When resolving a check that uses a skill in which they have no ranks, the character may spend one destiny point to remove a despair or disadvantage equal to ranks in cool
Conditioned
1
141 F&D
Remove setback from Athletics and Cooridnation checks. Reduce damage and strain by 1 for falling
Counterstrike
1
141 F&D
When an attack misses and generates despair or 2 disadvantage, may upgrade next Lightsaber check against attacker
Dedication
1
RoTS 37
Agility + 1
Forager
1
CSG
The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Force Rating
1
RoTS 37
FR + 1
Grit
1
RoTS 37
+1 Strain
Parry
2
RoTS 37
When hit by a melee weapon, spend 3 strain to reduce wounds by 4
Quick Draw
1
RoTS 37
Once per round, draw or holster an item as an incidental
Reflect
3
141 F&D
When hit by a ranged weapon, spend 3 strain to reduce wounds by 5
Reflect Improved
1
141 F&D
When reflecting a hit that generate a Despair or three disadvantage, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Reflect Supreme
1
141 F&D
If user did not a combat check during previous round, may suffer 1 strain to reflect.
Sense Danger
1
RoTS 37
Once per session, remove 2 setback from any one check
Shien Technique
1
141 F&D
Lightsaber checks may be made with Cunning
Street Smarts
1
141 F&D
Remove setback from Streetwise and Knowledge Underworld checks