Quinn Talnov by bencantwell91

Species
Human
Career
Smuggler
Specializations
Thief
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 13
Current 1
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2 Colonist
Coercion (Will) X 2 g
Computers (Int) 1 Th
Cool (Pr) 0
Coordination (Ag) X 1 Sm
Deception (Cun) 1 Sm
Discipline (Will) 0
Leadership (Pr) 1 Colonist
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 1 Sm
Piloting: Planetary (Ag) 2 Sm
Piloting: Space (Ag) 2 Sm
Resilience (Br) 0
Skulduggery (Cun) 1 Sm, Th
Stealth (Ag) 1 Th
Streetwise (Cun) 0 Sm
Survival (Cun) 0
Vigilance (Will) 1 Marshall
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0 Colonist
Knowledge: Education (Int) 0 Colonist
Knowledge: Lore (Int) 0 Colonist
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1 Sm
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Primary C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, 1 disorient
Damage
8
Critical
3
Second C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, 1 disorient
Damage
8
Critical
3
Holan heavy frag grenade
Range
Skill
Damage
Critical
4 Frag grenades
Range
Short
Skill
Ranged: Light
Damage
8
Critical
2 Mercy grenade-Blast 5, Stun Damage, Limited Ammo 1
Range
Short
Skill
Ranged: Light
Suffers disorientation for 1 round per adv
Damage
5
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

15
165
1643

Weapons & Armor

Two- C-10 "Dragoneye Reaper" Heavy Blaster Pistol with Mods
-Custom Grip= -1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. +accurate 1
-Paired weapons= Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
-Integrated illuminator= - Remove 2 setback dice, +1 disorient
-Combat tested= +1 boost dice to Discipline checks, +1 boost dice to resist fear checks.

Armor
Heavy clothing (1 soak)
Catch vest (2 soak against energy weapons, 1 soak for all others)

Personal Gear

-Utility belt
-Binders
-secure Commlink
-5 stimpacks

general purpose scanner
scanner goggles

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 +2 toughned
Grit 1 +1 strain
Bad Cop 1 May spend 2 davantage from a Deception or Coercion check to upgrade ability of a single ally's subsequent So- cial Interaction check against the target a number of times equal to ranks in Bad Cop.
Street smarts 1 Remove setback dice per rank of Street Smarts from Street- wise or Knowledge (Under- world)checks.

Background

Motivation

To clear his name and reputation.

Obligations

5 obligation- Wanted by the republic for falsified crimes
5 obligation- Duty bound to enforce justice

Description

prison tattoos and scars from integration.

Other Notes

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