Trico Minn by mqbpjmc3

Species
Human
Career
Spy
Specializations
Infiltrator
System
Edge of the Empire

4
Threshold 13
Current 1
Threshold 12
Current 8
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3
Frg Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Low Ammo 1
Damage
8
Critical
4

0
110
158
9

Weapons & Armor

* Heavy Clothing with Armor Insert (Soak 1, Defence 1, Encumbrance 3). Costs 50 credits for Heavy Clothing and 450 for the modification (Spy supplement page 57). Can be spotted with an Average (two dice) Perception check

* Vibroknife (Damage +1, Critical 2, Encumbrance 2, Pierce 2, Vicious 1). Costs 250 credits. In main Edge of Empire book

* Blaster Pistol (Damage 6, Critical 3, Encumbrance 1, Range Medium, Stun setting). Costs 400 credits in main Edge of Empire book

* Frag Grenade (Damage 8, Critical 4, Encumbrance 1). Costs 50 credits

Personal Gear

Backpack
Extra weapon reload x 2: Encumbrance 2
Commlink
Macrobinoculars: Encumbrance 1
Droid restraining bolt x 2
Binders
Stimpack
Civilian clothes
Cluehorn case full of refined spice

Assets & Resources

Critical Injuries & Conditions

Session 1 - Disorientated from ship crash

Background

Trico Minn was the youngest of four sons, born on Coruscant to Halco Minn, a man of the Empire and a trainer at the Imperial Academy. Trico's three brothers, Rex, Sheevan and Grevara all joined the Academy before him, and Trico soon found himself enrolled and indoctrinated into imperial ideology.

Trico's time in the Academy's cadets showed enough promise and enough cunning, or perhaps, enough influence from his father, that when it came to be enrolled in his full training, he was selected for the 'Imperial Infiltration Initiative'. Trico was taught how to protect the Empire by infiltrating and destroying those that would threaten galactic order.

Trico had graduated in the middle of his class, and was sent on his first mission to pose a volunteer at a space station on PLANET providing aid for those fleeing from Trade Federation Remnant attack and other conflicts in the galaxy. The station was being used by rebels to resupply and the Empire wanted it shut down. Trico was to gain access to the control room, and use explosives to destroy a well-protected, vital and irreplaceable air filter keeping the station running in the inhospitable PLANET atmosphere.

Trico met a Mirilian, Maz, who seemed to have authority and who he befriended to gain closer access to the facility. The filter was well guarded, and Trio spent almost a month working in the centre, seeing the horros, and hearing the tales of the people there. Trico had a crisis of faith, and decided he couldn't destroy the facility and doom all the people living there. Worst, he heard harrowing tales of the Empires cruelty, and cracks began to appear in his ideology.

Maz noticed the change in Trico, and after Trico had been driven to drink at the Cantina after a harrowing day, he confessed that he was sent as an Imperial Agent. Trico decided that he couldn't do it and realised he had been brainwashed his whole life.

Trico left that night on a cruiser to the outskirts of the galaxy, away from Imperial eyes, and as far from his father as possible.

Motivation

Short term - To escape out of Empire territory
Medium term - To decide whether I want to try and get back home or start a new life
Long term - To either redeem myself, or gain the Empire's forgiveness

Obligations

* The Empire are after me (10 obligation)
* And I stole a lot of their gear (5 obligation)

Description

Flaws - Naive - well educated, but through a horrendous imperial bias which causes some issues. Not prejudiced truly, but grew up using slurs as if they were nothing, and doesn't realise what's offensive.

Other Notes

90xp in skills
10xp to increase melee to rank 2
5xp to increase computers to rank 1
5xp to increase cool to rank 1

Human non career skills: Range (light); Charm

Pierce 2 - Ignores two points of soak
Vicious 1 - +10% to critical injury roles

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