Vulssin Hasch (Nekghoul) by ShaillaKetra

Species
Trandoshan
Career
Warrior
Specializations
Colossus
System
Force and Destiny

6
Threshold 32
Current 0
Threshold 21
Current 0
Ranged 0
Melee 1

Characteristics

5
1
2
2
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5
Charm (Pr) 0
Coercion (Will) 5
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) 5
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 5
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 5
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws (damage=brawn+1)
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, atk strain(soak applies), Pierce 2
Damage
+1
Critical
1
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 4, Vicious 1
Damage
+2
Critical
1
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2
Damage
+1
Critical
2

650
2525

Weapons & Armor

Vibrosword: Encumbrance 3, Hard Points 3(1 available)- mono-molecular edge: crit down by 1, pierce +2; magnetic weapon tether: incidental to recover weapon in engaged range, innate talent quick draw
Vibroknife: Encumbrance 1, Hard Points 2(1 available)- serrated edge: vicious +1
Heavy Clothing: Encumbrance 1, Soak 1
Thermal Cape: Encumbrance 2, -2 setback cold

Personal Gear

Commlink(handheld); Datapad(encumbrance 1); Utility Belt; Binders; Breath Mask; Thermal Cloak(cape); Stimpack[5]

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Regeneration 1 EotE; 51 +1 heal for natural/Bacta tank; regrow limbs(1 month before use is normal)
Improved Toughened 1 Knights of Fate; 25 Once per session heal wounds=ranks in toughened
Enduring 1 Knights of Fate, 25 +1 to soak
Durable 3 Knights of Fate, 25 -10 on critical injuries per rank to minimum of 1
Unstoppable 1 Knights of Fate, 25 if crit is reduced to 1 or is 1 do not receive the injury
Toughened 4 Knights of Fate, 25 +2 wounds
Grit 2 Knights of Fate, 25 +1 to strain
Hard Headed 2 Knights of Fate, 25 When staggered or disoriented, make HARD discipline check to remove status.
Headbutt 1 Knights of Fate, 25 Incidental. Suffer 2 wounds to knock down and disorient enemy.
Improved Hard Headed 1 Knights of Fate, 25 when incapacitated due to strain, take a more difficult Hard Headed action to reduce strain to 1 below threshold.
Indomitable Will 1 Knights of Fate, 25 1/encounter, suffer 3 strain to commit FORCE DIE and reduce all damage suffered by equal amount, but suffer 1 strain/turn.
Power from Pain 1 Knights of Fate, 25 1/session as incidental, spend DP to gain 1 FR=to crits
Dedication 1 Willpower
Heroic Fortitude 1 Knights of Fate, 25 Spend 1 DP to ignore effects of Crits on Brawn or Agi until end of encounter.
Grit 2 Knights of Fate, 29 +1 strain
Iron Body 2 Knights of Fate, 29 Remove SETBACK per rank from Coordination and Resilience. Reduce crit of unarmed attached by 1/rank.
Precision Strike 1 Knights of Fate, 29 Suffer 1 strain to change crit result to any easy crit.
Improved precision strike 1 Knights of Fate, 29 1/round, suffer 2 strain to change result to any average crit.
Parry 3 Knights of Fate, 29, FDCRB 70 When hit by melee, suffer 2 strain to reduce damage by 2+ranks in parry.
Unarmed Parry 1 Knights of Fate, 29 Parry while unarmed, reduce strain to parry.
Swift 1 Knights of Fate, 29 Does not suffer usual penalties for moving through difficult terrain.
Acklay's Scything Strike 1 Knights of Fate, 29 Brawl gains pierce = FR.
Toughened 2 Knights of Fate, 29 +2 wounds/rank
Far Strike 1 Knights of Fate, 29 Action, make Brawl check as ranged attacked, add FORCE up to FR. Increase range of atk by one band per FORCE spent, to max of long.
Force Rating 1 Knights of Fate, 29 +1FR
Dedication 1 Knights of Fate, 29 WILLPOWER
Dodge 2 Knights of Fate, 29 When targeted by combat check, perform Dodge incidental to suffer strain no greater than ranks to upgrade the difficulty of the check by that number.
Improved Dodge 1 Knights of Fate, 29 After dodging, may Move as an incidental.
Unmatched Ferocity 1 Knights of Fate, 35 1/session, 2 DP, suffer 1 strain to make a BRAWL atk as an incidental against engaged, eligible targets, increasing difficulty to a max of Formidable. Repeat until fails or enemies incapacitated.
Reduce Strain 3 Knights of Fate, 35 UF -3 strain
Change Skill 1 Knights of Fate, 35 BRAWL for UF
Change Target 1 Knights of Fate, 35 choose new eligible target for UF.
Grit 2 FDCRB 99 +2 strain
Toughened 2 FDCRB 99 +4 wounds
Against All Odds 1 FDCRB 99 When incapacitated, make Hard Resilience check w/ Force = FR. Heal wounds = success, spend FORCE to add success.
Prey on the Weak 2 FDCRB 99 +2 dmg against disoriented targets.
Force Rating 1 FDCRB 99 +1 FR
Crippling Blow 1 FDCRB 99 Increase diff of next combat check by 1. If deals damage, target suffers 1 strain whenever they move for the rest of the encounter.
Dedication 1 FDCRB 99 BRAWN
Grit 3 FDCRB 71 +3 strain
Force Rating 2 FDCRB 71 +2 FR
Preemtive Avoidance 1 FDCRB 71 Spend 1 DP to disengage from engaged enemy as out of turn incidental
Grit 1 FDCRB 70 +1 Strain
Force Rating 1 FDCRB 70 +1 FR
Center of Being 1 FDCRB 70 Maneuver, until beginning of next turn, attacks against the character increase crit rating by 1.
Improved Center of Being 1 FDCRB 70 Incidental instead.
Dedication 1 FDCRB 70 Willpower

Force Powers

Force Rating
6
Power
Endure
Description
out of turn incidental to commit force die to temporarily ignore effects of easy critical injury; do not apply any results or +10; unless treated all effects hit at end
Upgrade Effect
Control can commit additional force die per upgrade(3) to ignore one more
Mastery When activating endure, make an endure power check, making a Discipline check with a difficulty equal to the severity of the Critical Injury, add FORCE DIE up to FR. If successful and generates FORCE equal to number of difficulty in the severity of the crit, the crit is not suffered.
Strength severity of critical injury affected by power increased(3)= hard critical now

Ignore crit Dead.
Duration activate endure as an incidental to ignore a crit the character is already suffering.
Power
Enhance
Description
Spend FORCE to gain success or adv on athletics, brawl, resilience, coordination.
Upgrade Effect
All of them can also commit FORCE DIE to increase BRAWN.

Background

Comes from a warrior species. Went out to explore space and gain more jagannath. Adult at the age of 15 and left then. Been traversing the galaxy taking bounties for 5 years now; 20 years old. An unfortunate encounter on a space station has left her as a nekghoul slave to an ex-Imperial named Ra'ast.

Motivation

Faith- Religious Code: adheres to the faith of her native planet, goddess Scorekeeper appease her through acts of jagannath- accomplishing hunts(doesn't necessarily mean killing in today's society)

Morality

Emotional Strength- Bravery: willing to face down a charging rancor
Emotional Weakness- Anger: quick to anger, what cannot deal with face-to-face frustrates to point of rage

Description

Dark green scales with deep red tints in places when the light catches

Other Notes

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