Distracting Behavior |
3 |
Far Horizon's pg.32 |
The character may make a Distracting Behavior maneuver and suffer a number of strain no greater than his ranks in Cunning. If he does so, an equal number of adversaries or NPCs he is engaged with suffer [Threat] on checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Distracting Behavior. The character selects who is affected by Distracting Behavior and can choose to have this talent not affect NPC allies. It may be that he explains his tactics to the NPCs beforehand, or that they know him well enough to be used to his antics. |
Stalker |
4 |
EotE Core pg.143 |
The character adds [Boost] per rank of Stalker to all Coordination and Stealth checks. |
Dodge |
3 |
EotE Core pg.135 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Lethal Blows |
3 |
EotE Core pg.138 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
Quick Draw |
1 |
EotE Core pg.141 |
Once per round, draw or holster a weapon or accessible item as an incidental |
Convincing Demeanor |
1 |
EotE Core pg.133 |
Remove [Setback] per rank of Convincing Demeanor from Deception or Skulduggery checks. |
Quick Strike |
1 |
EotE Core pg.141 |
Add [Boost] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Dedication |
2 |
EotE Core pg.134 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Kill With Kindness |
1 |
EotE Core pg.138 |
Remove [Setback] per rank of Kill with Kindness from all Charm and Leadership checks the character attempts. |
Congenial |
1 |
Far Horizon's pg.32 |
When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial. When the character is the target of a Charm or Negotiation check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial. |
Uncanny Senses |
1 |
FaD Core pg.153 |
Add [Boost] per rank to all perception checks. |
Indistinguishable |
2 |
FaD Core pg.145 |
Opposing charactes upgrade the difficulty of any checks made to identify this character once per rank. |
Sleight of Mind |
2 |
FaD Core pg.152 |
Add [Boost] per rank of Sleight of Mind to stealth checks unless opposing character is immune to force powers. |
Toughened |
3 |
EotE Core pg.145 |
The character increases his wound threshold by two per rank of Toughened. |
Uncanny Reactions |
1 |
FaD Core pg.153 |
Add [Boost] per rank to all vigilance checks. |
Sense Danger |
1 |
FaD Core pg.151 |
Once per game session, the character may remove 2 [Setback] from any one skill check. |
Touch of Fate |
1 |
FaD Core pg.153 |
Once per game session, the character may add 2 [Boost] from any one skill check. |
Force Rating |
1 |
FaD Core pg.143 |
Each rank permnantly increases the characters force rating by 1. |
Natural Athlete |
1 |
Far Horizon's pg.33 |
Once per game session, the character may reroll any one Athletics or Coordination check. |
Second Wind |
1 |
EotE Core pg.142 |
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Smooth Talker |
2 |
EotE Core pg.142 |
When a character acquires this talent, he chooses one skill: Charm, Coercion, Negotiation, or Deception. When making checks with that skill, he may spend [Boost] to gain additional success equal to his ranks in Smooth Talker. |
Jump Up |
2 |
EotE Core pg.138 |
Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |
Precise Aim |
2 |
EotE Core pg.141 |
Once per round on the character's turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target's defense (ranged and melee) by one per strain suffered for that combat check. |
Anatomy Lessons |
1 |
EotE Core pg.132 |
After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack. |
Master of Shadows |
1 |
EotE Core pg.138 |
Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy [Threat] |
Sniper Shot |
1 |
EotE Core pg.142 |
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Deadly Accuracy |
1 |
EotE Core pg.134 |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
Street Smarts |
1 |
EotE Core pg.144 |
Remove [Setback] per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts. |
Physical Training |
1 |
AoR Core pg.154 |
The character adds [Boost] per rank of Physical Training to his Athletics and Resiliance checks. |
Durable |
1 |
EotE Core pg.135 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Well Rounded |
1 |
EotE Core pg.145 |
The character chooses any two skills. They permanently become career skills. |
Shroud |
1 |
FaD Core pg.151 |
Force talent. Once per session, the character may spend one Destiny Point to make [themselves] undetectable via the Force (through abilities such as the Sense power) and to make [their] own Force powers unnoticeable for the remainder of the encounter. What this entails exactly is up to the player and the GM, and the GM may rule that some actions (such as lifting an X-wing with one's mind) are too obvious to be ignored. However, abilities such as manipulating control panels, lifting small objects, or using Force powers to affect someone physically or mentally go unnoticed, or the effects are attributed to something else. |
Mental Fortress |
1 |
FaD Core pg.147 |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect- or Cunning-related checks until the end of the encounter. [They] still suffer from the injury itself. |