Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Model 38 Sharpshooter's Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 3, Pierce 3 |
Damage8 |
Critical3 |
|
Kyuzo War Shield |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Defensive 1, Deflection 2, Disorient 1 |
Damage4 |
Critical4 |
|
Stealth Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 1, Vicious 1 |
Damage4 |
Critical2 |
|
Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
Vicious 4 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dense Musculature | 1 | Species | Once per round, as a maneuver, may suffer 3 strain to leap to any location vertically or horizontally within medium range |
Grit | 1 | Assassin | Gain +1 strain threshold |
Lethal Blows | 2 | Assassin | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
Stalker | 2 | Assassin | Add advantage per rank of Stalker to all Stealth and Coordination checks |
Dodge | 1 | Assassin | When targeted by combat check, may perform a Dodge incidental to suffer a number strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
Quick Strike | 1 | Assassin | Add boost per rank of quick strike to combat checks against targets that have not acted yet this encounter |
Jump Up | 1 | Assassin | Once per round, may stand from seated or prone as an incidental |
Precise Aim | 1 | Assassin | Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greate than ranks in Precise Aim, then reduce target's melee and ranged defense by that number |
Quick Draw | 1 | Assassin | Once per round, draw or holster a weapon or accessible item as an incidental |
Targeted Blow | 1 | Assassin | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit |