2-1B "The Doctor" by KyleRen

Species
Droid
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fists
Range
Engaged
Skill
Brawl
-
Damage
3
Critical
-

0
175

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Inorganic 1 EOTE 47 Since droids are inorganic, they do not gain the benefits of recovering with bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. See EOTE p220 for more on droid repairs and healing
Mechanical Being 1 EOTE 47 Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.
Enduring 1 EOTE 135 Character gains +1 soak value per rank of Enduring
Droid 1 EOTE 47 Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their brawn rating.

Background

After the death of Saw Gerrera, partisan cells across the galaxy went dark. As their numbers dwindled, these cells grew more and more desperate. One cell deep in Wild Space turned to the Lost Treasure of Count Dooku in one desperate gamble: to build a droid army in order to survive and overthrow the empire in the region. Unfortunately, none of the droids still functioned, but in a twist of fate their programming chips were salvageable, so the rebels put some upgraded servos and all the combat subroutine chips they could find (mostly from scrapped commando droid and vulture droid prototypes) into their trusty 2-1B medical droid. "The Doctor" was born: a ruthless hitman with immaculate bedside manner, struggling to make peace between his improperly-scrubbed caring/pacifist programming and his murder-machine subroutines.

Motivation

Expertise: The Doctor is motivated by growing his skillset and acquiring new programming subroutines. Maybe, somewhere out there, there's a job for a droid that he actually likes.
Hatred: The Doctor is the only survivor of his rebel cell, having fought valiantly to defend his friends but eventually, all of them were picked off by the empire sooner or later. As such, the Doctor has spent the last 8 years since the Battle of Jakku finding and exterminating all manner of former Imperial agents.
Memory: Above all else, the Doctor wants to be able to remember his days with Saw Gerrera and the partisans, and before then. His memory is very spotty and hazy due to all the various kludged-together programming under his hood, but every now and then in his travels he'll find something that reminds him of the old days...

Obligations

Oath: Partisans. 2-1Bs are programmed with a strong life-debt for their owners, in the Doctor's case, the partisan insurgents. The Doctor saw his rebel friends hunted down and picked off by the empire, one by one. As the last survivor, he feels an obligation to avenge their deaths and exterminate any surviving former Imperials, especially those who were personally involved in the eradication of the partisans. The Doctor also still holds out hope that some of the partisans survived, and would do whatever he can to help them.

Description

The Doctor suffers from what might be described as split personality disorder. The partisans did not succeed in scrubbing his old, caring, and pacifistic medical droid personality and memories when they implanted him with brutal, cold, calculating, and deadly commando droid subroutines. He struggles to make peace between what he is good at and what he wants to do. However, both sides of his personality have a love of freedom and a burning hatred of the empire. Beneath his quiet and dangerous exterior, perhaps due to vulture droid programming or something else entirely, the Doctor is kind of a "vintage car guy" when it comes to spaceships, and he likes playing Sabacc (even though he always loses) because it reminds him of his partisan buddies.

Other Notes

Per DM request: The Doctor's biggest blunder in his career: In the Doctor's mind, his biggest blunder was allowing his friends to die around him. After years of running, hiding, and watching their friends die, he and the last four partisans in his cell fought a desperate last stand at their base on Utapau, against the regional governor's army of Imperial soldiers. Tragically, the Doctor was denied his resting place alongside his brothers and sisters, as the group fought so valiantly that against all odds the Imperial forces were decimated, and the few survivors had to flee in terror. The mighty warriors each suffered many mortal wounds in the battle, but the cruel irony of being a droid was that the Doctor could be repaired. The Doctor and the townsfolk buried his last remaining "family" in burial mounds consisting of beautifully stacked stones at the top of the hill, and after one last goodbye watching the sun set on what should have been his final resting place, the Doctor went and dispatched of the governor in his sleep, then leaving the planet to go seek out the rest of the Empire that caused his suffering. In everyone else's mind, the Doctor's greatest blunder was breaking into a New Republic prison to wipe out an Imperial war criminal who was awaiting trial.

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