Nattani Sivar by Sterling

Species
Zabrak
Career
Jedi
Specializations
Padawan, Death Watch Warrior
System
Force and Destiny

5
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 + FR
Charm (Pr) 0
Coercion (Will) X 1 +1 ADV
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sivar's Lancer
Range
Long
Skill
Ranged: Light
Stun Setting, Accurate 1, Pierce 2
Damage
6
Critical
4
Sivar's Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 1
Damage
6
Critical
2

0
260
675
5/16

Weapons & Armor

Heavy Clothing: ENC 0(3), 0/1 HP
Armor Insert: Clothes become the Armoured Clothing item. Plates are noticeable by making an Average (2 difficulty) Perception check.

Lancer Pistol - ENC 1, 3/3 HP
ESS: Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by 1.
BAM: Damage +1, Add 1 setback dice to all checks made with weapon.
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.

Lightsaber - ENC 1 5/5 HP
Ilum Crystal - Damage 6, Crit 2, Breach 1, Sunder
Balanced Hilt - Accurate +1
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.

Personal Gear

Jedi Utility Belt: ENC +1 - Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.

Load Bearing Gear: ENC +3

Backpack - ENC +4

Datapad

Stimpack x4 (+2 free per session)

Jetpack - ENC2

Veridicator 200: ENC 1 - Add 2 boost dice to checks attempting to discern if an individual is lying or omitting information, as well as to ascertain their mental state.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2
Quick Draw 1
Well Rounded 1 Resilience, Stealth become Career Skills
Armor Master 1 While wearing armor, increase Soak by 1
Improved Armor Master 1 While wearing armor of Soak 2 or more, increase defense by 1
Side Step 1 May take Side Step maneuver to suffer strain up to ranks, and upgrade all incoming ranged attacks once per strain suffered
Point Blank 1 Increase damage of 1 Ranged L or H attack by 1 per rank while at Short or Engaged range
Conditioned 1 Remove 1 SETBACK from Coordination and Athletics checks per rank. Reduce fall damage and strain by 1 per rank.

Force Powers

Force Rating
1
Power
Sense
Description
May spend 1 Force to sense all living things within short range

May spend 1 force to sense the current emotional state of a single target in engaged range
Upgrade Effect
Power
Enhance
Description
User may add Force die to Athletics checks
Upgrade Effect
Control May be used with Resilience checks

Background

1) How did you discover your force sensitivity?:
On the run. Making enemies in the undercity is a given. Sivar was usually pretty good about getting out of dodge when things got too hot. But not always. Cornered by half a dozen thugs, the situation seemed hopeless. Until the Force came to Sivar's aid. As the stories go, there are still dents and impact marks visible in the duracrete in that specific alley.

2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.:
In the undercity, survival on one day is no guarantee of survival the next. Every step is a struggle, and every tool that you dont pick up is one that another can potentially use against you. Hired to run off a group of thugs terrorizing a residential segment, Sivar came across a cache of supplies in their hideout. Instead of giving those supplies over to a civilian population that could have sorely needed them, she instead took and sold them off. She'd earned a few nice moments after all...

3) How did you come to join the NJO?:
By being in the same place, at the same time, with the same target, as a particular member of the Order. Hired to put an end to a smuggling and sentient trafficking ring, Sivar was in the midst of disassembling the gang involved, in some cases literally, when Usuph intervened. Perhaps he wanted to ensure the ringleader's capture, perhaps he sensed Sivar's nascent force potential, or perhaps he simply wanted a few swings at the bad guys himself, to this day Sivar isn't certain why he intervened.

The pair put an end to the ring, and before parting ways Usuph offered an invitation to the Praxeum. After wandering the undercity aimlessly for a time, Sivar eventually took him up on that offer. After collecting her fee of course.

4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.:
The leader of a particularly nasty undercity swoop gang. Sivar has had more than a few run-ins with that gang, and each has bloodied the other to a point where peace is rarely an option when they cross paths.

5) Describe a moment in your life where you demonstrated your moral strength despite adversity.:
Protecting a group of civilians from a highly aggressive swoop gang trying to expand its territory. Hired for "security" by a co-op of residents in the undercity, Sivar organized and led a resistance and eventually a decisive street battle against a marauding swoop gang who to this day have not had the courage to return to that level.

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Life in the undercity of Coruscant is hard. Harder still when every gang or neighborhood you join up with inevitably implodes, or tries to kill you. Sometimes you have to run. Sometimes you have to scavenge. Sometimes you have no choice but to fight. And sometimes, you're in the process of bludgeoning a lowlife within an inch of his life when a crazy Rodian in biker leathers and packing a lightsaber grabs you by the arm, and tells you there's another way.

Sivar is, more than anything else, a survivor. One has to be to eke out a life in the smog wreathed spires of Coruscant's lower levels. Hiring herself out as protection and muscle for all kinds of groups, she scratched out a living by being the last one standing more times than she can recall. A chance encounter with Usuph however, would open an unexpected door...

Motivation

Survival: In a galaxy where simply being a Force user can be a death sentence, the character's primary concern is survival He's willing to do what it takes to make sure he lives another day.

Morality

Morality 50

Duty (Knowledge Acquisition): 10

Discipline: Rigorous mental and physical discipline comes naturally to the character. He does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.

Greed: An ambitious character is only as selfless as his goals. Those who strive for worldly pleasures, whether power, wealth, or personal comforts, can quickly find their ambition turning to simple greed.

Description

Other Notes

Death Watch Warrior:

[I] [ ] [ ] [ ]
[I] [I] [ ] [ ]
[ ] [I] [ ] [ ]
[I] [I] [ ] [ ]
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Padawan:

[ ] [I] [I] [ ]
[ ] [ ] [I] [ ]
[ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ]

XP LOG:
+110 - Character Creation XP
-30: Agility +1
-40: Agility +1
-30: Brawn +1
+150 - Heroic Character XP
-5: Quick Draw
-10: Well Rounded
-5: Toughened
-20: Death Watch Warrior Spec
-5: Toughened
-10: Armor Master
-10: Side Step
-15: Point Blank
-20: Conditioned
-20: Improved Armor Master
-5: Ranged Light 1
-5: Discipline 1
-5: Coercion 1
-5: Sense (X mentor)
-5: Enhance (X mentor)
-5: Enhance - Resilience
-5: Piloting Planetary 1

Equipment Package: Specialist
+ Heavy Battle Armor
+ Lightsaber
+ Custom Grip
+ Custom Grip
+ Balanced Hilt
+ Jetpack
+ Veridicator 200


CREDIT LOG
+2000 - Starting Credits
+1250 - Selling Heavy Battle Armor
-1000 - SoroSuub X-30 Lancer Precision Blast Pistol
-25 - Heavy Clothing
-450 - Armor Insert
-500 - Electronic Sighting System
-500 - Blaster Actuating Module
-100 - Load Bearing Gear


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