Bleep-Bloop by shelnem

Species
Droid
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

4
Threshold 11
Current 2
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

1
1
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ion Blaster
Range
Short
Skill
Ranged: Light
Disorient 5, Stun Damage for droids
Damage
10
Critical
5
Medpac
Range
Engaged
Skill
Medicine Checks add 1d6 boost and don't have penalty (p219)
Damage
Critical

0
175
70
3/6

Weapons & Armor

Ion Blaster
Padded Armor (0 DEF, 2 Soak, 0 Hard Points)

Personal Gear

3 Medpac (p177)
3 Stimpacks (non-droid heal 5 wounds, p177)
3 Repair Patch (droid heal 3 wounds, p 182)
4L Bacta

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring (droid) 1 135 +1 Soak Threshold
Surgeon 2 65 When making a Medicine check to help a character heal wounds, the target heals 2 additional wounds.
Stim Application 1 65 Take the Stim Application Action; make an Average (2d8) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Grit 2 65 Gain +2 Strain Threshold.
Resolve 2 65 When you involuntarily suffer strain, you suffers 2 less strain, to a minimum of 1.

Background

MIDDLE CLASS STRUGGLES

WRONG PLACE, WRONG TIME

Motivation

Ambition: Expertise
Constantly trying to bring small animals to life and keeping organs running. Kind of gross.

Obligations

Obsession with life as a concept and necessity. Exploring life, keeping things alive, and bring things back from death.

+5 Obligation for 1000 credits

Description

Other Notes

Special Abilities: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual four). After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two).

Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. See page 220 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.

Mechanical Being: Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.

Return to Top