Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 1 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Slugthrower |
RangeShort |
SkillRanged: Light |
|
| Multiple projectiles, limited ammo 6 |
Damage5 |
Critical4 |
|
| Quick trigger |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage6 |
Critical3 |
|
| Boot blade |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical3 |
||
| Explorers knife |
RangeEngaged |
SkillMelee |
|
| Vicious 1 +1 boost to survival check |
Damage1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| improved Quick Draw | 2 | Once per round, draw or holster a weapon or accessible item as an incidental | |
| Quick Strike | 2 | Add Blue Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter | |
| sorry about the mess | 1 | decrease the critical rating of a weapon by 1 (to a minimum of one ) against targets that have not acted yet | |
| dodge | 1 | when targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge then upgrade the difficulty of the check by that number | |
| grit | 1 | gain +1 strain threshold | |
| Call em | 1 | do not add _ to combat checks due to the aim manuver checks | |
| lethal blows | 1 | add +10 rank of lethal blows to any critical injury results inflicted on opponents |