Control 1
Skilled Jockey 1

Background

A young verpine who decided to take his skills to the Rebellion. A loner more at home in a tight maintenance tunnel than in the galley, he lets his work speak for itself.

He goes by Caracal because it is easier to pronounce and he saw the name in a holo.

Motivation

Motivation: Flexibility: Good Engineers work toward making sure everything - from tools to tanks - can be used in a variety of ways. These Engineers might also seek to improve themselves so that they are able to perform a wide variety of tasks. Caracal strives to always be of use and continually grow as a person.```

Duties

```Duty: Resource Acquisition: There are never enough supplies to fully support those fighting against the juggernaut that is the Empire, and this PC knows it very well. He is determined to seek out new sources of raw materials, food, clothing, weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful of comlinks can mean the difference between success and failure on a mission. He will trade, beg, borrow, and steal anything for the cause.

Description

1.95m (6'4'')

Other Notes

Operation Groundhog: 20xp, 15 Duty, 300 cr, 24 hrs
Spent 100 Cr 4 Hour 2 Simple Mechanics tool and 2 shield with Maas Morlan
Operation Swift Respite 25xp 15 Duty 24hr 300cr
Operation Spoiling Strike 15 xp, 5 Duty, 24hrs, 300cr
Operation Kamino I 25 xp, 15 Duty,24hrs, 300cr
Operation Kamino II 15 xp, 20 Duty,24hrs, 300cr
Spent 72 hrs repairing the Meteor and Rescuing a Kel Dor and six baby verpine.
Promotion Letter to Admiral Lor Haim
OTB Galactic Drop League 20xp, 5 Duty, 375cr from winnings
Operation Locker Raid: 20 xp, 15 Duty, 24hrs, 300cr
Operation Corsair Quarry: 25 Xp, 10 Duty, 24 hrs, 300cr
Operation Seek and Show: 15 XP, 15 Duty, 24 hrs, 400cr
Operation Basic Improvements: 25xp, 10 Duty, 24 hrs, 400cr
Operation Into the Fire: 20xp, 10 Duty, 24 hrs, 400cr
Operation Poking the Bear 15 Xp, 15 Duty, 24 hrs, 400cr
Operation Sknowman: 20 Xp, 15 Duty, 24 hrs, 400cr
-Promoted to Petty Officer
Operation White Noise: 25xp, 15 Duty, 24 hrs, 400cr
Went to help at Asori Fen Shipyards until Harpax is complete Spent 10 hours
Operation Motor Sale: 20xp, 15 Duty, 24hrs, 500cr
Operation Motor Mods: 25xp, 15 Duty, 24hrs, 500cr
Operation Motor Mayday: 20xp, 10 Duty, 24 hrs, 500cr
Operation Battle of the Wrath 20xp, 10 Duty,24 hrs 500cr
Operation Station Breaker 3; 20xp, 15 Duty, 24 hrs, 500cr
Operation Sanctuary Nocturnal Hammer: 20? xp, 10? Duty 24 hrs 500cr
Operation Hammer Throw: 20xp, 15 Duty, 24 hrs, 500cr
Operation Broadcast News: 15xp, 15+5 (Report) Duty, 24 hrs, 600cr
--Applied and promoted
Operation Scavenger Hunt: 15xp, Duty, 24 hrs, 500cr
Operation Welcome Home: 20xp, 24 hrs, 500cr
Operation Flying, Not Landing 15xp, 2 Duty, 24hrs, 500cr
Operation Fleet Breaker: 15xp, 24hrs, 500cr
Operation Freezer Burn: 10xp, Duty, 24 hrs, 500cr
Operation Sensor Jacker: 20xp, 24hrs, 500cr
Operation Salvage Jacker: 15xp, Duty, 24hrs, 500cr + 2000cr salvage
--Applied and Accepted
Operation White Meteor: 20 xp, Duty, 24hr, 500cr
Operation White Noise: 20xp, Duty, 24hr, 500cr
Operation 2% Milk Run: 15xp, Duty, 24hr, 500cr + Important Mahogany Desk
Operation 2% Luck: 15xp, Duty, 24hrs, 500cr
Operation Tranquil Vengence: 15xp, Duty, 24hrs, 500cr
60xp TF GENESIS, 72hrs, 3000cr
Operation Floatsam: 10xp, Duty, 24hrs, 500cr+Laminiate and Vac Seal
Spent 8 hrs to shop at falk
Operation Seventy Six Pickup 20XP, Duty, 24hrs, 500cr+3500cr Salvage/loot
Operation Flashpoint: 15XP, Duty, 24hrs, 500cr
Spend 240 Hours for 25xp
Operation Establish our Foothold: 15xp, NO Duty, 24hrs, 500cr
Operation Two Mules Two Mules for Sister Syr'aah: 10xp, Duty, 24hrs, 500cr
Operation Stonewall: 20xp, Duty, 24hrs, 500cr+Navicomp
OTB Wellness Retreat: 15xp
Operation Jackpot: 15xp, Duty, 24hrs, 500cr
TF Genesis Pt 2 Rnd7 : 35xp, 30hrs, 1250cr
Traded 48hrs for 5xp
Operation Kingfisher: 20xp, No Duty, 500 cr, 24hrs
Operation Barrel Shot: 10xp, Duty, 500cr, 24hrs
Operation Firestorm: 20xp, No Duty, 500cr, 24hrs
Operation Every Part of the Bison: 20xp, Duty, 500cr, 24hrs
Operation Bedfellows-20xp, No Duty, 500cr, 24hrs +500cr loot
Operation Green Team: 10xp, No Duty, 500cr, 24hrs
Operation Pressure Cooker 40xp, Duty, 500cr, 24hrs
Operation Flotset: 20xp, Duty, 500cr, 24hrs
Operation Nassau Foundry: 10xp, Duty, 500cr, 24hrs
Operation Flotsam: 10xp, Duty, 500cr, 24hrs +5 MSE Droids and Datapad
Operation Traffic Stop: 10xp, Duty, 500cr, 24hrs
Operation Nassau Found 1: 10xp, Duty, 500cr, 24hrs
Operation Ice Fishing: 20xp, Duty, 500cr, 24hrs
Operation Shopping Trip: 10xp, Duty, 500cr, 24hrs
Operation Anvil Daycare: 10xp, Duty, 500cr, 24hrs
Operation Little Development: 15xp, Duty, 500cr, 24hrs
Operation Rip and Flip: 15xp, Duty, 500cr, 24hrs
Spent 96 hrs for xp
Operation Nassau Reborn: 15xp, Duty, 500cr, 24hrs
Operation Alcazar Swatter: 15xp, Duty, 500cr, 24hrs

Return to Top