Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| HL-27 Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Accurate 1, Pierce 2 |
Damage8 |
Critical3 |
|
| Grenades |
RangeShort |
SkillRanged: Light |
|
| var. |
Damagevar. |
Criticalvar. |
|
| "Kunive Wun" |
RangeEngaged |
SkillMelee |
|
| Pierce 4, Vicious 4 |
Damage4 |
Critical1 |
|
| "Kunive Twu" |
RangeEngaged |
SkillMelee |
|
| Pierce 8, Vicious 1 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit x3 | Each rank of Grit increases a character's strain threshold by one. | ||
| Second Wind x2 | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. | ||
| Dodge x2 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | ||
| Frenzied Attack x1 | When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. | ||
| Basic Combat Training | Ranged (Light) and Ranged (Heavy) become Career Skills | ||
| Defensive Stance x2 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. | ||
| Jump Up | Once per round, may stand from seated or prone as an incidental. | ||
| Natural Rogue | Once per session, may reroll any 1 Skulduggery check. | ||
| Master Of Shadows | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1 | ||
| Quick Draw (Armour/Integrated Holster) | Once per round, draw or holster a weapon or accessible item as an incidental from Integrated Holster. | ||
| Quick Strike (Armour/Threat Monitor) | Get a [b] to attack checks on targets that have not yet acted. | ||
| Clever Solution | Once per session, make one skill check using Cunning rather than the characteristic linked to that skill. | ||
| Dedication x2 | Cunning x1; Willpower x1 | ||
| Quick Draw | Once per round, draw or holster a weapon or accessible item as an incidental. |