Threshold | 18 |
Current | 9 |
Threshold | 21 |
Current | 10 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 0 |
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Charm (Pr) | X | 3 |
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+ adv (jewelry), -2 setback (KwK), -2 setback* (scent), upgrade (Cascader), 1 reroll (NC) |
Coercion (Will) | 0 |
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-2 setback* (scent) | |
Computers (Int) | X | 0 |
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|
Cool (Pr) | X | 1 |
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-1 setback (CP) 1 reroll (NN) |
Coordination (Ag) | 0 |
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Deception (Cun) | X | 4 |
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+ adv (jewelry), upgrade (Cascader), 1 reroll (NC) |
Discipline (Will) | X | 0 |
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|
Leadership (Pr) | X | 4 |
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+2 Boosts (C), -3 setbacks (KwK), (CP), upgrade (Cascader) |
Mechanics (Int) | 0 |
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||
Medicine (Int) | 0 |
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||
Negotiation (Pr) | X | 2 |
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-2 setback* (scent), Can turn triumph into success (ST), 1 reroll (NN) |
Perception (Cun) | 0 |
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||
Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | 0 |
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||
Resilience (Br) | 0 |
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||
Skulduggery (Cun) | X | 1 |
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|
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | 0 |
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||
Survival (Cun) | 0 |
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||
Vigilance (Will) | X | 0 |
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|
Brawl (Br) | 0 |
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||
Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | 2 |
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Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | X | 0 |
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|
Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | X | 0 |
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|
Knowledge: Outer Rim (Int) | X | 1 |
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|
Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | X | 0 |
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Holdout Blaster |
RangeShort |
SkillRanged: Light |
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Stun Setting |
Damage5 |
Critical4 |
|
X-30 Lancer Blaster Pistol |
RangeLong |
SkillRanged: Light |
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Accurate 2, Pierce 2, -1 difficulty on Long Range attacks |
Damage5+2 |
Critical4 |
|
Incendiary Grenade |
RangeShort |
SkillRanged: Light |
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Blast 5, Burn 3, Limited Ammo 1 |
Damage8 |
Critical3 |
|
Ascian Throwing Dagger |
RangeShort |
SkillRanged: Light |
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Pierce 2, Limited Ammo 1 |
Damage+1 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 8 | Gain +1 strain threshold. | |
Know Somebody | 2 | Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. | |
Smooth Talker | 1 | When first acquired, choose 1 skill (Negotiation). When making checks with that skill, spend (TRIUMPH) to gain additional (SUCCESS) equal to ranks in Smooth Talker. | |
Sound Investments | 2 | At the start of each session, gain 100 credits for each rank of Sound Investments. | |
Dedication | 2 | Gain +1 to a single characteristic. (Presence) | |
Kill with Kindness | 2 | Remove 1 setback dice per rank of Kill with Kindness from Charm and Leadership checks. | |
Inspiring Rhetoric | 1 | The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain. | |
Intense Focus | 1 | Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once. | |
Toughened | 2 | Gain +2 wound threshold. | |
Intense Presence | 1 | Spend 1 Destiny Point to recover strain equal to Presence rating. | |
Natural Charmer | 1 | Once per session, may re-roll any 1 Charm or Deception check. | |
Improved Inspiring Rhetoric | 1 | Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership. | |
Natural Negotiator | 1 | Once per session, may reroll any 1 Cool or Negotiation check. | |
Supreme Inspiring Rhetoric | 1 | The character may voluntarily suffer one strain to perform Inspiring Rhetoric as a maneuver instead of an action. | |
Works Like a Charm | 1 | Once per session, make one skill check using Presence rather than the characteristic linked to that skill. | |
Indistinguishable | 2 | Upgrade the difficulty of checks to identify character once per rank | |
Nobody's Fool | 1 | Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank. | |
Confidence | 1 | May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | |
Dodge | 1 | When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than the ranks in Dodge to upgrade the difficulty of the attack by that number. | |
Resolve | 2 | When a character involuntarily suffers Strain, he suffers 1 less Strain per rank of Resolve, to a minimum of 1 | |
Command | 2 | Add 1 Boost per rank of Command to all Leadership checks. Affected targets add 1 Boost to all Discipline checks for the next 24 hours. | |
Commanding Presence | 1 | Remove 1 setback per rank from all Leadership and Cool checks. |