Grit |
8 |
|
Gain +1 strain threshold. |
Know Somebody |
2 |
|
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. |
Smooth Talker |
1 |
|
When first acquired, choose 1 skill (Negotiation). When making checks with that skill, spend (TRIUMPH) to gain additional (SUCCESS) equal to ranks in Smooth Talker. |
Sound Investments |
2 |
|
At the start of each session, gain 100 credits for each rank of Sound Investments. |
Dedication |
2 |
|
Gain +1 to a single characteristic. (Presence) |
Kill with Kindness |
2 |
|
Remove 1 setback dice per rank of Kill with Kindness from Charm and Leadership checks. |
Inspiring Rhetoric |
1 |
|
The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain. |
Intense Focus |
1 |
|
Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once. |
Toughened |
2 |
|
Gain +2 wound threshold. |
Intense Presence |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Natural Charmer |
1 |
|
Once per session, may re-roll any 1 Charm or Deception check. |
Improved Inspiring Rhetoric |
1 |
|
Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership. |
Natural Negotiator |
1 |
|
Once per session, may reroll any 1 Cool or Negotiation check. |
Supreme Inspiring Rhetoric |
1 |
|
The character may voluntarily suffer one strain to perform Inspiring Rhetoric as a maneuver instead of an action. |
Works Like a Charm |
1 |
|
Once per session, make one skill check using Presence rather than the characteristic linked to that skill. |
Indistinguishable |
2 |
|
Upgrade the difficulty of checks to identify character once per rank |
Nobody's Fool |
1 |
|
Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank. |
Confidence |
1 |
|
May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Dodge |
1 |
|
When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than the ranks in Dodge to upgrade the difficulty of the attack by that number. |
Resolve |
2 |
|
When a character involuntarily suffers Strain, he suffers 1 less Strain per rank of Resolve, to a minimum of 1 |
Command |
2 |
|
Add 1 Boost per rank of Command to all Leadership checks. Affected targets add 1 Boost to all Discipline checks for the next 24 hours. |
Commanding Presence |
1 |
|
Remove 1 setback per rank from all Leadership and Cool checks. |