Weapons & Armor
GALAAR-15 Blaster Carbine:
DMG: 9
CRIT: 2
HP: 0/4
ENC: 4
Range: Long
Accurate1, Stun Setting
WESTAR-35 Blaster Pistol
DMG: 6
CRIT: 2
HP: 0/3
ENC: 1
Range: Medium
Accurate1, Stun Setting
Mandalorian Armor:
DEF: 1
SOAK: 2
HP: 2/5
ENC: 6
Attachments:
(0HP Integrated Comlink, Vacuum Sealed)
Enhanced Optics Suite (1HP): Removes up to two setback dice to Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.
Whipcord Thrower (1HP):
Can be used as climbing gear (reduce difficulty by 1)
Melee:
DMG: +1
CRIT: 5
Range: Short
Ensnare2
JetPack:
Silhouette: 1
Speed: 2
Handling: 0
System Strain: 3
ENC: 2
Personal Gear
Data Pad
Utility Belt: ENC +1 ENC
Mk.III Mod Backpack: +2 ENC
Corellian Whiskey w/2 collapsible cups
10x StimCaf powder
10x StimSticks: A character who chews a stimstick removes a setback die from their Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until the end of the encounter. At the end of the encounter, the character suffers 1 strain.
SuriTech Ez1 Analyzer:
Scan consumables for compatibility
5x Surveillance Taggers:
Tiny and unobtrusive, surveillance taggers are small radio transmitting beacons used to aid in surveillance and tracking.
Electrobinoculars:
Allow user to see normally in low light, extremely bright conditions, and inclement conditions. Also provide magnification of targets up to ten kilometers away. When using electrobinoculars, characters may remove a setback die from any Perception checks made to identify an object in low light or at long distances.