Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 2 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| GALAAR-15 |
RangeLong |
SkillRanged: Heavy |
|
| Accurate1, Stun Setting |
Damage9 |
Critical2 |
|
| WESTAR-35 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate1, Stun Setting |
Damage6 |
Critical2 |
|
| Whipcord Thrower |
RangeShort |
SkillMelee |
|
| Ensnare2 |
Damage+1 |
Critical5 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce2, Vicious1 |
Damage+1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 1 | +2 Wound Threshold | |
| Grit | 2 | +1 Strain Threshold | |
| Armor Master | 1 | +1 Soak (when wearing armor) | |
| Conditioned | 1 | Remove (BLACK) per rank from Coordination/Athletics checks reduce Damage/Strain from failing by 1 per rank | |
| Jump Up | 1 | Once per round stand from seated/prone as incidental | |
| Jetpack Expertise | 1 | May spend ADVANTAGE from check to remove 1 system strain from jetpack. | |
| Stalker | 2 | Add (BLUE) per rank to Stealth/Coordination checks | |
| Quick Strike | 1 | Add (BLUE) per rank to combat checks against targets that have not acted yet | |
| Quick Draw | 1 | Once per round draw/holster a weapon or accessible item as an incidental | |
| Dodge | 1 | When targeted by combat check, perform Dodge incidental suffer strain upgrade the difficulty | |
| Intimidating | 2 | Suffer strain to downgrade difficulty of Coercion checks. Cannot exceed ranks in Intimidating. | |
| Lethal Blows | 2 | +10 per rank to Critical Injury | |
| Side Step | 2 | Suffer strain equal to ranks to upgrade difficulty of all incoming ranged attacks. | |
| Improved Armor Master | 1 | +1 DEFENSE when wearing armor w/SOAK 2 or higher. | |
| Sleight of Mind | 1 | Add BLUE to all STEALTH checks unless opposition is immune to Force powers. | |
| Street Smarts | 1 | Remove BLACK per rank from Streetwise or Underworld checks. | |
| Indistinguishable | 1 | Upgrade difficulty of checks to identify character per rank. |