Buck Blitzar by Dmanternach

Species
Human
Career
Diplomat
Specializations
Quartermaster/Ambassador/Figurehead
System
Age of Rebellion

3
Threshold 18
Current 9
Threshold 21
Current 10
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
3
3
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3 + adv (jewelry), -2 setback (KwK), -2 setback* (scent), upgrade (Cascader), 1 reroll (NC)
Coercion (Will) 0 -2 setback* (scent)
Computers (Int) X 0
Cool (Pr) X 1 -1 setback (CP) 1 reroll (NN)
Coordination (Ag) 0
Deception (Cun) X 4 + adv (jewelry), upgrade (Cascader), 1 reroll (NC)
Discipline (Will) X 0
Leadership (Pr) X 4 +2 Boosts (C), -3 setbacks (KwK), (CP), upgrade (Cascader)
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2 -2 setback* (scent), Can turn triumph into success (ST), 1 reroll (NN)
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
X-30 Lancer Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 2, Pierce 2, -1 difficulty on Long Range attacks
Damage
5+2
Critical
4
Incendiary Grenade
Range
Short
Skill
Ranged: Light
Blast 5, Burn 3, Limited Ammo 1
Damage
8
Critical
3
Ascian Throwing Dagger
Range
Short
Skill
Ranged: Light
Pierce 2, Limited Ammo 1
Damage
+1
Critical
2

5
835
3897
7/7

Weapons & Armor

Sorosuub X-30 Lancer Precision Blast Pistol (enc 1) with extra HP (Ted's repair triumph)
Damaged 1 step (+ setback)

Attachments:
(1/4) Overcharged Actuating Module Attachment with +1 Damage mod (+2 damage total).

(2/4) Custom Grip attachment. - setback on combat checks. +1 Accurate mod.

(3/4) Telescopic sight. - purple on long or extreme range.

Holdout Blaster (enc 1)

1 Ascian Throwing Dagger (enc 1)

Heavy Clothing (+1 soak)

Verpine Fiber Ultramesh Armor (+1 soak, 2 HP). Power up (or down) the armour with a maneuver. When powered up, wearer gains +2 defense. Power armour may run out of power if an opposing character gets 2 advantages or a triumph result.

Banal apparel. Upgrade the difficulty of checks to identify wearer once.

Enhanced Resplendent robes. As long as I purposefully draw attention to myself, each ally in medium range adds 1 boost to Perception, Skullduggery, and Stealth checks. PLUS 1 extra boost to 1 ally once per encounter.

Personal Gear

Com link

Falsified Credentials (lesser) Credentials that establish identity not belonging to the bearer. They pass most cursory examinations, but a careful study requires a Perception (HARD) reduced by 1 for scanners.

Concealed Recorder. Concealable device for recording audio or audio and video. Add 2 setback dice to perception checks to discover.
(Vod has)

Datapad (enc 1)

Paradour Enterprises Signature Scent Synthesizer. Programmable device that synthesizes artificial scents according to species profiles stores in device, using a catalogue of scent formulations that are known to be found pleasing by members of those species. Remove 2 setback dice from first Charm, Coercion, or Negotiation check made during the encounter. (Enc 1)

Expensive Jewelry. Displaying this jewelry grants an automatic advantage to Charm and Deception checks. Others add 1 boost die to attempts to remember the character.

Urban compass (enc 1). Remove 2 setback dice to navigate unfamiliar cities. Add boost die to checks related to info about the city.

Furry Boozom creature
Very fuzzy slug creature. Vegetarian. Cat like intelligence. Can wear around neck.

BPEA-1A Cascader
This specialised piece of electronic equipment allows the user to project enhancements to their form and appearance, while also adjusting one's voice to be more powerful. Extremely versatile and customizable, it is found used by every member of leadership in the core worlds. Upgrade all Charm, Deception and Leadership checks made by wearer once.

Disguise kit

Assets & Resources

3 Days of rations

Moon’s business card

List of parts needed at Tachi station.

Critical Injuries & Conditions

Crit 40 (easy) Stinger: Increase the difficulty of the next check by one.

Talents

Name Rank Book & Page Description
Grit 8 Gain +1 strain threshold.
Know Somebody 2 Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Smooth Talker 1 When first acquired, choose 1 skill (Negotiation). When making checks with that skill, spend (TRIUMPH) to gain additional (SUCCESS) equal to ranks in Smooth Talker.
Sound Investments 2 At the start of each session, gain 100 credits for each rank of Sound Investments.
Dedication 2 Gain +1 to a single characteristic. (Presence)
Kill with Kindness 2 Remove 1 setback dice per rank of Kill with Kindness from Charm and Leadership checks.
Inspiring Rhetoric 1 The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Intense Focus 1 Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.
Toughened 2 Gain +2 wound threshold.
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating.
Natural Charmer 1 Once per session, may re-roll any 1 Charm or Deception check.
Improved Inspiring Rhetoric 1 Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership.
Natural Negotiator 1 Once per session, may reroll any 1 Cool or Negotiation check.
Supreme Inspiring Rhetoric 1 The character may voluntarily suffer one strain to perform Inspiring Rhetoric as a maneuver instead of an action.
Works Like a Charm 1 Once per session, make one skill check using Presence rather than the characteristic linked to that skill.
Indistinguishable 2 Upgrade the difficulty of checks to identify character once per rank
Nobody's Fool 1 Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank.
Confidence 1 May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Dodge 1 When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than the ranks in Dodge to upgrade the difficulty of the attack by that number.
Resolve 2 When a character involuntarily suffers Strain, he suffers 1 less Strain per rank of Resolve, to a minimum of 1
Command 2 Add 1 Boost per rank of Command to all Leadership checks. Affected targets add 1 Boost to all Discipline checks for the next 24 hours.
Commanding Presence 1 Remove 1 setback per rank from all Leadership and Cool checks.

Background

Imperial outcast:

Former member of the Imperial Quartermaster Corps.

Left for dead on an Outer Rim moon thought to be desolate and uninhabited, and dangerous.

Due to a twist of fate, Buck survived and managed to escape his doom. He then spent a number of years hitchhiking the Outer Rim, scraping by however he could. His business savvy led him to start a small supply depot on the world of Skynara, the terminus of the Five Veils' Tour.

Motivation

Duties

Resource Allocation

Base WT: 16

Description

Other Notes

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