Teyus Kei by Turrin

Species
Human
Career
Consular
Specializations
Sage
System
Force and Destiny

4
Threshold 12
Current 10
Threshold 15
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive Hilt
Damage
6
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

5
345
0
1/8

Weapons & Armor

Lightsaber
Holdout Blaster
3 concussion grenades
3 poison grenades
EMP mine
1 vial synthetic neurotixin
1 container dioxis gas

Personal Gear

- A/KT Tracker Utility Vest (+2 carry, 100 cred)
- Jedi utility belt (+1 encumbrance)
- Concealing Robes (armored clothing)
- Armor Insert (450 cred)
- Comlink
- Cryoncorp Omniscan 3 Integrated Scanner (1,000 cred)
Strange vials Raife had

Assets & Resources

Critical Injuries & Conditions

0 stim effect
2 conflict

Talents

Name Rank Book & Page Description
Researcher 1 p. 71 Remove 1 black die from all knowledge checks. Research takes half the time.
Confidence 1 p. 71 May decrease difficulty of discipline checks to avoid fear by 1.
Knowledge Specialization 2 p. 71 When making a Knowledge: Warfare check, may spend a triumph result to gain additional successes equal (double) to ranks in Knowledge: Warfare.
Preemptive Avoidance 1 p. 71 May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Grit 1 p. 71 +1 Strain Threshold
+2 Force Rating 2 p. 71

Force Powers

Force Rating
1
Power
Foresee
Description
Upgrade Effect
Base Power Foresee
Power
Move
Description
Upgrade Effect
Base Power Move
Range 1 Spend 1 pip to increase range by 1.
Strength 1 Spend 1 pip to increase strength by 1.
Control I can hurl objects to damage targets by making a ranged combat check (discipline) combined with a move power check, dealing damage up to 10 times silhouette.
Control I can remove objects from secure mountings or out of an opponent's grasp.
Power
Sense
Description
Upgrade Effect
Control 1 Effect: Spend pip. The Force user senses the current thoughts of one living target with whom he is engaged.
Base Power The Force user can sense the force interacting with the world around them.
The user may spend pip to sense all living things within short range (including sentient and non sentient beings).
The user may spend pip to sense the current emotional state of one living target with whom he is engaged.
Power
Battle Meditation
Description
I telepathically communicate and guide allies.
Upgrade Effect
Base Power Spend pip to add automatic success to all checks made by 2 (presence) engaged friendly targets before the end of my next turn. If I use dark pip, reduce target's willpower by 1 (to a minimum of 1) until the end of the encounter.
Range 1 Spend 1 pip to increase to short range.

Background

Base Human (110 xp), neutral morality (+10 xp for 120 xp)
Increase Willpower to 4 (costs 70 xp, 50xp left)
Increase Intelligence to 3 (costs 30xp, 20 xp left)
Took Consular Career and Sage Specialization
Took Cool, Discipline, and Knowledge: Education as Consular Career Skills
Took Cool and Knowledge: Education as Sage specialization skills
Human gives +1 to two non-career skills (Chose Vigilance and Knowledge: Warfare)
Get 25 extra starting xp to represent a bit of training (45 experience left)
Get 1 force power for free (Selected Foresee)
Bought Move (costs 10 xp, 35 xp left) and Sense (costs 10 xp, 25 xp left)
Bought a second rank of Vigilance (costs 15xp, 10 xp left)
Bought Researcher from the Sage talent tree (Costs 5 xp, 5 xp left)
Bought 1 rank of Knowledge: Lore (costs 5 xp, 0 xp left)
Gained 22 xp from various campaign sessions
Bought Researcher (5 xp, 17 left)
Bought Confidence (10 xp, 7 left)
Gained 17 xp from various campaign sessions, 24 total
Gained 6 xp from campaign, 30 total
Bought Knowledge Specialization (15 xp, 15 left)
Gained 7 xp from campaign (22 total)
Bought Preemptive Avoidance (20 xp, 2 left)
Gained 16xp from campaign (18 total)
Gained 11xp from campaign (29 total)
Bought Grit (20 xp, 9 left)
Gained 11 xp from campaign (20 total)
Bought Force Rating 2 (20xp, 0 left)
Gained 15xp from campaign (15 left)
Bought Strength (10) and Range (5) from force move power tree (15 xp, 0 remaining)
Gained 7 xp from campaign (7 total)
Gained 6 xp from campaign (13 total)
Bought Control from force move power tree (10 xp, 3 remaining)
Gained 8 xp from campaign (11 total)
Bought Control from force move power tree (5 xp, 6 remaining)
Gained 4 xp from campaign (10 total)
Gained 15 xp from campaign (25 total)
Bought Kowledge Specialization rank 2 for Knowledge: Warfare (20 xp, 5 remaining)
Gained 6 xp from campaign (11 total)
Gained 6 xp from campaign (17 total)
Gained 8 xp from campaign (25 total)
Purchased Force Rating 3 (25 xp, 0 remaining)
Gained 5 xp from campaign (5 total
Gained 10 xp from campaign (15 total)
Purchased Battle Meditation base force power (15 xp, 0 remaining)
Gained 5 xp from campaign (5 total)
Purchased range upgrade for battle meditation (5 xp, 0 remaining)
Gained 5 xp from campaign (5 total)
Gained 10 xp from campaign (15 total)
Increased Discipline from 1 to 2 ranks (10 xp, 5 remaining)
Gained 5xp from campaign (10 total)
Bought control 1 from force sense power tree (10 xp, 0 remaining)
Gained 5 xp from campaign (5 total)

Motivation

1 reason you excel as a padawan
- Extremely calm under pressure
- Can analyze situations, feel the force's guidance and execute extremely quickly (also under pressure)
- Extreme zeal for learning and knowledge of the force. Want to know everything there is about the force and will take initiative to study anything that interests me in incredible detail

1 reason you don't fit in to the order
- Can be abrasive, often say what I think without reading the room/considering other's feelings. Not in an over-emotional way, more like I have very little emotional intelligence
- Jedi are supposed to seek peace first but I have a weird interest in warfare tactics that I research in my free time

1 thing people happen to know about you
- People know that I was rescued as a slave and brought to the order by a well-known knight/master in the order, *possibly* they went against the will of the council to do so (idk how the order is about slavery in our setting). If they did that would add to the debacle and make the event a rather well-known one by most jedi. This happened about 13 years ago, I was like 5 years old.

Morality

48
Racist against:
Rodian (Slimeballs)
Quarrens (Squidheads)

Weaknesses to take conflict:
Coldness
Obsession
Cruelty
Hatred

Description

Human wound threshold is 10 + brawn
Human strain threshold is 10 + willpower

Other Notes

Gear
- A/KT Tracker Utility Vest (+2 carry, 100 cred)
- Jedi utility belt (+1 carrying)
- Concealing Robes
- Armor Insert (450 cred)
- Comlink
- Cryoncorp Omniscan 3 Integrated Scanner (1,000 cred)

Return to Top