Toughened |
8 |
|
+2 Wound threshold |
Frenzied Attack |
3 |
|
When making a brawl or melee check suffer a number of strain to upgrade the attack equal to ranks in Frenzied Attack |
Feral Strength |
2 |
|
Add 1 damage per rank of Feral Strength to one hit of an attack |
Lethal Blows |
3 |
|
Add +10 to critical rating per rank of Lethal Blows |
Knockdown |
1 |
|
Spend a triumph when hitting with a melee weapon to knock the target prone |
Heroic Fortitude |
1 |
|
Spend a destiny point to ignore the effects of critical injuries related to brawn or agility until the end of the encounter |
Enduring |
2 |
|
Gain +1 soak value |
Natural Brawler |
1 |
|
Once per session may reroll any brawl or melee check |
Defensive Stance |
1 |
|
Once per round may perform the Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of melee combat checks by an equal number for the next round strain suffered cannot exceed ranks in Defensive Stance |
Bodyguard |
2 |
|
Once per round perform the bodyguard maneuver to guard an engaged character. Suffer a number of strain not greater than ranks in bodyguard to upgrade the difficulty of combat checks targeting this character by that number (lasts until the beginning of users next turn) |
Improved Bodyguard |
1 |
|
Once per session when an ally protected by bodyguard suffers a hit user suffers hit instead |
Supreme Bodyguard |
1 |
|
Bodyguard may protect a number of engaged characters equal to ranks in resilience |
Conditioned |
2 |
|
Remove setbacks per rank from athletics and coordination checks and reduce damage by 1 per rank from fall damage |
Moving Target |
2 |
|
If the character has already acted this encounter increase range defense by 1 per rank of moving target |
Suppressing Fire |
2 |
|
Characters and allies within short range may spend advantages on failed checks to deal 1 strain per rank of suppressing fire |
Rapid Reaction |
2 |
|
Suffer a number of strain to add an equal number of successes on combat checks per rank of rapid reaction |
Seize the Initiative |
1 |
|
Once per session as a maneuver make a hard athletics check upon success other players make take their turns immediately |
Point Blank |
1 |
|
+1 damage per rank of point blank to enemies within short range when using range heavy or range light |
(Special Droid ability) Intimidating |
2 |
|
May suffer a number of strain to downgrade the difficulty of coercion checks or upgrade the difficulty when targeted by coercion checks by an equal number. Strain suffered this way cannot exceed ranks in intimidating |