Dr. Mireska Tanohdi by Bellona

Species
Mirialan
Career
Jedi
Specializations
Padawan/CW AU, Knight, Master, Niman, Makashi
System
Force and Destiny

4
Threshold 19
Current 2
Threshold 19
Current 4
Ranged 4
Melee 4

Placeholder Image

Characteristics

2
3
4
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 up to +5 Force
Charm (Pr) X 1 up to +5 Force, +1 Boost
Coercion (Will) 0 up to +5 Force, +1 Boost
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0 up to +5 Force
Deception (Cun) 0 up to +5 Force, +1 Boost
Discipline (Will) X 3
Leadership (Pr) X 0 up to +5 Force
Mechanics (Int) X 2 up to +5 Force
Medicine (Int) X 5 +1 Boost +1 Advantage w. P.K.
Negotiation (Pr) X 1 up to +5 Force
Perception (Cun) X 0 up to +5 Force
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 0 up to +5 Force
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0 up to +5 Force
Brawl (Br) 0 up to +5 Force
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0 -2 Setback
Knowledge: Education (Int) X 1 -2 Setback
Knowledge: Lore (Int) X 3 -2 Setback
Knowledge: Outer Rim (Int) 0 -2 Setback
Knowledge: Underworld (Int) 0 -2 Setback
Knowledge: Warfare (Int) 0 -2 Setback
Knowledge: Xenology (Int) X 1 -2 Setback

Attacks

Standard Lightsabre Hilt (Christophsis aquamarine/teal blade)
Range
Engaged
Skill
Lightsaber
Breach 2, Sunder, Personalised Design, Fine-Tuned Emitter (+1 Advantage), Magnetic Weapon Tether
Damage
7+1+
Critical
1
same as above (Kimber topaz/yellow blade)
Range
Engaged
Skill
Lightsaber
Stun Damage only (Soakable), Concussive 1 (= Staggered/no actions), Personalised Design, Fine-Tuned Emitter (+1 Advantage), Magnetic Weapon Tether
Damage
9+1+
Critical
---
Shoto Lightsabre Hilt (Lorrdian emerald/green blade)
Range
Engaged
Skill
Lightsaber
Defensive +2, Deflection +2, Accurate 1 (+1 Boost), Breach 1, Sunder, Magnetic Weapon Tether
Damage
6+
Critical
2
Unarmed attack
Range
Engaged
Skill
Brawl
+FR to attack pool; Stun setting, Disorient 1, Knockdown
Damage
Brawn+
Critical
5
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1 (+1 Boost), Pierce 1
Damage
Brawn+1+
Critical
3
DR-45 "Dragoon" Cavalry Blaster w. Ascension Gun (fully modded)
Range
Medium
Skill
Ranged: Light
Accurate 1 (+1 Boost), Stun setting, Ascension Gun (+1 Boost, 2 range bands/rd)
Damage
8+
Critical
3
Mk. II EMP Grenade
Range
Short
Skill
Ranged: Light
Ion, Blast 6, Disorient 3 (= +1 Setback), Limited Ammo 1
Damage
8+
Critical
4
HL-27 Light Blaster Pistol (SoF)
Range
Medium
Skill
Ranged: Light
Stun setting, Accurate 1 (+1 Boost)
Damage
5+
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
---
Damage
Brawn+1+
Critical
3

2
1747
85
13/16

Weapons & Armor

Standard Lightsabre Hilt (Personalised Design, Fine-Tuned Emitter) (1 Enc.) (5/7 Hard Points used [5+2 artisan-crafted]): Christophsis aquamarine (teal blade) (CotR) (2 Hard Points),
Cyclic Crystal Array (KtP) (2 Hard Points),
Kimber topaz (yellow blade) ("0" Hard Points),
Magnetic Weapon Tether (KtP) (1 Hard Point).

Shoto Lightsabre Hilt (Customised, Disguised) (1 Enc.) (3/4 Hard Points used [3+1 Customised]): Lorrdian emerald (green blade) (2 Hard Points),
Magnetic Weapon Tether (KtP) (1 Hard Point).

