Tarash "Tara" Sonràsa by MadTiger

Species
Chiss
Career
Hired Gun
Specializations
Bodyguard
System
Edge of the Empire

3
Threshold 15
Current 15
Threshold 13
Current 13
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blasterpistol (2x)
Range
Medium
Skill
Ranged: Light
Silencer, Bantha Eye Laser Sight, Paired
Damage
6
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Augmented Spin Barrel (+2 Dmg Mods), Telescopic optical Sight, Forearn Grip (Mod Accurate +1)
Damage
12
Critical
3
Knife
Range
Engaged
Skill
Melee
Damage
Br+1
Critical
3

0
90
7500
7

Weapons & Armor

Heavy Clothing (+1 Soak) or
Padded Armor (+2 Soak)

Personal Gear

Utility Belt (+1 Ecumbrance)
Comlink
Stim Pack (2)

Assets & Resources

Fake ID
Expensive Party Clothing

Critical Injuries & Conditions

none

--
As a part of an escape plot , financed by destinypoints, i once used a metal nail, implanted into her lower arm. This has removed by herself and delievered to her teammates before becoming unconscious. However the wound has healed without a new metal nail, making no difference so far. But who knows which pains it can unlock in the future...

Talents

Name Rank Book & Page Description
Toughened SW EotE +2 wound treshold
Grit SW EotE +1 strain treshold
Barrage SW EotE +1 DmG with Range (Heavy) or Gunnery at long and extreme long range
Hard Headed SW EotE if staggered or disoriented, succeed in a daunting Disziplincheck to remove the status
Body Guard (2) SW EotE take x (x <= 2) strain, to increase the difficulty of incoming attacks by x for a prot. char in engaged range
Durable SW EotE reduce the critical hit roll by 10 per rank of durable

Background

Tara was born on a small and icy moon in the midrim sectors. The Moon is to unimportant to have a real name to strangers, only carrying a waystation number. The locals call him Sandow, his major city and capital, simply Landing.

The Sonràsa family left the Chiss space several centuries before the fall of the Republic, due to a number of political misunderstandings. Taras line of the family were actually not involved in this, but also tried to escape the consequences. They settled on this moon in search for a new simple and honest life. Here they made a new fortune, through turning the icy moon in a new "fertile" land, by using greenhouse and low G technologies to produce food for the nearby local markets. However they also became more and more xenophobic, rejecting strangers at all, when they tried to live on their sacred moon. The family grew to considerable numbers, and become a mighty influence in the closed society on the moon, dominating especially the local chiss community.

However some members of the family left this place too, for an other live, mostly in the republic services or even the jedi order, fullfilling an even older family tradtion of serving the state or the community. But they were not honored or welcomed back, becoming outcasts of their family.

Tarash was born to this lineage of outsiders, with a gift for athletics and, say it as it is, for violance. She was an angry, restless child, which never experienced a lot of love. Her early years, where dominated by repeated personal loss, and an unhappy life in the house of her uncle, who never found any kind of fondness for Tara, beside a slowly growing sick interest in her. However the night, shortly after her 16 birthday, he surrendered to his dark appetite, visiting her room, she managaed to oppose him, and somehow beat the hell out of the 40 years older man and clanchief against all chances. Knowing that no one would believe her version of the story, she left the same night, onboard of friendly tramp frighter, for a small chance of a new life on the starlanes. She never had the desire to look back.

Also knowing that she could hope for nothing, she tried to evade the inevitable downfall, by joining a imperial military militia in a nearby outerrim sectors. She quickly learned that the militia where just another pool of arrogant bastards searching for power over others and their vicarious agents recruited mostly from the local crime scene. This the militia existed only to bully and daunt the local population, than to aid them. Tara learned slow but painfully the truth and developed this certain mental felxibility to survive it. However she tried to be better than this, developing standards for herself, martial as well as the basis for a better, honorfull conduct.
She also developed a reputation for being hard headed, having no or atleast a very sick and silent kind of humor, as well as having an absolute zero compromise willingness to break her own principles. Soon no one challanged her anymore.

She began studying ancient warrior literature and cultures. So she attracted the attention of a merc, hired to the militia for training and support. When he left, she joined him. For some years she was his student, aid and later even his love affair.

Then he was killed. She avenged his murder. Point.

After this she took what job was offered, as long as the job doesn't forced her to breach her code of conduct. Then she heard from Rylo,the hutt, who had a so much better reputation than all the other hutts. Hoping to do something good, she tried to join his forces, and finally failed herself, when she stranded in Rylo palace, waiting for an audience, week for week, and somehow avoiding the elephant in the room, that all the other people here, were also outcasts like her, in many cases even worse.

Skipping this early years, Destiny had only worked, to bring her there, so that her real story could begin...

Motivation

on the surface: Money, Renown, Survival, maybe just doing the right

inside, a search for this energy which is driving her, and sends her again and again into trouble, therefore call it it a quest for selfunderstanding and controll

finally there is also a wich for a home, love and such things - she would never admit it

Obligations

Debts [10] (It's simply the money she needed to survive so far. It goes to number of old "friends" from the militia or former buisness clients)

Honor [10] (Dont get drawn down to the dirty street levels.)

Description

She is a beutyfull young Chiss woman, however with less expierence/or no interest to use her appearance.
She has a gift for athletics and violence, and is for some levels an adrenalin junkee. She likes speed, and by this is a passionate hoverbiker.
She has broken with her family. The exact size of her family i leave open to the GM, however, meeting them outside their home, is unlikly. Her parents are propably dead, due the accidents during her early childhood. There can be however some siblings. This is also an unsolved psychological peril, deeply hidden and well guarded.

The young Tara was loud, restless and aggressive. The Tara of now, has chained her emotions to an iron code of conduct, rarly showing deeper emotions.

Her familiy has an heritage of forceusers. Tara shall also have this gift, mostly explaining all her other talents.

Things she like: Bikes, Sea areas, sailing, swimming, weapons, books
Things she dislike: personal or emotional closeness, wasting her time, braggart and bigmouths (but she really like to earth their energy...), the imperium (she likes the idea, but she never have seen, others than corrupted realizations of it), pirates, meanwhile hutts,

Things she hates: brutality without reason, slavery and such things...

Things she likes, but would not admit: a good fair fight, as well as beeing challenged to it, time to ease and relax, doing simple things, like shopping

Things she dislikes, but would not admit: people talking about their family (or worse her) and such things, familydays

Would she kill ? Yes, she would. Entering a fight or a situation where a fight is foreseeable, is for her, the approval of the other person, that he accepts this possible destiny. Would she murder a person ? Yes, she would. Tara owns an very emotional heart, chained by strict control. If this chains break, she would kill and she would also kill - murder - someone if she is convinced that he deserves it - e.g. murderer itself, rapist, pirate, such things... No reason that the others ever think the good side can't be evil. However she would never do so for lower reason, e.g. fun or renown.

Other Notes

EP
55 EP used for talents of the bodyguard tree
5 EP for Gunnery
5 EP for Ranged Heavy
10 EP for Ranged Light
5 for Vigilance
5 for Perception
5 for Diszipline

future developments:
becoming a force sensitve charater, with the Enhance power
beoming a better bodyguard or beoming a deadly merc, maybe in the sense of the mandalorians (Marodeur, demolisher, assassanine, maybe something of AoR/F&D)

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