|
Toughened |
4 |
|
More Wounds |
|
Jury Rigged |
1 |
|
Damage +1 on Heavy Energy Rifle |
|
Armor Master |
2 |
|
Reduce Pierce by rank. Minimum Soak of Rank even vs Breach |
|
Kill with Kindness |
1 |
|
Remove a Setback Die (Black Die) per rank of Kill with Kindness from all Charm and Leadership checks the character attempts. |
|
Tinkerer |
1 |
|
Hard point added to armour |
|
Intimidating |
1 |
|
Spend strain equal to ranks to downgrade difficulty of Coercion check against enemy, or upgrade against me by ranks. |
|
Iron Body |
2 |
|
Remove setback (add boost) per rank from coordination and resilience checks, reduce crit rating of unarmed attacks by rank |
|
Lethal Blows |
3 |
|
+30 to crit injury table |
|
Grit |
3 |
|
More Strain |
|
Durable |
1 |
|
Can reduce crit injuries by -10 to minimum of 1- picking results. |
|
Loom |
1 |
|
When nearby ally makes successful Charm, Deception or Negotiation check, add Advantages per rank in Coercion (5). |
|
Grapple |
1 |
|
Once per round manoeuvre, until start of next turn, foes must spend two manoeuvres to disengage from me. |
|
Master Artisan |
1 |
|
Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of next mechanics or crafting check to a minimum of Easy. |
|
Signature Vehicle |
1 |
|
Upgrade the ability of all Mechanics checks made to work on the vehicle once (armour) |
|
Fearsome |
4 |
|
When engaged force fear check (4 dice discipline or cool)- table for effects. Can spend 2 strain to add ranks in coercion equal to ranks in Fearsome (four red) |
|
Parry |
2 |
4 damage |
On suffering a hit in melee, after damage is calculated (before soak) Suffer 3 strain, reduce damage dealt by 2 plus ranks in Parry. |
|
Bad Cop |
2 |
|
Spend two advantage results from Deception or Coercion check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop. |
|
Natural Brawler |
1 |
|
Once per session, reroll brawl check |
|
Scathing Tirade |
1 |
|
Action: Make an Average Coercion check. For each success result, one enemy within short range suffers 1 strain. For every advantage spent, one target already affected suffers 1 additional strain. |
|
Coordination Dodge |
1 |
|
When the target of combat check, spend one Destiny Point to add Coordination Rank (5) as failure results. |
|
Stalker |
3 |
|
Boost to Coordination and Stealth by rank |
|
Resourceful Refit |
1 |
|
Average Mechanics check. May destroy an item and reduce the price of the next item I make or buy by that amount. Items have to be comparable unless Bruk is crafting them, or they're a attachment. |
|
Quick Strike |
1 |
|
Boost dice per rank to combat checks made against target that has not yet acted. |
|
Gearhead (M1-FD) |
1 |
|
Remove setback/add boosts from mechanics per rank. 50% off modding attachments |
|
Solid Repairs (M1-FD) |
1 |
|
1 more hull repaired on successful repair check on vehicle per rank |
|
Dodge |
2 |
|
Suffer Rank number of strain, then upgrade the difficulty of the combat check by rank. |
|
Deadly Accuracy |
1 |
|
Brawl |
|
Precision Strike (Improved) |
1 |
|
Once per round on crit with brawl, melee, lightsaber, 2 strain to change result to any average crit |
|
Deadly Reputation |
8 |
|
Once per session, incidental, 1 DP, increase difficulty AND upgrade of all skill checks vs all friendlies by 1 and add 2 setbacks until end of my turn in four turns time. |
|
Nobody's Fool |
1 |
|
Charm, Coercion, and Deception checks upgraded once for each rank. |
|
Natural Enforcer |
1 |
|
Reroll one Coercion check per session |
|
Momentum |
1 |
|
On melee attack, the character deals additional damage equal to the number of range bands they moved during the current round. |
|
Heavy Hitter |
1 |
|
Once per session, the character may spend a triumph result on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. |