Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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||
Athletics (Br) | X | 1 |
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|
Charm (Pr) | 1 |
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||
Coercion (Will) | 0 |
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||
Computers (Int) | X | 1 |
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|
Cool (Pr) | X | 1 |
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|
Coordination (Ag) | X | 1 |
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|
Deception (Cun) | X | 2 |
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|
Discipline (Will) | X | 1 |
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|
Leadership (Pr) | 0 |
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||
Mechanics (Int) | 0 |
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||
Medicine (Int) | 0 |
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||
Negotiation (Pr) | 0 |
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||
Perception (Cun) | X | 1 |
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|
Piloting: Planetary (Ag) | 0 |
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||
Piloting: Space (Ag) | 0 |
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||
Resilience (Br) | 0 |
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||
Skulduggery (Cun) | X | 2 |
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|
Stealth (Ag) | X | 1 |
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|
Streetwise (Cun) | X | 1 |
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|
Survival (Cun) | X | 1 |
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|
Vigilance (Will) | X | 0 |
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|
Brawl (Br) | 0 |
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||
Gunnery (Ag) | 0 |
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||
Lightsaber (Br) | 0 |
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||
Melee (Br) | X | 1 |
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|
Ranged: Light (Ag) | X | 1 |
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|
Ranged: Heavy (Ag) | X | 0 |
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|
Knowledge: Core Worlds (Int) | 0 |
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||
Knowledge: Education (Int) | 1 |
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||
Knowledge: Lore (Int) | 0 |
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||
Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | 0 |
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||
Knowledge: Warfare (Int) | X | 1 |
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|
Knowledge: Xenology (Int) | 0 |
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HL-27 Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
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Stun Setting, Accurate 1, Pierce 2 |
Damage8 |
Critical3 |
|
Grenades |
RangeShort |
SkillRanged: Light |
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var. |
Damagevar. |
Criticalvar. |
|
"Kunive Wun" |
RangeEngaged |
SkillMelee |
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Pierce 4, Vicious 4 |
Damage4 |
Critical1 |
|
"Kunive Twu" |
RangeEngaged |
SkillMelee |
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Pierce 8, Vicious 1 |
Damage5 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit x3 | Each rank of Grit increases a character's strain threshold by one. | ||
Second Wind x2 | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. | ||
Dodge x2 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | ||
Frenzied Attack x1 | When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. | ||
Basic Combat Training | Ranged (Light) and Ranged (Heavy) become Career Skills | ||
Defensive Stance x2 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. | ||
Jump Up | Once per round, may stand from seated or prone as an incidental. | ||
Natural Rogue | Once per session, may reroll any 1 Skulduggery check. | ||
Master Of Shadows | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1 | ||
Quick Draw (Armour/Integrated Holster) | Once per round, draw or holster a weapon or accessible item as an incidental from Integrated Holster. | ||
Quick Strike (Armour/Threat Monitor) | Get a [b] to attack checks on targets that have not yet acted. | ||
Clever Solution | Once per session, make one skill check using Cunning rather than the characteristic linked to that skill. | ||
Dedication x2 | Cunning x1; Willpower x1 | ||
Quick Draw | Once per round, draw or holster a weapon or accessible item as an incidental. |