M8 Combat Knife (RotSep) (1 Enc.) (0/1 Hard Points used)

DR-45 "Dragoon" Cavalry Blaster (SoT) (2 Enc.) (1/3 Hard Points used):
Ascension Gun (fully modded) (SoF) (1 Hard Point),


Mk II EMP Grenade (RotSep) (1 Enc.) ...
normally left in personal quarters

HL Light Blaster Pistol (SoF) (1 Enc.) (0/2 Hard Points used) ...
normally left in personal quarters

Combat Knife ...
normally left in personal quarters


Jedi Healer Uniform (teal) (1-3 = "0" Enc.)(2/3 Hard Points used [1+2 crafted]):
"Reinforced Clothing" (CRB) (Soak +1) with ...
Armour Insert (CaM, GaG) (0 Hard points): (Defence +2/+2 Defence; Soak +1; no more mods possible),
Portable Plasma Shield (CotR) (2 Hard Points): Defence +2/+2; no more mods possible; incidental to activate/de-activate.

Armoured Clothing (Jedi Healer dress uniform style/"dress whites") (3-3 = 0 Enc. when worn)(0/1 Hard Points used):

Personal Gear

Current encumbrance (if different from what's listed much further below): 13/16 (5 +2 Brawn +1 JUB +2+6 backpack), specifically
*Standard Lightsabre (1 Enc.) on belt
*Shoto Lightsabre (1 Enc.) in boot sheath
*DR-45 "Dragoon" Cavalry Blaster w. Ascension Gun (SoT + SoF) (2 Enc.) strapped to waist/thigh
*M8 Combat Knife (RotSep) (1 Enc.) on belt
*Mk II EMP Grenade (RotSep) (1 Enc.) on belt
*Physician's Kit (2 Enc.) easily accessible
*Datapad (1 Enc.) in backpack
*X5R Heavy Demolitions Kit (RotSep) (4 Enc.) in backpack



Other possible variations for Encumbrance ...

No backpack (but with the physician's kit + hidden datapad): 8/8 (5 +2 Brawn +1 JUB). Includes 3 Enc. of "abandonables" (M8 combat knife, DR-45 "Dragoon" w. Asc. Gun).

With backpack: 10/16 (5 +2 Brawn +1 JUB +2+6 backpack).



Equipped ...
*Earbud Comlink
*Protective Amulet (relatively cheap-looking "good luck" necklace pendant under clothing; +1 Setback to recognise true purpose)
*Holo-messenger
*Physician's Kit (plus personal Datapad containing investigation notes hidden in it) (FaD) (2+1 Enc.)

Jedi Utility Belt, fully stocked (KtP, RotSep) (Enc. +1):
*Field rations (3 days)
*Emergency Medpac
*Jedi Multi-Tool
*Glow Rod
*Comlink (handheld)
*A99 Aquata Breather

Restraining Bolt (2)
Binders (2)
Stimpacks (5)

Mk III Modular Backpack (fully "modded") (SS) (Enc. +2+6):
*Blood Scanner (Easy Medicine action to add +2 Advantage to next Medicine check to treat patient) (KtP) (1 Enc.)
*Infrabinoculars (long range) (EV) (1 Enc.)
*personal supplies
*extra clothing/footwear
*tea (loose leaf) and travel tea set

Personal Quarters:
*personal supplies
*extra clothing
*white dress uniform
*tea (loose leaf) and tea set
*Datapad (medical database)
*Weapon Maintenance Kit for Lightsabres (SS) (2 Enc.)
*Mk II EMP Grenade (RotSep)
*HL-27 Light Blaster Pistol (SoF)
*Combat Knife (CRB)
*Binders
*Restraining Bolt
*X5R Heavy Demolitions Kit (RotSep) (4 Enc.) ... only taken along on sabotage missions

Assets & Resources

Workshop account (LSa construction, armour, etc.) = 0 credits.

Credits in the box above are the "loose change".

To buy:
*Custom Grip attachment for Standard Lightsabre
*Hilt Masking Kit for Standard Lightsabre
*Shadowsheath attachment for Shoto
*Armoured Clothing (generic spacer)
*Koromondain SVT-300 Stun Cloak (SoR)

To do:
*Finish upgrading Kimber Stone crystal.
*Finish upgrading Christophsis crystal.
* ... unused hard points in LSa + Shoto ...

