Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 18 |
| Current | 0 |
| Ranged | 2 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 3 | Remove 1 Setback, Add Force Dice | |
| Charm (Pr) | 1 | Add Force Dice. 1 Bonus die | ||
| Coercion (Will) | 0 | Add Force Dice. 1 Bonus die. | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | Add Force Dice | |
| Coordination (Ag) | X | 1 | Remove 1 Setback, Add Force Dice | |
| Deception (Cun) | X | 2 | Add Force Dice, add 1 Bonus die. | |
| Discipline (Will) | X | 5 | ||
| Leadership (Pr) | X | 1 | Add Force Dice | |
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | Add Force Dice | |
| Perception (Cun) | X | 4 | 1 Bonus | |
| Piloting: Planetary (Ag) | X | 1 | Add Force Dice, remove 2 Setback | |
| Piloting: Space (Ag) | X | 3 | Add Force Dice, remove 2 Setback | |
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 2 | 3 Bonus | |
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Ag) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Green Dantari Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder. When making a Force power check as part of a combat check, may spend FP to recover 2 strain. 2/5 Hard points used. Enc 1. |
Damage7 |
Critical1 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting, Set Trigger, Enc 2. |
Damage7 |
Critical2 |
|
| Stun Grenade (2) |
RangeShort |
SkillRanged: Light |
|
| Disorient 3, Blast 8, Limited Ammo 1, Stun Damage |
Damage10 |
CriticalNone |
|
| Training Stick |
RangeEngaged |
SkillLightsaber |
|
| Accurate 1, Disorient 1, Stun Damage, Enc 2. |
Damage3 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Desert Dweller | F&D, 62 | Remove 1 Setback imposed due to arid or hot environmental conditions. | |
| Uncanny Senses | 1 | EoE, 277 | Add boost die per rank to all Perception checks. |
| Skilled jockey (Rank 2) | 2 | EoE, 83 | Remove setback die per rank on Piloting (Planetary or Space) checks. |
| Full throttle | EoE, 83 | Hard piloting check, increase top speed by 1 for rounds equal to Cunning. | |
| Uncanny Reactions (Rank 3) | 3 | EoE, 277; F&D, 83 | Add boost die per rank on all Vigilance Checks. |
| Quick Draw | EoE, 277 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Touch of Fate | EoE, 277 | Once per session, add 2 boost dice to any roll. | |
| Insight | EoE, 277 | Perception and Discipline become career skills. | |
| Street Smarts | 1 | EoE, 277 | Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks. |
| Dedication (Rank 3) | 3 | EoE, 277, F&D, 87; RotS, 26 | +1 to any characteristic (Agility, Willpower, Presence). |
| Force Rating (Rank 4) | 4 | EoE, 277; F&D, 83; RotS, 26 | +1 Force Rating per rank. |
| Let's Ride | EoE, 83 | Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. | |
| Grit (Rank 4) | 4 | F&D, 83; RotS, 26 | +1 Strain Threshold per rank. |
| Keen Eyed | 1 | F&D, 83 | Remove 1 Setback die per rank from Perception and Vigilance checks. Reduce the time to search an area by half. |
| Sense Advantage | F&D, 83 | Once per session, may add 2 Setback dice to any one NPC's skill check. | |
| The Force is My Ally | F&D, 83 | Once per session, may suffer 2 Strain to perform a Force power as a maneuver instead of an action. | |
| Expert Tracker | 1 | F&D, 83 | Remove 1 Setback die per rank from checks to find tracks or track targets. Decrease time to track a target by half. |
| Toughened | 1 | F&D, 83 | +2 Wound Threshold per rank. |
| Natural Mystic | F&D, 83 | Once per session, may re-roll any Force check. | |
| Parry (Rank 3) | 3 | F&D, 87; RotS, 26 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. |
| Jump Up | F&D, 87 | Once per round, may stand from seated or prone as an incidental. | |
| Ataru Technique | F&D, 87 | Can use Agility with Lightsaber, instead of Brawn. | |
| Conditioned | 1 | F&D, 87 | Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce the damage and strain taken from falling by 1 per rank. |
| Dodge (Rank 3) | 3 | F&D, 87; 83 | When targeted by an attack, spend strain up to ranks to upgrade the incoming attack by the same amount. |
| Reflect (Rank 3) | 3 | F&D, 87; RotS, 26 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks. |
| Preemptive Avoidance | 1 | F&D, 83 | Immediately after being engaged, may spend 1 Destiny Point to disengage from that opponent as a out of turn incidental. |
| Hawk Bat Swoop | 1 | F&D, 87 | Take the Hawk Bat Swoop action, performing a Lightsaber (Agility) melee combat check against one target in short range and add Force Rating. Spend F before resolving the check to engage immediately as an incidental, then may spend additional F to add 1 advantage each to the result. |
| Balance | 1 | EoE, 277 | When healing strain, add Force Dice to check. Spend F on heal 1 additional Strain per pip. |
