Threshold | 20 |
Current | 3 |
Threshold | 15 |
Current | 3 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 1 |
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Charm (Pr) | 0 |
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Coercion (Will) | X | 0 |
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|
Computers (Int) | 0 |
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Cool (Pr) | X | 1 |
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|
Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | 1 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | X | 0 |
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Medicine (Int) | X | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 0 |
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Piloting: Planetary (Ag) | X | 1 |
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|
Piloting: Space (Ag) | 0 |
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Resilience (Br) | X | 1 |
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|
Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | X | 0 |
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|
Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 1 |
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|
Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | X | 0 |
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|
Ranged: Light (Ag) | X | 3 |
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|
Ranged: Heavy (Ag) | X | 1 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | X | 1 |
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Knowledge: Xenology (Int) | 0 |
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Twin DC-17 Hand Blasters |
RangeMedium |
SkillRanged: Light |
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Accurate 1, Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Format | 1 | Talent Tree/Vertical/Horizontal | |
Physical Training | 1 | Inherent, | +Boost per rank to Athletics and Resilience Checks. |
Toughened | 3 | 1/1/3, 1/2/1, 2/1/1, | +2 Wound threshold per rank |
Body Guard | 1 | 1/1/1, | Once per round, perform the Body Guard Maneuver to guard an engaged character. Suffer a number of strain no greater than ranks in Bodyguard, then until the beginning of the Next turn, upgrade the difficulty of combat checks targeting the character by that number. |
Grit | 1 | 2/1/4 | +1 Strain threshold per rank |
Armor Master | 1 | 2/2/1 | +1 Soak while wearing armor |
Rapid Reaction | 2 | 1/1/4, 1/3/4, | Spend a number of strain up to ranks in Rapid Reaction to add an equal number of success to Initiative checks |
Suppressing Fire | 1 | 1/2/4 | Character and Allies within short range may spend Advantage on failed combat checks once per round to inflict one strain per rank of suppressing fire |
Conditioned | 1 | 1/3/1 | Remove setback per rank of conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank |
Improved Body Guard | 1 | 1/4/1 | Once per session, when an ally protected by bodyguard would get hit, suffer that hit instead |
Dedication | 1 | 1/5/1 | +1 to 1 stat per rank |