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Balance FaD Knight
Circle of Shelter FaD Knight
Dedication 2 FaD Knight (Intellect), Master (Willpower)
Force Rating 4 FaD Padawan/CW AU, Knight, Master, Niman
Grit 6 FaD Padawan/CW AU, Knight (2), Niman, Makashi (2)
Guardian of the Republic RotSep Knight
Jump Up FaD Knight
Parry 4 FaD Padawan, Knight, Niman (2)
Parry (Improved) FaD Knight
Quick Draw FaD Padawan/CW AU
Reflect 4 FaD Knight, Niman (2), Padawan/CW AU
Reflect (Improved) FaD Knight
Researcher 2 FaD Knight
Secrets of the Jedi DoR Padawan/CW AU
Sense Emotions FaD Knight
Toughened 3 FaD Padawan/CW AU (2), Niman
Well Rounded 1 FaD Padawan/CW AU (Medicine, Xenology)
Will of the Force RotSep Knight
Centre of Being 3 FaD, CotR Master (2), Niman
Centre of Being (Improved) FaD, CotR Master
Centre of Being (Supreme) CotR Master
Draw Closer FaD Niman
Forewarning FaD, CotR Master
Niman Technique FaD Niman
Nobody's Fool 1 FaD Niman
Resist Disarm FaD Makashi
Sum Djem FaD, CotR Master
Confidence 1 FaD Master
There is No Try CotR Master
PI: Critical Counter CotR PI: If spending Despair on Impr'd Parry/Reflect, can also add Critical Injury
PI: Peerless Interception basic ability CotR PI: OOT Incidental; lasts until end of user's second turn after activation; reduce damage further by current FR
PI: Activate Quality CotR PI: If using Impr'd Parry/Reflect, may activate 1 item quality of own weapon (Parry)/attacker's weapon (Reflect) as if paid minimum Advantage cost
PI: Reduce Strain CotR PI: Strain cost only first time each round for Parry and for Reflect (seperately)
PI: Effortless Counter CotR PI: 1/rd don't need Despair or 3 Threat for Improved Parry/Reflect
Flows Through All Things CotR Master
Confidence (Improved) CotR, LbE Master
PI: Destiny Reduction CotR PI: cost = 1 Destiny Point (instead of 2)
The Force is My Ally FaD, CotR Master
PI: Increase Duration 2 CotR PI: +2 rounds
PI: Increase Frequency CotR PI: 2/session (instead of 1)
Side by Side RotS Knight

Force Powers

Force Rating
5
Power
Ebb/Flow basic
Description
Disciples of Harmony (Consular) p. 38.
Upgrade Effect
Strength: Strain
Power
Enhance basic (Athletics)
Description
FaD p. 288, AoR p. 298.
Upgrade Effect
Control: Brawl
Control: Force Leap (horizontal)
Control: Force Leap (vertical)
Control: Force Leap (manoeuvre)
Range
Control: Resilience
Control: Coordination
Power
Farsight basic
Description
Savage Spirits (Seeker) p. 36.
Upgrade Effect
Control: Microscopic Details at Engaged
Duration
Control: Vigilance/Perception
Control: Fine Details out to Medium
Power
Foresee basic
Description
FaD p. 290, AoR p. 300.
Upgrade Effect
Control: Initiative (Success)
Power
Heal/Harm basic
Description
FaD p. 292.
Upgrade Effect
Range x2
Control: Medicine
Control: Critical
Strength x2
Control: Strain
Control: Status
Mastery
Magnitude x3
Power
Move basic
Description
FaD p. 298, EotE p. 284, AoR p. 296.
Upgrade Effect
Power
Seek basic
Description
FaD p. 302.
Upgrade Effect
Magnitude
Power
Sense basic
Description
FaD p. 304, EotE p. 280.
Upgrade Effect
Control: Sense Thoughts
Duration
Strength
Control: Upgrade Defence Difficulty
Power
Bind basic
Description
FaD p. 286.
Upgrade Effect
Power
Protect/Unleash basic
Description
FaD p. 300.
Upgrade Effect
Strength x2
Control: Defence/Strain
Magnitude
Control: All/Ensnare
Duration
Power
Manipulate basic
Description
Endless Vigil (Sentinel) p. 37.
Upgrade Effect
Control: Mechanics
Control: Item Damage
Power
Influence basic
Description
FaD p. 294, EotE p. 282.
Upgrade Effect
Control: Skills
Range
Power
Misdirect basic
Description
FaD p. 296.
Upgrade Effect

