|
Regeneration |
1 |
EotE; 51 |
+1 heal for natural/Bacta tank; regrow limbs(1 month before use is normal) |
|
Improved Toughened |
1 |
Knights of Fate; 25 |
Once per session heal wounds=ranks in toughened |
|
Enduring |
1 |
Knights of Fate, 25 |
+1 to soak |
|
Durable |
3 |
Knights of Fate, 25 |
-10 on critical injuries per rank to minimum of 1 |
|
Unstoppable |
1 |
Knights of Fate, 25 |
if crit is reduced to 1 or is 1 do not receive the injury |
|
Toughened |
4 |
Knights of Fate, 25 |
+2 wounds |
|
Grit |
2 |
Knights of Fate, 25 |
+1 to strain |
|
Hard Headed |
2 |
Knights of Fate, 25 |
When staggered or disoriented, make HARD discipline check to remove status. |
|
Headbutt |
1 |
Knights of Fate, 25 |
Incidental. Suffer 2 wounds to knock down and disorient enemy. |
|
Improved Hard Headed |
1 |
Knights of Fate, 25 |
when incapacitated due to strain, take a more difficult Hard Headed action to reduce strain to 1 below threshold. |
|
Indomitable Will |
1 |
Knights of Fate, 25 |
1/encounter, suffer 3 strain to commit FORCE DIE and reduce all damage suffered by equal amount, but suffer 1 strain/turn. |
|
Power from Pain |
1 |
Knights of Fate, 25 |
1/session as incidental, spend DP to gain 1 FR=to crits |
|
Dedication |
1 |
|
Willpower |
|
Heroic Fortitude |
1 |
Knights of Fate, 25 |
Spend 1 DP to ignore effects of Crits on Brawn or Agi until end of encounter. |
|
Grit |
2 |
Knights of Fate, 29 |
+1 strain |
|
Iron Body |
2 |
Knights of Fate, 29 |
Remove SETBACK per rank from Coordination and Resilience. Reduce crit of unarmed attached by 1/rank. |
|
Precision Strike |
1 |
Knights of Fate, 29 |
Suffer 1 strain to change crit result to any easy crit. |
|
Improved precision strike |
1 |
Knights of Fate, 29 |
1/round, suffer 2 strain to change result to any average crit. |
|
Parry |
3 |
Knights of Fate, 29, FDCRB 70 |
When hit by melee, suffer 2 strain to reduce damage by 2+ranks in parry. |
|
Unarmed Parry |
1 |
Knights of Fate, 29 |
Parry while unarmed, reduce strain to parry. |
|
Swift |
1 |
Knights of Fate, 29 |
Does not suffer usual penalties for moving through difficult terrain. |
|
Acklay's Scything Strike |
1 |
Knights of Fate, 29 |
Brawl gains pierce = FR. |
|
Toughened |
2 |
Knights of Fate, 29 |
+2 wounds/rank |
|
Far Strike |
1 |
Knights of Fate, 29 |
Action, make Brawl check as ranged attacked, add FORCE up to FR. Increase range of atk by one band per FORCE spent, to max of long. |
|
Force Rating |
1 |
Knights of Fate, 29 |
+1FR |
|
Dedication |
1 |
Knights of Fate, 29 |
WILLPOWER |
|
Dodge |
2 |
Knights of Fate, 29 |
When targeted by combat check, perform Dodge incidental to suffer strain no greater than ranks to upgrade the difficulty of the check by that number. |
|
Improved Dodge |
1 |
Knights of Fate, 29 |
After dodging, may Move as an incidental. |
|
Unmatched Ferocity |
1 |
Knights of Fate, 35 |
1/session, 2 DP, suffer 1 strain to make a BRAWL atk as an incidental against engaged, eligible targets, increasing difficulty to a max of Formidable. Repeat until fails or enemies incapacitated. |
|
Reduce Strain |
3 |
Knights of Fate, 35 |
UF -3 strain |
|
Change Skill |
1 |
Knights of Fate, 35 |
BRAWL for UF |
|
Change Target |
1 |
Knights of Fate, 35 |
choose new eligible target for UF. |
|
Grit |
2 |
FDCRB 99 |
+2 strain |
|
Toughened |
2 |
FDCRB 99 |
+4 wounds |
|
Against All Odds |
1 |
FDCRB 99 |
When incapacitated, make Hard Resilience check w/ Force = FR. Heal wounds = success, spend FORCE to add success. |
|
Prey on the Weak |
2 |
FDCRB 99 |
+2 dmg against disoriented targets. |
|
Force Rating |
1 |
FDCRB 99 |
+1 FR |
|
Crippling Blow |
1 |
FDCRB 99 |
Increase diff of next combat check by 1. If deals damage, target suffers 1 strain whenever they move for the rest of the encounter. |
|
Dedication |
1 |
FDCRB 99 |
BRAWN |
|
Grit |
3 |
FDCRB 71 |
+3 strain |
|
Force Rating |
2 |
FDCRB 71 |
+2 FR |
|
Preemtive Avoidance |
1 |
FDCRB 71 |
Spend 1 DP to disengage from engaged enemy as out of turn incidental |
|
Grit |
1 |
FDCRB 70 |
+1 Strain |
|
Force Rating |
1 |
FDCRB 70 |
+1 FR |
|
Center of Being |
1 |
FDCRB 70 |
Maneuver, until beginning of next turn, attacks against the character increase crit rating by 1. |
|
Improved Center of Being |
1 |
FDCRB 70 |
Incidental instead. |
|
Dedication |
1 |
FDCRB 70 |
Willpower |