Threshold | 17 |
Current | 7 |
Threshold | 9 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Sap Gloves |
RangeEngaged |
SkillBrawl |
|
Concussive 1, Spotting these gloves requires a Daunting (4 difficulty) Perception check. |
Damage6 (4+2) |
Critical5 |
|
Model 4 "Thunderhead" Scattergun |
RangeShort |
SkillRanged: Heavy |
|
Blast 5, Knockdown, Vicious 1 |
Damage7 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Wookie Rage | 1 | If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks. | |
Point Blank | 2 | Add 1 damage per rank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged. | |
Side Step | 1 | Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks. | |
Second Wind | 1 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks. |