Background

Campaign: CW AU
GM: P-47 Thunderbolt (and others)
(Former GM: EliasWindrider)

Beginnings: Comfortable with tech
Attitude towards the Force: One with the Force
Reason for adventure: Academic

She follows an older version of the Jedi Code (this probably indicates that her early years were not spent at the Coruscant Temple; maybe the Corellian Temple, or one of the others instead):
"Emotion, yet Peace.
Ignorance, yet Knowledge.
Passion, yet Serenity.
Chaos, yet Harmony.
Death, yet the Force."

"I am one with the Force, and the Force is with me."

Sunset/death prayer of the Guardians of the Whills in Jedha: “In life there is the Force. In the Force there is life. And the Force is eternal.”

Teacher: Master Gur Bendu (Corellian Jedi, male human).
Current mentor/former boss: Master Vokara Che (Coruscant Temple's Halls of Healing, female twi'lek).

Motivation

Injustice - Slavery
Ambition - Discovery
Cause - Galactic Peace

Morality

Starting Morality: 50
Current Morality: 50 (re-set from 58 on Coruscant post Teth/Tatooine)

Conflict: 8
("War-Fighting" = +2 Conflict)

Compassion:
Slaves, both still enslaved and recently-freed
Suffering soldiers

Hatred:
Slave-traders, slave-owners
Battle droids (after Geonosis)

_Standard Hilt_
Craft results: Personalised Design (+1 damage), Fine-Tuned Emitter (+1 Advantage)
Attachments: Cyclic Crystal Array, Magnetic Weapon Tether
*Christophsis aquamarine (teal blade) _base_: Damage 7, Crit. 3, Sunder, Breach 1
Christophsis mods (_successful_): 2x critical rating -1 (= Crit. 1), Breach +1 (= Breach 2)
(Christophsis mods still available: 3x damage +1, Knockdown)
*Kimber Stone topaz (yellow blade) _base_: Stun damage 9, no critical rating
Kimber mods (_successful_): Concussive +1
(Kimber mods still available: 2x damage +1, 2x Disorient +1)

_Shoto Hilt_
Base: damage -1, Accurate 1
Craft results: Disguised (+1 Setback to recognise as weapon when deactivated), Customised (+1 hard point = 4 hard points)
Attachments: Magnetic Weapon Tether
*Lorrdian Gemstone emerald (green blade) _base_: Damage 7, Crit 2, Sunder, Breach 1, Defensive +1
Lorrdian mods (_successful_): Defensive +1 (= Defensive +2), 2x Deflection +1 (= Deflection +2)
(Lorrdian mods still available: ---)

Description

Age: 30

Tall
Slender

Black hair
Bright blue eyes
Emerald-green skin with indigo mirialan tattoos on face (indicating various accomplishments). Small scar in a normally unseen location.

Please note: while the image at the top is a good picture for Mireska, she does not have the lower half of the single lines leading diagonally up from the corners of her mouth. (Also, her eyes are blue, not green.)

Normally dressed in teal-coloured working Jedi Healer's uniform. (Dress version is white, like the picture at the top of this page)

Other Notes

Current unspent XP is reflected here on SWSheets, but not in the MediaFire PDFs (I only change the PDFs when I've actually spent the XP on something).


Link to OggDude's character sheets in PDF format on MediaFire ...

Short version: http://www.mediafire.com/file/6sgd084aafp1dro/Mireska_Tanohdi.pdf/file

Long version: http://www.mediafire.com/file/i8sgd31bfocho1f/Mireska_Tanohdi_%2528long_version%2529.pdf/file

(Both versions have full descriptions for the specialization talents and Force powers.)

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