| Intense Focus | 1 | EoE, 277 | Perform the Intense Focus maneuver. Suffer 1 Strain to upgrade your next check by 1. |
| Sixth Sense | 1 | EoE, 277 | +1 Ranged Defense per rank. |
| Researcher | 2 | RotS, 26 | Remove 1 Setback per rank on Knowledge checks. Researching takes half the normal time. |
| Sense Emotions | 1 | RotS, 26 | Add 1 Bonus die to all Charm, Coercion, and Deception checks unless they are immune to Force powers. |
| Improved Parry | 1 | RotS, 26 | When parrying a hit that generates a Despair or 3 Threat, may hit attacker with Lightsaber, Brawl, or Melee weapon after resolving the originating attack. |
| Improved Reflect | 1 | RotS, 26 | When reflecting a hit that generates a Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after resolving the originating attack. |
| Will of the Force | 1 | RotS, 26 | Once per round, after a failed skill check, flip a dark side Destiny Point to a light side. |
| Saber Swarm | 1 | F&D, 87 | Perform Saber Swarm maneuver. Suffer 1 Strain to make next Lightsaber Agility combat check this turn to gain Linked equal to Force Rating. |
| Saber Throw | 1 | F&D, 87 | Perform Saber Throw action. Make a Lightsaber combat check as a ranged attack at a target within Medium Range, adding FD no greater than Rating. Must spend 1 F and succeed to hit. Spend F to have weapon return to hand. |
| Upgrade | Effect |
|---|---|
| Control (Defense) | Ongoing effect: Commit FD. Once per round, when targeted by an attack, upgrade the difficulty of the check once. |
| Control | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Range (Rank 2) | Spend F to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Magnitude (Rank 2) | Spend F to increase the number of targets affected by ranks purchased. |
| Strength | When using Sense's ongoing effects, upgrade the pool twice instead of once. |
| Duration | Sense's ongoing effects may be triggered one additional time per round. |
| Control (Offense) | Ongoing effect: Commit FD. Once per round when the user makes a combat check, upgrade the check once. |
| Upgrade | Effect |
|---|---|
| Strength | When stressing the mind of a target, inflict 2 strain per pip instead of 1. |
| Duration (Rank 3) | Spend F to extend the duration of Influence by 1 round or 1 minute equal to ranks purchased. |
| Control | When making a Charm, Coercion, Deception, Leadership, or Negotiation check, may include a Influence power check. Spend F to add 1 Success or Advantages to the check. |
| Range | Spend F to increase the range by bands equal to ranks purchased. |
| Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
| Magnitude (Rank 2) | Spend F to increase targets affected by ranks purchased. |
| Upgrade | Effect |
|---|---|
| Range | Spend F to extend leaping range to Medium. |
| Control | Ongoing Effect: Commit FD. The user increases Agility by 1 per (up to 6). |
| Control | Take a Force Leap action: Make an Enhance power check. Spend F to move jump horizontally to any location in short range. |
| Control | When performing the Force Leap action, may leap vertically as well as horizontally. |
| Control (Rank 7) | Enhance can be used with the Brawl, Resilience, Coordination, Piloting (Planetary), or Piloting (Space) skill. |
| Control | May Force Leap as a maneuver instead of an action. |
| Control | Ongoing Effect: Commit FD. The user increases Brawn by 1 per (up to 6). |
| Upgrade | Effect |
|---|---|
| Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |
| Duration | Spend F to increase the days into the future the user can see equal to Duration upgrades purchased. |
| Strength | Spend F pick out details equal to Strength upgrades purchased. |
| Magnitude (Rank 2) | Spend F to increase targets affected equal to Magnitude ranks purchased. |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend F to affect a number of additional targets equal to Presence per Rank purchased. |
| Range | Spend F to increase Range by ranks purchased. |
| Upgrade | Effect |
|---|---|
| Control | Ongoing Effect: Commit FD to upgrade all Perception and Vigilance checks by 1. Cannot be activated multiple times. |
| Magnitude | Gain one additional detail per Magnitude rank purchased. |
| Strength | Spend F to eliminate 1 Forced-based illusion per Strength upgrade purchased. |
| Upgrade | Effect |
|---|---|
| Control | Hurl objects to damage targets. Make a Discipline ranged combat check (difficulty equals silhouette) and Move power check. Damage equals 10 times silhouette. |
| Control | Pull objects out of secure mountings or out of an opponent's grasp. |
| Strength | Spend F to increase the silhouette effected by 1 per rank purchased. |
| Magnitude | Spend F to increase targets equal to ranks purchased. |
| Range (Rank 2) | Spend F to extend the range by 1 range band per rank purchased. |