Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | X | 0 |
| Defender Sporting Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Accurate 1 |
Damage5 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Cutting Question | 1 | DA 31 | Once per encounter when making a Coercion check may use Deception instead. |
| Toughened | 1 | +2 Wounds | |
| Grit | 1 | +1 Strain | |
| In The Know | 1 | Remove setback per rank to get information from people or disseminate news. Minions don't realize true allegiance | |
| Bad Press | 1 | Once per session choose an organization and make a Hard Deception check. Members of that organization reduce their wound threshold by 1, abd abother 1 per three successes until the end of the session. | |
| Positive Spin | 1 | Whenever a character's Duty would increase it increases an additonal 1 point per rank | |
| Improved Positive Spin | 1 | Once per session if no Duty triggered may make a Daunting Charm check with the difficulty decreased once per rank to cause one to trigger. | |
| Well Rounded | 1 | Choose two skills (Streetwise and Skulduggery) to become career |