Force and Destiny
| Threshold | 13 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Double-bladed lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Linked 1, Sunder, Unwieldy 3 |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry | 2 | FaD Core Rulebook | When hit by a melee attack while wielding a lightsaber, suffer 3 strain to reduce damage by 4 |
| Reflect | 1 | FaD Core Rulebook | When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 3 |
| Nobody's Fool | 1 | FaD Core Rulebook | Upgrade difficulty of charm, coercion, or deception checks incoming once |
| Niman Technique | 1 | FaD Core Rulebook | When making a check using the Lightsaber skill, may use willpower instead of brawn |
| Defensive Training | 1 | FaD Core Rulebook | When wielding a lightsaber or melee weapon, the weapon gains the Defensive quality (rank 1) |
| Sun Djem | 1 | FaD Core Rulebook | May spend [triumph] or [advantage] [advantage] with a successful Lightsaber attack to disarm an opponent |
| Dedication | 1 | FaD Core Rulebook | gain +1 to a single characteristic |
| Upgrade | Effect |
|---|---|
| Control | Ongoing effect: commit [Force Die]. One damaged weapon or item counts as being undamaged. |
| Control | Ongoing effect: commit [Force Die]. Increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per [Force Die] committed. |
| Strength | When using this power, spend [Force Symbol] to cause targets to recover 1 additional strain or system strain, or heal 1 additional wound for every strength upgrade purchased. |