When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Toughened
1
Force and Destiny - Guardian Spec
Gain +2 wound threshold
Defensive Stance
1
Force and Destiny - Guardian Spec
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
Grit
2
Force and Destiny - Guardian Spec
Gain +2 strain threshold
Soresu Technique
1
Force and Destiny - Guardian Spec
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Reflect
1
Force and Destiny - Guardian Spec
When hit by a ranged at- tack, suffer 3 strain to re- duce damage by 2 plus ranks in Reflect.
Confidence
1
Force and Destiny - Guardian Spec
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Force Powers
Force Rating
1
Power
Endure
Description
VVhen the character suffers a Critical Injury with a severity no greater than Easy (+ 1 • the character may activate Endure as an out-of-tum incidental and commit
o to temporarily ignore the effects of that injury The character does not apply any results from me Critical Injury or add + 10 1.0 further rolls on the Critical
Injury Result table while 0 remains committed. When this ongoing effect ends, the character suffers all effects of the Critical lnjury (unless it has been treated).
Upgrade
Effect
Control
The character can commit one additional 0 Lo temporarily ignore one additional Critical Injury per Control
upgrade purchased.
Strength
Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.
Background
Outer Rim, small port town diner chef with a family heirloom sword that he learned to fight with from his father (military background) who uses it to defend his village from bandits and has discovered talent in defending myself and others by the situations it's gotten me in.
Motivation
Help the Helpless: In a galaxy full of momentous events and desperate struggle, it is all too easy to forget the poor, the
weak, and the downtrodden. The character seeks to give voice to the voiceless, and help those who cannot help themselves
Morality
55
Justice: The character strives for just and deliberate
actions in his life, and in his interactions with others. He
attempts to make the objectively right choice every time,
knowing that justice is more likely to guarantee positive
outcomes than sympathy or other emotional displays.
Recklessness: Of course, a little thought can go a long
way towards saving someone from a major mistake, which
this character may find out to his sorrow on more than one
occasion. Reckless behavior can leave him in dangerous
situations or at the mercy of more calculating individuals.
Description
Male 7'6" with yellow eyes
Other Notes
VICIOUS (PASSIVE)
When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious rating to the Critical roll. With Vicious 3, for example, the victim adds + 30 to his Critical Injury or Hit result.
DEFENSIVE (PASSIVE)
Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon’s Defensive rating.
Breach [Passive]
Weapons with Breach can burn through the toughest armor, and are often heavy weapons or starship weapons. Breach weapons ignore one point of Armor for every rating of Breach.
Sunder (Active)
When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to Minor if undamaged, from Minor to Moderate, or Moderate to Major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires an Advantage to activate. If activated multiple times in the same attack, each can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.