Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Model 38 Sharpshooter's Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 3, Pierce 3 |
Damage8 |
Critical3 |
|
| Kyuzo War Shield |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 1, Deflection 2, Disorient 1 |
Damage4 |
Critical4 |
|
| Stealth Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Vicious 1 |
Damage4 |
Critical2 |
|
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicious 4 |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dense Musculature | 1 | Species | Once per round, as a maneuver, may suffer 3 strain to leap to any location vertically or horizontally within medium range |
| Grit | 1 | Assassin | Gain +1 strain threshold |
| Lethal Blows | 2 | Assassin | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
| Stalker | 2 | Assassin | Add advantage per rank of Stalker to all Stealth and Coordination checks |
| Dodge | 1 | Assassin | When targeted by combat check, may perform a Dodge incidental to suffer a number strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
| Quick Strike | 1 | Assassin | Add boost per rank of quick strike to combat checks against targets that have not acted yet this encounter |
| Jump Up | 1 | Assassin | Once per round, may stand from seated or prone as an incidental |
| Precise Aim | 1 | Assassin | Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greate than ranks in Precise Aim, then reduce target's melee and ranged defense by that number |
| Quick Draw | 1 | Assassin | Once per round, draw or holster a weapon or accessible item as an incidental |
| Targeted Blow | 1 | Assassin | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit |