Format |
1 |
Talent Tree/Vertical/Horizontal |
|
Physical Training |
1 |
Inherent, |
+Boost per rank to Athletics and Resilience Checks. |
Toughened |
3 |
1/1/3, 1/2/1, 2/1/1, |
+2 Wound threshold per rank |
Body Guard |
1 |
1/1/1, |
Once per round, perform the Body Guard Maneuver to guard an engaged character. Suffer a number of strain no greater than ranks in Bodyguard, then until the beginning of the Next turn, upgrade the difficulty of combat checks targeting the character by that number. |
Grit |
1 |
2/1/4 |
+1 Strain threshold per rank |
Armor Master |
1 |
2/2/1 |
+1 Soak while wearing armor |
Rapid Reaction |
2 |
1/1/4, 1/3/4, |
Spend a number of strain up to ranks in Rapid Reaction to add an equal number of success to Initiative checks |
Suppressing Fire |
1 |
1/2/4 |
Character and Allies within short range may spend Advantage on failed combat checks once per round to inflict one strain per rank of suppressing fire |
Conditioned |
1 |
1/3/1 |
Remove setback per rank of conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank |
Improved Body Guard |
1 |
1/4/1 |
Once per session, when an ally protected by bodyguard would get hit, suffer that hit instead |
Dedication |
1 |
1/5/1 |
+1 to 1 stat per rank |